style fix: change 'JS' to 'js' to make it consistent (#13168)
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14 changed files with 60 additions and 60 deletions
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@ -83,7 +83,7 @@ import algorithm #For upperBound
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include "system/inclrtl"
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{.push debugger: off.}
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when defined(JS):
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when defined(js):
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type Ui = uint32
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const randMax = 4_294_967_295u32
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@ -108,7 +108,7 @@ type
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## generator are **not** thread-safe!
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a0, a1: Ui
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when defined(JS):
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when defined(js):
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var state = Rand(
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a0: 0x69B4C98Cu32,
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a1: 0xFED1DD30u32) # global for backwards compatibility
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@ -190,7 +190,7 @@ proc skipRandomNumbers*(s: var Rand) =
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##
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## See also:
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## * `next proc<#next,Rand>`_
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when defined(JS):
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when defined(js):
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const helper = [0xbeac0467u32, 0xd86b048bu32]
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else:
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const helper = [0xbeac0467eba5facbu64, 0xd86b048b86aa9922u64]
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@ -216,7 +216,7 @@ proc random*(max: int): int {.benign, deprecated:
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proc random*(max: float): float {.benign, deprecated:
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"Deprecated since v0.18.0; use 'rand' instead".} =
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let x = next(state)
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when defined(JS):
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when defined(js):
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result = (float(x) / float(high(uint32))) * max
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else:
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let u = (0x3FFu64 shl 52u64) or (x shr 12u64)
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@ -287,7 +287,7 @@ proc rand*(r: var Rand; max: range[0.0 .. high(float)]): float {.benign.} =
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let f = r.rand(1.0)
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## f = 8.717181376738381e-07
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let x = next(r)
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when defined(JS):
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when defined(js):
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result = (float(x) / float(high(uint32))) * max
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else:
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let u = (0x3FFu64 shl 52u64) or (x shr 12u64)
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@ -641,7 +641,7 @@ when not defined(nimscript) and not defined(standalone):
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## See also:
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## * `randomize proc<#randomize,int64>`_ that accepts a seed
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## * `initRand proc<#initRand,int64>`_
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when defined(JS):
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when defined(js):
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let time = int64(times.epochTime() * 1000) and 0x7fff_ffff
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randomize(time)
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else:
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