make test compile with latest opengl version
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3 changed files with 3 additions and 3 deletions
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@ -6,7 +6,7 @@ export
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opengl
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type
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EGL* = object of E_Base
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EGL* = object of Exception
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EGL_code* = object of EGL
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code*: EGL_err
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EGL_err {.pure.} = enum
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@ -8,7 +8,7 @@ type
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TShaderType* {.pure.} = enum
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frag = GL_FRAGMENT_SHADER,
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vert = GL_VERTEX_SHADER
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E_Shader* = object of E_Base
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E_Shader* = object of Exception
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E_UnknownShaderType* = object of E_Shader
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converter pathToShaderType*(s: string): TShaderType =
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@ -25,7 +25,7 @@ proc whiteTex*(): TTex =
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setTexParams()
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var pixel = [255'u8, 255'u8, 255'u8, 255'u8]
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?glTexImage2D(GLtexture2D, 0, GL_RGBA, 1, 1, 0, GL_BGRA, cGLUnsignedByte, pixel[0].addr)
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?glTexImage2D(GLtexture2D, 0, GLint GL_RGBA, 1, 1, 0, GL_BGRA, cGLUnsignedByte, pixel[0].addr)
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?glBindTexture(GLtexture2D, 0)
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result = gWhiteTex
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