+ random number generator for floats and slices - with tests
I also took the liberty to unify the API between ECMAScript and C.
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2 changed files with 84 additions and 14 deletions
50
tests/run/tmath.nim
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50
tests/run/tmath.nim
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import math
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import unittest
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import sets
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suite "random int":
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test "there might be some randomness":
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var set = initSet[int](128)
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for i in 1..10:
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for j in 1..10:
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randomize()
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incl(set, random(high(int)))
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check len(set) == 100
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test "single number bounds work":
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randomize()
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var rand: int
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for i in 1..1000:
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rand = random(1000)
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check rand < 1000
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check rand > -1
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test "slice bounds work":
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randomize()
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var rand: int
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for i in 1..1000:
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rand = random(100..1000)
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check rand < 1000
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check rand >= 100
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suite "random float":
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# Enable this once #197 has been resolved
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# test "there might be some randomness":
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# var set = initSet[float](128)
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# for i in 1..10:
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# for j in 1..10:
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# randomize()
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# incl(set, random(1.0))
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# check len(set) == 100
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test "single number bounds work":
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randomize()
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var rand: float
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for i in 1..1000:
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rand = random(1000.0)
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check rand < 1000.0
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check rand > -1.0
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test "slice bounds work":
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randomize()
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var rand: float
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for i in 1..1000:
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rand = random(100.0..1000.0)
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check rand < 1000.0
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check rand >= 100.0
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