move threads out of system (#20674)
* move syslocks first * progress * clean up * go on * clean up * clean up * add imports syslocks * remove documentation * public deallocOsPages * fixes genode * fixes more * fixes boehmGC * cover more cases * fixes cyclic deps * fixes genode * cleanup * unpublic fields * cleanup * clean up
This commit is contained in:
parent
a51ed90c5d
commit
1dab8ba334
15 changed files with 424 additions and 390 deletions
234
lib/std/private/syslocks.nim
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234
lib/std/private/syslocks.nim
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#
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#
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# Nim's Runtime Library
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# (c) Copyright 2012 Andreas Rumpf
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#
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# See the file "copying.txt", included in this
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# distribution, for details about the copyright.
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#
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# Low level system locks and condition vars.
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{.push stackTrace: off.}
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when defined(windows):
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type
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Handle = int
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SysLock* {.importc: "CRITICAL_SECTION",
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header: "<windows.h>", final, pure.} = object # CRITICAL_SECTION in WinApi
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DebugInfo: pointer
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LockCount: int32
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RecursionCount: int32
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OwningThread: int
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LockSemaphore: int
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SpinCount: int
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SysCond* {.importc: "RTL_CONDITION_VARIABLE", header: "<windows.h>".} = object
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thePtr {.importc: "ptr".} : Handle
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proc initSysLock*(L: var SysLock) {.importc: "InitializeCriticalSection",
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header: "<windows.h>".}
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## Initializes the lock `L`.
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proc tryAcquireSysAux(L: var SysLock): int32 {.importc: "TryEnterCriticalSection",
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header: "<windows.h>".}
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## Tries to acquire the lock `L`.
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proc tryAcquireSys*(L: var SysLock): bool {.inline.} =
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result = tryAcquireSysAux(L) != 0'i32
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proc acquireSys*(L: var SysLock) {.importc: "EnterCriticalSection",
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header: "<windows.h>".}
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## Acquires the lock `L`.
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proc releaseSys*(L: var SysLock) {.importc: "LeaveCriticalSection",
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header: "<windows.h>".}
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## Releases the lock `L`.
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proc deinitSys*(L: var SysLock) {.importc: "DeleteCriticalSection",
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header: "<windows.h>".}
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proc initializeConditionVariable(
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conditionVariable: var SysCond
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) {.stdcall, noSideEffect, dynlib: "kernel32", importc: "InitializeConditionVariable".}
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proc sleepConditionVariableCS(
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conditionVariable: var SysCond,
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PCRITICAL_SECTION: var SysLock,
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dwMilliseconds: int
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): int32 {.stdcall, noSideEffect, dynlib: "kernel32", importc: "SleepConditionVariableCS".}
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proc signalSysCond*(hEvent: var SysCond) {.stdcall, noSideEffect,
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dynlib: "kernel32", importc: "WakeConditionVariable".}
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proc broadcastSysCond*(hEvent: var SysCond) {.stdcall, noSideEffect,
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dynlib: "kernel32", importc: "WakeAllConditionVariable".}
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proc initSysCond*(cond: var SysCond) {.inline.} =
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initializeConditionVariable(cond)
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proc deinitSysCond*(cond: var SysCond) {.inline.} =
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discard
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proc waitSysCond*(cond: var SysCond, lock: var SysLock) =
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discard sleepConditionVariableCS(cond, lock, -1'i32)
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elif defined(genode):
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const
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Header = "genode_cpp/syslocks.h"
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type
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SysLock* {.importcpp: "Nim::SysLock", pure, final,
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header: Header.} = object
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SysCond* {.importcpp: "Nim::SysCond", pure, final,
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header: Header.} = object
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proc initSysLock*(L: var SysLock) = discard
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proc deinitSys*(L: var SysLock) = discard
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proc acquireSys*(L: var SysLock) {.noSideEffect, importcpp.}
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proc tryAcquireSys*(L: var SysLock): bool {.noSideEffect, importcpp.}
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proc releaseSys*(L: var SysLock) {.noSideEffect, importcpp.}
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proc initSysCond*(L: var SysCond) = discard
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proc deinitSysCond*(L: var SysCond) = discard
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proc waitSysCond*(cond: var SysCond, lock: var SysLock) {.
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noSideEffect, importcpp.}
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proc signalSysCond*(cond: var SysCond) {.
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noSideEffect, importcpp.}
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proc broadcastSysCond*(cond: var SysCond) {.
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noSideEffect, importcpp.}
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else:
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type
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SysLockObj {.importc: "pthread_mutex_t", pure, final,
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header: """#include <sys/types.h>
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#include <pthread.h>""".} = object
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when defined(linux) and defined(amd64):
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abi: array[40 div sizeof(clong), clong]
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SysLockAttr* {.importc: "pthread_mutexattr_t", pure, final
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header: """#include <sys/types.h>
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#include <pthread.h>""".} = object
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when defined(linux) and defined(amd64):
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abi: array[4 div sizeof(cint), cint] # actually a cint
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SysCondObj {.importc: "pthread_cond_t", pure, final,
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header: """#include <sys/types.h>
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#include <pthread.h>""".} = object
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when defined(linux) and defined(amd64):
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abi: array[48 div sizeof(clonglong), clonglong]
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SysCondAttr {.importc: "pthread_condattr_t", pure, final
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header: """#include <sys/types.h>
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#include <pthread.h>""".} = object
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when defined(linux) and defined(amd64):
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abi: array[4 div sizeof(cint), cint] # actually a cint
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SysLockType = distinct cint
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proc initSysLockAux(L: var SysLockObj, attr: ptr SysLockAttr) {.
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importc: "pthread_mutex_init", header: "<pthread.h>", noSideEffect.}
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proc deinitSysAux(L: var SysLockObj) {.noSideEffect,
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importc: "pthread_mutex_destroy", header: "<pthread.h>".}
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proc acquireSysAux(L: var SysLockObj) {.noSideEffect,
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importc: "pthread_mutex_lock", header: "<pthread.h>".}
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proc tryAcquireSysAux(L: var SysLockObj): cint {.noSideEffect,
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importc: "pthread_mutex_trylock", header: "<pthread.h>".}
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proc releaseSysAux(L: var SysLockObj) {.noSideEffect,
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importc: "pthread_mutex_unlock", header: "<pthread.h>".}
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when defined(ios):
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# iOS will behave badly if sync primitives are moved in memory. In order
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# to prevent this once and for all, we're doing an extra malloc when
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# initializing the primitive.
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type
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SysLock* = ptr SysLockObj
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SysCond* = ptr SysCondObj
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when not declared(c_malloc):
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proc c_malloc(size: csize_t): pointer {.
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importc: "malloc", header: "<stdlib.h>".}
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proc c_free(p: pointer) {.
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importc: "free", header: "<stdlib.h>".}
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proc initSysLock*(L: var SysLock, attr: ptr SysLockAttr = nil) =
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L = cast[SysLock](c_malloc(csize_t(sizeof(SysLockObj))))
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initSysLockAux(L[], attr)
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proc deinitSys*(L: var SysLock) =
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deinitSysAux(L[])
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c_free(L)
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template acquireSys*(L: var SysLock) =
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acquireSysAux(L[])
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template tryAcquireSys*(L: var SysLock): bool =
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tryAcquireSysAux(L[]) == 0'i32
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template releaseSys*(L: var SysLock) =
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releaseSysAux(L[])
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else:
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type
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SysLock* = SysLockObj
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SysCond* = SysCondObj
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template initSysLock*(L: var SysLock, attr: ptr SysLockAttr = nil) =
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initSysLockAux(L, attr)
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template deinitSys*(L: var SysLock) =
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deinitSysAux(L)
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template acquireSys*(L: var SysLock) =
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acquireSysAux(L)
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template tryAcquireSys*(L: var SysLock): bool =
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tryAcquireSysAux(L) == 0'i32
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template releaseSys*(L: var SysLock) =
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releaseSysAux(L)
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# rlocks
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var SysLockType_Reentrant* {.importc: "PTHREAD_MUTEX_RECURSIVE",
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header: "<pthread.h>".}: SysLockType
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proc initSysLockAttr*(a: var SysLockAttr) {.
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importc: "pthread_mutexattr_init", header: "<pthread.h>", noSideEffect.}
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proc setSysLockType*(a: var SysLockAttr, t: SysLockType) {.
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importc: "pthread_mutexattr_settype", header: "<pthread.h>", noSideEffect.}
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# locks
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proc initSysCondAux(cond: var SysCondObj, cond_attr: ptr SysCondAttr = nil) {.
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importc: "pthread_cond_init", header: "<pthread.h>", noSideEffect.}
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proc deinitSysCondAux(cond: var SysCondObj) {.noSideEffect,
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importc: "pthread_cond_destroy", header: "<pthread.h>".}
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proc waitSysCondAux(cond: var SysCondObj, lock: var SysLockObj): cint {.
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importc: "pthread_cond_wait", header: "<pthread.h>", noSideEffect.}
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proc signalSysCondAux(cond: var SysCondObj) {.
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importc: "pthread_cond_signal", header: "<pthread.h>", noSideEffect.}
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proc broadcastSysCondAux(cond: var SysCondObj) {.
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importc: "pthread_cond_broadcast", header: "<pthread.h>", noSideEffect.}
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when defined(ios):
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proc initSysCond*(cond: var SysCond, cond_attr: ptr SysCondAttr = nil) =
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cond = cast[SysCond](c_malloc(csize_t(sizeof(SysCondObj))))
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initSysCondAux(cond[], cond_attr)
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proc deinitSysCond*(cond: var SysCond) =
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deinitSysCondAux(cond[])
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c_free(cond)
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template waitSysCond*(cond: var SysCond, lock: var SysLock) =
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discard waitSysCondAux(cond[], lock[])
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template signalSysCond*(cond: var SysCond) =
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signalSysCondAux(cond[])
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template broadcastSysCond*(cond: var SysCond) =
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broadcastSysCondAux(cond[])
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else:
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template initSysCond*(cond: var SysCond, cond_attr: ptr SysCondAttr = nil) =
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initSysCondAux(cond, cond_attr)
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template deinitSysCond*(cond: var SysCond) =
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deinitSysCondAux(cond)
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template waitSysCond*(cond: var SysCond, lock: var SysLock) =
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discard waitSysCondAux(cond, lock)
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template signalSysCond*(cond: var SysCond) =
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signalSysCondAux(cond)
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template broadcastSysCond*(cond: var SysCond) =
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broadcastSysCondAux(cond)
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{.pop.}
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176
lib/std/private/threadtypes.nim
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176
lib/std/private/threadtypes.nim
Normal file
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@ -0,0 +1,176 @@
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include system/inclrtl
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const hasSharedHeap* = defined(boehmgc) or defined(gogc) # don't share heaps; every thread has its own
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when defined(windows):
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type
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Handle* = int
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SysThread* = Handle
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WinThreadProc* = proc (x: pointer): int32 {.stdcall.}
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proc createThread*(lpThreadAttributes: pointer, dwStackSize: int32,
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lpStartAddress: WinThreadProc,
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lpParameter: pointer,
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dwCreationFlags: int32,
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lpThreadId: var int32): SysThread {.
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stdcall, dynlib: "kernel32", importc: "CreateThread".}
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proc winSuspendThread*(hThread: SysThread): int32 {.
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stdcall, dynlib: "kernel32", importc: "SuspendThread".}
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proc winResumeThread*(hThread: SysThread): int32 {.
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stdcall, dynlib: "kernel32", importc: "ResumeThread".}
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proc waitForSingleObject*(hHandle: SysThread, dwMilliseconds: int32): int32 {.
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stdcall, dynlib: "kernel32", importc: "WaitForSingleObject".}
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proc waitForMultipleObjects*(nCount: int32,
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lpHandles: ptr SysThread,
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bWaitAll: int32,
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dwMilliseconds: int32): int32 {.
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stdcall, dynlib: "kernel32", importc: "WaitForMultipleObjects".}
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proc terminateThread*(hThread: SysThread, dwExitCode: int32): int32 {.
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stdcall, dynlib: "kernel32", importc: "TerminateThread".}
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proc setThreadAffinityMask*(hThread: SysThread, dwThreadAffinityMask: uint) {.
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importc: "SetThreadAffinityMask", stdcall, header: "<windows.h>".}
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elif defined(genode):
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const
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GenodeHeader* = "genode_cpp/threads.h"
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type
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SysThread* {.importcpp: "Nim::SysThread",
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header: GenodeHeader, final, pure.} = object
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GenodeThreadProc* = proc (x: pointer) {.noconv.}
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proc initThread*(s: var SysThread,
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env: GenodeEnv,
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stackSize: culonglong,
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entry: GenodeThreadProc,
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arg: pointer,
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affinity: cuint) {.
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importcpp: "#.initThread(@)".}
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else:
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when not (defined(macosx) or defined(haiku)):
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{.passl: "-pthread".}
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when not defined(haiku):
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{.passc: "-pthread".}
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const
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schedh = "#define _GNU_SOURCE\n#include <sched.h>"
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pthreadh* = "#define _GNU_SOURCE\n#include <pthread.h>"
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when not declared(Time):
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when defined(linux):
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type Time = clong
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else:
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type Time = int
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when (defined(linux) or defined(nintendoswitch)) and defined(amd64):
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type
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SysThread* {.importc: "pthread_t",
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header: "<sys/types.h>" .} = distinct culong
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Pthread_attr* {.importc: "pthread_attr_t",
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header: "<sys/types.h>".} = object
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abi: array[56 div sizeof(clong), clong]
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elif defined(openbsd) and defined(amd64):
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type
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SysThread* {.importc: "pthread_t", header: "<pthread.h>".} = object
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Pthread_attr* {.importc: "pthread_attr_t",
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header: "<pthread.h>".} = object
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else:
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type
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SysThread* {.importc: "pthread_t", header: "<sys/types.h>".} = int
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Pthread_attr* {.importc: "pthread_attr_t",
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header: "<sys/types.h>".} = object
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type
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Timespec* {.importc: "struct timespec", header: "<time.h>".} = object
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tv_sec*: Time
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tv_nsec*: clong
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proc pthread_attr_init*(a1: var Pthread_attr): cint {.
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importc, header: pthreadh.}
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proc pthread_attr_setstack*(a1: ptr Pthread_attr, a2: pointer, a3: int): cint {.
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importc, header: pthreadh.}
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proc pthread_attr_setstacksize*(a1: var Pthread_attr, a2: int): cint {.
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importc, header: pthreadh.}
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proc pthread_attr_destroy*(a1: var Pthread_attr): cint {.
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importc, header: pthreadh.}
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proc pthread_create*(a1: var SysThread, a2: var Pthread_attr,
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a3: proc (x: pointer): pointer {.noconv.},
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a4: pointer): cint {.importc: "pthread_create",
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header: pthreadh.}
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proc pthread_join*(a1: SysThread, a2: ptr pointer): cint {.
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importc, header: pthreadh.}
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proc pthread_cancel*(a1: SysThread): cint {.
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importc: "pthread_cancel", header: pthreadh.}
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type CpuSet* {.importc: "cpu_set_t", header: schedh.} = object
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when defined(linux) and defined(amd64):
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abi: array[1024 div (8 * sizeof(culong)), culong]
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proc cpusetZero*(s: var CpuSet) {.importc: "CPU_ZERO", header: schedh.}
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proc cpusetIncl*(cpu: cint; s: var CpuSet) {.
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importc: "CPU_SET", header: schedh.}
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when defined(android):
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# libc of android doesn't implement pthread_setaffinity_np,
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# it exposes pthread_gettid_np though, so we can use that in combination
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# with sched_setaffinity to set the thread affinity.
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type Pid* {.importc: "pid_t", header: "<sys/types.h>".} = int32 # From posix_other.nim
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proc setAffinityTID*(tid: Pid; setsize: csize_t; s: var CpuSet) {.
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importc: "sched_setaffinity", header: schedh.}
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proc pthread_gettid_np*(thread: SysThread): Pid {.
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importc: "pthread_gettid_np", header: pthreadh.}
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proc setAffinity*(thread: SysThread; setsize: csize_t; s: var CpuSet) =
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setAffinityTID(pthread_gettid_np(thread), setsize, s)
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else:
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proc setAffinity*(thread: SysThread; setsize: csize_t; s: var CpuSet) {.
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importc: "pthread_setaffinity_np", header: pthreadh.}
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const
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emulatedThreadVars* = compileOption("tlsEmulation")
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# we preallocate a fixed size for thread local storage, so that no heap
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# allocations are needed. Currently less than 16K are used on a 64bit machine.
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# We use `float` for proper alignment:
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const nimTlsSize {.intdefine.} = 16000
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type
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ThreadLocalStorage* = array[0..(nimTlsSize div sizeof(float)), float]
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PGcThread* = ptr GcThread
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GcThread* {.pure, inheritable.} = object
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when emulatedThreadVars:
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tls*: ThreadLocalStorage
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else:
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nil
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when hasSharedHeap:
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next*, prev*: PGcThread
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stackBottom*, stackTop*: pointer
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stackSize*: int
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else:
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nil
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const hasAllocStack* = defined(zephyr) # maybe freertos too?
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type
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Thread*[TArg] = object
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core*: PGcThread
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sys*: SysThread
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when TArg is void:
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dataFn*: proc () {.nimcall, gcsafe.}
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else:
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dataFn*: proc (m: TArg) {.nimcall, gcsafe.}
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data*: TArg
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when hasAllocStack:
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rawStack*: pointer
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||||
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proc `=copy`*[TArg](x: var Thread[TArg], y: Thread[TArg]) {.error.}
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