Updated usage of deprecated types
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a511562822
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2e25574ff1
2 changed files with 25 additions and 25 deletions
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@ -2215,7 +2215,7 @@ proc glLoadLibrary*(filename: cstring): int{.cdecl,
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proc glGetProcAddress*(procname: cstring): pointer{.cdecl,
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importc: "SDL_GL_GetProcAddress", dynlib: LibName.}
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# Set an attribute of the OpenGL subsystem before intialization.
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proc glSetAttribute*(attr: TGLAttr, value: int): int{.cdecl,
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proc glSetAttribute*(attr: GLAttr, value: int): int{.cdecl,
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importc: "SDL_GL_SetAttribute", dynlib: LibName.}
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# Get an attribute of the OpenGL subsystem from the windowing
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# interface, such as glX. This is of course different from getting
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@ -2224,7 +2224,7 @@ proc glSetAttribute*(attr: TGLAttr, value: int): int{.cdecl,
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#
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# Developers should track the values they pass into SDL_GL_SetAttribute
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# themselves if they want to retrieve these values.
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proc glGetAttribute*(attr: TGLAttr, value: var int): int{.cdecl,
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proc glGetAttribute*(attr: GLAttr, value: var int): int{.cdecl,
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importc: "SDL_GL_GetAttribute", dynlib: LibName.}
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# Swap the OpenGL buffers, if double-buffering is supported.
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proc glSwapBuffers*(){.cdecl, importc: "SDL_GL_SwapBuffers", dynlib: LibName.}
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@ -2271,7 +2271,7 @@ proc wmToggleFullScreen*(surface: PSurface): int{.cdecl,
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# Grabbing means that the mouse is confined to the application window,
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# and nearly all keyboard input is passed directly to the application,
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# and not interpreted by a window manager, if any.
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proc wmGrabInput*(mode: TGrabMode): GrabMode{.cdecl,
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proc wmGrabInput*(mode: GrabMode): GrabMode{.cdecl,
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importc: "SDL_WM_GrabInput", dynlib: LibName.}
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#------------------------------------------------------------------------------
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# mouse-routines
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