Clean up tests/manyloc
named_argument_bug still fails
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416456cefe
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1c34f30bbb
13 changed files with 113 additions and 121 deletions
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@ -221,10 +221,10 @@ type
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TTransform* {.pf.} = object
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matrix*: array[0..8, cfloat]
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TColor* {.pf.} = object
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r*: Uint8
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g*: Uint8
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b*: Uint8
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a*: Uint8
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r*: uint8
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g*: uint8
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b*: uint8
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a*: uint8
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PFloatRect* = ptr TFloatRect
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TFloatRect*{.pf.} = object
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left*: cfloat
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@ -306,7 +306,7 @@ proc close*(window: PRenderWindow) {.
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proc isOpen*(window: PRenderWindow): bool {.
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cdecl, importc: "sfRenderWindow_isOpen", dynlib: LibG.}
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#void sfRenderWindow_setIcon(sfRenderWindow* renderWindow, unsigned int width, unsigned int height, const sfUint8* pixels);
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#void sfRenderWindow_setIcon(sfRenderWindow* renderWindow, unsigned int width, unsigned int height, const sfuint8* pixels);
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#proc setIcon*(window: PRenderWindow, width, height: cint, pixels: seq[uint8]) {.
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# cdecl, importc: "sfRenderWindow_setIcon", dynlib: LibG.}
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@ -395,7 +395,7 @@ proc capture*(window: PRenderWindow): PImage {.
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cdecl, importc: "sfRenderWindow_capture", dynlib: LibG.}
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#Construct a new render texture
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proc newRenderTexture*(width, height: cint; depthBuffer: Bool): PRenderTexture {.
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proc newRenderTexture*(width, height: cint; depthBuffer: bool): PRenderTexture {.
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cdecl, importc: "sfRenderTexture_create", dynlib: LibG.}
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#Destroy an existing render texture
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proc destroy*(renderTexture: PRenderTexture){.
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@ -522,9 +522,9 @@ proc copy*(font: PFont): PFont {.
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cdecl, importc: "sfFont_copy", dynlib: LibG.}
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proc destroy*(font: PFont) {.
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cdecl, importc: "sfFont_destroy", dynlib: LibG.}
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proc getGlyph*(font: PFont, codePoint: Uint32, characterSize: cint, bold: bool): TGlyph{.
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proc getGlyph*(font: PFont, codePoint: uint32, characterSize: cint, bold: bool): TGlyph{.
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cdecl, importc: "sfFont_getGlyph", dynlib: LibG.}
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proc getKerning*(font: PFont, first: Uint32, second: Uint32, characterSize: cint): cint {.
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proc getKerning*(font: PFont, first: uint32, second: uint32, characterSize: cint): cint {.
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cdecl, importc: "sfFont_getKerning", dynlib: LibG.}
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proc getLineSpacing*(font: PFont, characterSize: cint): cint {.
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cdecl, importc: "sfFont_getLineSpacing", dynlib: LibG.}
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@ -882,7 +882,7 @@ proc getInverseTransform*(text: PText): TTransform {.
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cdecl, importc: "sfText_getInverseTransform", dynlib: LibG.}
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proc setString*(text: PText, string: cstring) {.
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cdecl, importc: "sfText_setString", dynlib: LibG.}
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proc setUnicodeString*(text: PText, string: ptr Uint32) {.
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proc setUnicodeString*(text: PText, string: ptr uint32) {.
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cdecl, importc: "sfText_setUnicodeString", dynlib: LibG.}
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proc setFont*(text: PText, font: PFont) {.
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cdecl, importc: "sfText_setFont", dynlib: LibG.}
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@ -894,13 +894,13 @@ proc setColor*(text: PText, color: TColor) {.
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cdecl, importc: "sfText_setColor", dynlib: LibG.}
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proc getString*(text: PText): cstring {.
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cdecl, importc: "sfText_getString", dynlib: LibG.}
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proc getUnicodeString*(text: PText): ptr Uint32 {.cdecl,
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proc getUnicodeString*(text: PText): ptr uint32 {.cdecl,
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importc: "sfText_getUnicodeString", dynlib: LibG.}
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proc getFont*(text: PText): PFont {.
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cdecl, importc: "sfText_getFont", dynlib: LibG.}
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proc getCharacterSize*(text: PText): cint {.
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cdecl, importc: "sfText_getCharacterSize", dynlib: LibG.}
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proc getStyle*(text: PText): Uint32 {.
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proc getStyle*(text: PText): uint32 {.
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cdecl, importc: "sfText_getStyle", dynlib: LibG.}
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proc getColor*(text: PText): TColor {.
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cdecl, importc: "sfText_getColor", dynlib: LibG.}
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@ -284,7 +284,7 @@ proc newSoundBuffer*(stream: PInputStream): PSoundBuffer{.
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#/ \brief Create a new sound buffer and load it from an array of samples in memory
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#/
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#/ The assumed format of the audio samples is 16 bits signed integer
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#/ (sfInt16).
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#/ (sfint16).
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#/
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#/ \param samples Pointer to the array of samples in memory
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#/ \param sampleCount Number of samples in the array
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@ -334,7 +334,7 @@ proc saveToFile*(soundBuffer: PSoundBuffer; filename: cstring): bool {.
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#/ \brief Get the array of audio samples stored in a sound buffer
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#/
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#/ The format of the returned samples is 16 bits signed integer
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#/ (sfInt16). The total number of samples in this array
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#/ (sfint16). The total number of samples in this array
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#/ is given by the sfSoundBuffer_getSampleCount function.
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#/
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#/ \param soundBuffer Sound buffer object
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@ -342,7 +342,7 @@ proc saveToFile*(soundBuffer: PSoundBuffer; filename: cstring): bool {.
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#/ \return Read-only pointer to the array of sound samples
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#/
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#//////////////////////////////////////////////////////////
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proc sfSoundBuffer_getSamples*(soundBuffer: PSoundBuffer): ptr Int16{.
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proc sfSoundBuffer_getSamples*(soundBuffer: PSoundBuffer): ptr int16{.
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cdecl, importc: "sfSoundBuffer_getSamples", dynlib: Lib.}
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#//////////////////////////////////////////////////////////
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#/ \brief Get the number of samples stored in a sound buffer
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