Fix issue with long wait for passed timer [bugfix] (#12221)
* Fix issue with long wait for passed timer [bugfix] This fixes a small issue where a timer that had been completed while code executed would still wait for more events before being considered completed. This would in some scenarios incur a 500ms delay to the completion of a timer. * Refactor logic into * Add test case based on original issue * Use longer timeouts to be more lenient in checking * Revert to short timeouts, but widen the accepted range * Widen accepted range further, it is meant to check for a 500ms delay after all * Increase poll timeout to make it easier to detect mistakes
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2 changed files with 61 additions and 3 deletions
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@ -210,7 +210,12 @@ proc processPendingCallbacks(p: PDispatcherBase; didSomeWork: var bool) =
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cb()
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cb()
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didSomeWork = true
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didSomeWork = true
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proc adjustTimeout(pollTimeout: int, nextTimer: Option[int]): int {.inline.} =
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proc adjustTimeout(
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p: PDispatcherBase, pollTimeout: int, nextTimer: Option[int]
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): int {.inline.} =
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if p.callbacks.len != 0:
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return 0
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if nextTimer.isNone() or pollTimeout == -1:
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if nextTimer.isNone() or pollTimeout == -1:
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return pollTimeout
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return pollTimeout
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@ -324,7 +329,7 @@ when defined(windows) or defined(nimdoc):
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result = false
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result = false
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let nextTimer = processTimers(p, result)
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let nextTimer = processTimers(p, result)
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let at = adjustTimeout(timeout, nextTimer)
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let at = adjustTimeout(p, timeout, nextTimer)
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var llTimeout =
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var llTimeout =
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if at == -1: winlean.INFINITE
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if at == -1: winlean.INFINITE
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else: at.int32
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else: at.int32
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@ -1284,7 +1289,8 @@ else:
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result = false
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result = false
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var keys: array[64, ReadyKey]
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var keys: array[64, ReadyKey]
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let nextTimer = processTimers(p, result)
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let nextTimer = processTimers(p, result)
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var count = p.selector.selectInto(adjustTimeout(timeout, nextTimer), keys)
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var count =
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p.selector.selectInto(adjustTimeout(p, timeout, nextTimer), keys)
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for i in 0..<count:
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for i in 0..<count:
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let fd = keys[i].fd.AsyncFD
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let fd = keys[i].fd.AsyncFD
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let events = keys[i].events
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let events = keys[i].events
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52
tests/async/t12221.nim
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52
tests/async/t12221.nim
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@ -0,0 +1,52 @@
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import asyncdispatch, os, times
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proc doubleSleep(hardSleep: int) {.async.} =
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await sleepAsync(100)
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sleep(hardSleep)
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template assertTime(target, timeTook: float): untyped {.dirty.} =
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assert(timeTook*1000 > target - 1000, "Took too short, should've taken " &
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$target & "ms, but took " & $(timeTook*1000) & "ms")
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assert(timeTook*1000 < target + 1000, "Took too long, should've taken " &
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$target & "ms, but took " & $(timeTook*1000) & "ms")
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var
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start: float
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fut: Future[void]
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# NOTE: this uses poll(3000) to limit timing error potential.
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start = epochTime()
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fut = sleepAsync(50) and sleepAsync(150) and doubleSleep(40)
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while not fut.finished:
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poll(3000)
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assertTime(150, epochTime() - start)
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start = epochTime()
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fut = sleepAsync(50) and sleepAsync(150) and doubleSleep(100)
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while not fut.finished:
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poll(3000)
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assertTime(200, epochTime() - start)
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start = epochTime()
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fut = sleepAsync(50) and sleepAsync(150) and doubleSleep(40) and sleepAsync(300)
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while not fut.finished:
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poll(3000)
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assertTime(300, epochTime() - start)
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start = epochTime()
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fut = sleepAsync(50) and sleepAsync(150) and doubleSleep(100) and sleepAsync(300)
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while not fut.finished:
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poll(3000)
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assertTime(300, epochTime() - start)
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start = epochTime()
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fut = (sleepAsync(50) and sleepAsync(150) and doubleSleep(40)) or sleepAsync(700)
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while not fut.finished:
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poll(3000)
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assertTime(150, epochTime() - start)
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start = epochTime()
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fut = (sleepAsync(50) and sleepAsync(150) and doubleSleep(100)) or sleepAsync(700)
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while not fut.finished:
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poll(3000)
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assertTime(200, epochTime() - start)
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