updated graphics.nim
This commit is contained in:
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e7140f290b
commit
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2 changed files with 131 additions and 131 deletions
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@ -14,7 +14,7 @@
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import colors, math
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import colors, math
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from sdl import PSurface # Bug
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from sdl import PSurface # Bug
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from sdl_ttf import OpenFont, closeFont
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from sdl_ttf import openFont, closeFont
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type
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type
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TRect* = tuple[x, y, width, height: int]
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TRect* = tuple[x, y, width, height: int]
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@ -25,24 +25,24 @@ type
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w*, h*: Natural
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w*, h*: Natural
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s*: sdl.PSurface
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s*: sdl.PSurface
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EGraphics* = object of EIO
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EGraphics* = object of IOError
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TFont {.pure, final.} = object
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TFont {.pure, final.} = object
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f: sdl_ttf.PFont
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f: sdl_ttf.PFont
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color: SDL.TColor
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color: sdl.TColor
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PFont* = ref TFont ## represents a font
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PFont* = ref TFont ## represents a font
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proc toSdlColor*(c: TColor): Sdl.TColor =
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proc toSdlColor*(c: Color): sdl.TColor =
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## Convert colors.TColor to SDL.TColor
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## Convert colors.TColor to sdl.TColor
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var x = c.extractRGB
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var x = c.extractRGB
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result.r = x.r and 0xff
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result.r = x.r and 0xff
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result.g = x.g and 0xff
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result.g = x.g and 0xff
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result.b = x.b and 0xff
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result.b = x.b and 0xff
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proc createSdlColor*(sur: PSurface, c: TColor, alpha: int = 0): int32 =
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proc createSdlColor*(sur: PSurface, c: Color, alpha: int = 0): int32 =
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## Creates a color using ``sdl.MapRGBA``.
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## Creates a color using ``sdl.MapRGBA``.
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var x = c.extractRGB
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var x = c.extractRGB
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return sdl.MapRGBA(sur.s.format, x.r and 0xff, x.g and 0xff,
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return sdl.mapRGBA(sur.s.format, x.r and 0xff, x.g and 0xff,
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x.b and 0xff, alpha and 0xff)
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x.b and 0xff, alpha and 0xff)
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proc toSdlRect*(r: TRect): sdl.TRect =
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proc toSdlRect*(r: TRect): sdl.TRect =
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@ -53,7 +53,7 @@ proc toSdlRect*(r: TRect): sdl.TRect =
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result.h = uint16(r.height)
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result.h = uint16(r.height)
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proc raiseEGraphics =
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proc raiseEGraphics =
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raise newException(EGraphics, $SDL.GetError())
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raise newException(EGraphics, $sdl.getError())
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proc surfaceFinalizer(s: PSurface) = sdl.freeSurface(s.s)
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proc surfaceFinalizer(s: PSurface) = sdl.freeSurface(s.s)
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@ -62,21 +62,21 @@ proc newSurface*(width, height: int): PSurface =
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new(result, surfaceFinalizer)
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new(result, surfaceFinalizer)
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result.w = width
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result.w = width
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result.h = height
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result.h = height
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result.s = SDL.CreateRGBSurface(SDL.SWSURFACE, width, height,
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result.s = sdl.createRGBSurface(sdl.SWSURFACE, width, height,
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32, 0x00FF0000, 0x0000FF00, 0x000000FF, 0)
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32, 0x00FF0000, 0x0000FF00, 0x000000FF, 0)
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if result.s == nil:
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if result.s == nil:
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raiseEGraphics()
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raiseEGraphics()
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assert(not sdl.MustLock(result.s))
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assert(not sdl.mustLock(result.s))
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proc fontFinalizer(f: PFont) = closeFont(f.f)
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proc fontFinalizer(f: PFont) = closeFont(f.f)
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proc newFont*(name = "VeraMono.ttf", size = 9, color = colBlack): PFont =
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proc newFont*(name = "VeraMono.ttf", size = 9, color = colBlack): PFont =
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## Creates a new font object. Raises ``EIO`` if the font cannot be loaded.
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## Creates a new font object. Raises ``EIO`` if the font cannot be loaded.
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new(result, fontFinalizer)
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new(result, fontFinalizer)
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result.f = OpenFont(name, size.cint)
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result.f = openFont(name, size.cint)
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if result.f == nil:
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if result.f == nil:
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raise newException(EIO, "Could not open font file: " & name)
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raise newException(IOError, "Could not open font file: " & name)
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result.color = toSdlColor(color)
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result.color = toSdlColor(color)
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var
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var
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@ -92,7 +92,7 @@ proc newScreenSurface*(width, height: int): PSurface =
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new(result, surfaceFinalizer)
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new(result, surfaceFinalizer)
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result.w = width
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result.w = width
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result.h = height
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result.h = height
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result.s = SDL.SetVideoMode(width, height, 0, 0)
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result.s = sdl.setVideoMode(width, height, 0, 0)
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if result.s == nil:
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if result.s == nil:
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raiseEGraphics()
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raiseEGraphics()
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@ -100,7 +100,7 @@ proc writeToBMP*(sur: PSurface, filename: string) =
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## Saves the contents of the surface `sur` to the file `filename` as a
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## Saves the contents of the surface `sur` to the file `filename` as a
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## BMP file.
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## BMP file.
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if sdl.saveBMP(sur.s, filename) != 0:
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if sdl.saveBMP(sur.s, filename) != 0:
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raise newException(EIO, "cannot write: " & filename)
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raise newException(IOError, "cannot write: " & filename)
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type
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type
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TPixels = array[0..1000_000-1, int32]
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TPixels = array[0..1000_000-1, int32]
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@ -110,44 +110,44 @@ template setPix(video, pitch, x, y, col: expr): stmt =
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video[y * pitch + x] = int32(col)
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video[y * pitch + x] = int32(col)
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template getPix(video, pitch, x, y: expr): expr =
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template getPix(video, pitch, x, y: expr): expr =
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colors.TColor(video[y * pitch + x])
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colors.Color(video[y * pitch + x])
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const
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const
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ColSize = 4
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ColSize = 4
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proc getPixel(sur: PSurface, x, y: Natural): colors.TColor {.inline.} =
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proc getPixel(sur: PSurface, x, y: Natural): colors.Color {.inline.} =
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assert x <% sur.w
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assert x <% sur.w
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assert y <% sur.h
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assert y <% sur.h
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result = getPix(cast[PPixels](sur.s.pixels), sur.s.pitch.int div ColSize,
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result = getPix(cast[PPixels](sur.s.pixels), sur.s.pitch.int div ColSize,
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x, y)
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x, y)
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proc setPixel(sur: PSurface, x, y: Natural, col: colors.TColor) {.inline.} =
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proc setPixel(sur: PSurface, x, y: Natural, col: colors.Color) {.inline.} =
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assert x <% sur.w
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assert x <% sur.w
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assert y <% sur.h
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assert y <% sur.h
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var pixs = cast[PPixels](sur.s.pixels)
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var pixs = cast[PPixels](sur.s.pixels)
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#pixs[y * (sur.s.pitch div colSize) + x] = int(col)
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#pixs[y * (sur.s.pitch div colSize) + x] = int(col)
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setPix(pixs, sur.s.pitch.int div ColSize, x, y, col)
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setPix(pixs, sur.s.pitch.int div ColSize, x, y, col)
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proc `[]`*(sur: PSurface, p: TPoint): TColor =
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proc `[]`*(sur: PSurface, p: TPoint): Color =
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## get pixel at position `p`. No range checking is done!
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## get pixel at position `p`. No range checking is done!
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result = getPixel(sur, p.x, p.y)
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result = getPixel(sur, p.x, p.y)
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proc `[]`*(sur: PSurface, x, y: int): TColor =
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proc `[]`*(sur: PSurface, x, y: int): Color =
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## get pixel at position ``(x, y)``. No range checking is done!
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## get pixel at position ``(x, y)``. No range checking is done!
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result = getPixel(sur, x, y)
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result = getPixel(sur, x, y)
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proc `[]=`*(sur: PSurface, p: TPoint, col: TColor) =
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proc `[]=`*(sur: PSurface, p: TPoint, col: Color) =
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## set the pixel at position `p`. No range checking is done!
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## set the pixel at position `p`. No range checking is done!
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setPixel(sur, p.x, p.y, col)
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setPixel(sur, p.x, p.y, col)
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proc `[]=`*(sur: PSurface, x, y: int, col: TColor) =
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proc `[]=`*(sur: PSurface, x, y: int, col: Color) =
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## set the pixel at position ``(x, y)``. No range checking is done!
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## set the pixel at position ``(x, y)``. No range checking is done!
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setPixel(sur, x, y, col)
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setPixel(sur, x, y, col)
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proc blit*(destSurf: PSurface, destRect: TRect, srcSurf: PSurface,
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proc blit*(destSurf: PSurface, destRect: TRect, srcSurf: PSurface,
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srcRect: TRect) =
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srcRect: TRect) =
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## Copies ``srcSurf`` into ``destSurf``
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## Copies ``srcSurf`` into ``destSurf``
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var destTRect, srcTRect: SDL.TRect
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var destTRect, srcTRect: sdl.TRect
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destTRect.x = int16(destRect.x)
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destTRect.x = int16(destRect.x)
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destTRect.y = int16(destRect.y)
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destTRect.y = int16(destRect.y)
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@ -159,12 +159,12 @@ proc blit*(destSurf: PSurface, destRect: TRect, srcSurf: PSurface,
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srcTRect.w = uint16(srcRect.width)
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srcTRect.w = uint16(srcRect.width)
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srcTRect.h = uint16(srcRect.height)
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srcTRect.h = uint16(srcRect.height)
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if SDL.blitSurface(srcSurf.s, addr(srcTRect), destSurf.s, addr(destTRect)) != 0:
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if sdl.blitSurface(srcSurf.s, addr(srcTRect), destSurf.s, addr(destTRect)) != 0:
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raiseEGraphics()
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raiseEGraphics()
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proc textBounds*(text: string, font = defaultFont): tuple[width, height: int] =
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proc textBounds*(text: string, font = defaultFont): tuple[width, height: int] =
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var w, h: cint
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var w, h: cint
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if sdl_ttf.SizeUTF8(font.f, text, w, h) < 0: raiseEGraphics()
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if sdl_ttf.sizeUTF8(font.f, text, w, h) < 0: raiseEGraphics()
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result.width = int(w)
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result.width = int(w)
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result.height = int(h)
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result.height = int(h)
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@ -175,21 +175,21 @@ proc drawText*(sur: PSurface, p: TPoint, text: string, font = defaultFont) =
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new(textSur, surfaceFinalizer)
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new(textSur, surfaceFinalizer)
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# Render the text
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# Render the text
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textSur.s = sdl_ttf.RenderTextBlended(font.f, text, font.color)
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textSur.s = sdl_ttf.renderTextBlended(font.f, text, font.color)
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# Merge the text surface with sur
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# Merge the text surface with sur
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sur.blit((p.x, p.y, sur.w, sur.h), textSur, (0, 0, sur.w, sur.h))
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sur.blit((p.x, p.y, sur.w, sur.h), textSur, (0, 0, sur.w, sur.h))
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proc drawText*(sur: PSurface, p: TPoint, text: string,
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proc drawText*(sur: PSurface, p: TPoint, text: string,
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bg: TColor, font = defaultFont) =
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bg: Color, font = defaultFont) =
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## Draws text, at location ``p`` with font ``font``. ``bg``
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## Draws text, at location ``p`` with font ``font``. ``bg``
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## is the background color.
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## is the background color.
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var textSur: PSurface # This surface will have the text drawn on it
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var textSur: PSurface # This surface will have the text drawn on it
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new(textSur, surfaceFinalizer)
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new(textSur, surfaceFinalizer)
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textSur.s = sdl_ttf.RenderTextShaded(font.f, text, font.color, toSdlColor(bg))
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textSur.s = sdl_ttf.renderTextShaded(font.f, text, font.color, toSdlColor(bg))
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# Merge the text surface with sur
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# Merge the text surface with sur
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sur.blit((p.x, p.y, sur.w, sur.h), textSur, (0, 0, sur.w, sur.h))
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sur.blit((p.x, p.y, sur.w, sur.h), textSur, (0, 0, sur.w, sur.h))
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proc drawCircle*(sur: PSurface, p: TPoint, r: Natural, color: TColor) =
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proc drawCircle*(sur: PSurface, p: TPoint, r: Natural, color: Color) =
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## draws a circle with center `p` and radius `r` with the given color
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## draws a circle with center `p` and radius `r` with the given color
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## onto the surface `sur`.
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## onto the surface `sur`.
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var video = cast[PPixels](sur.s.pixels)
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var video = cast[PPixels](sur.s.pixels)
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@ -229,7 +229,7 @@ proc `>-<`(val: int, s: PSurface): int {.inline.} =
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proc `>|<`(val: int, s: PSurface): int {.inline.} =
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proc `>|<`(val: int, s: PSurface): int {.inline.} =
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return if val < 0: 0 elif val >= s.h: s.h-1 else: val
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return if val < 0: 0 elif val >= s.h: s.h-1 else: val
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proc drawLine*(sur: PSurface, p1, p2: TPoint, color: TColor) =
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proc drawLine*(sur: PSurface, p1, p2: TPoint, color: Color) =
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## draws a line between the two points `p1` and `p2` with the given color
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## draws a line between the two points `p1` and `p2` with the given color
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## onto the surface `sur`.
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## onto the surface `sur`.
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var stepx, stepy: int = 0
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var stepx, stepy: int = 0
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@ -273,7 +273,7 @@ proc drawLine*(sur: PSurface, p1, p2: TPoint, color: TColor) =
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fraction = fraction + dx
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fraction = fraction + dx
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setPix(video, pitch, x0, y0, color)
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setPix(video, pitch, x0, y0, color)
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proc drawHorLine*(sur: PSurface, x, y, w: Natural, Color: TColor) =
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proc drawHorLine*(sur: PSurface, x, y, w: Natural, color: Color) =
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## draws a horizontal line from (x,y) to (x+w-1, y).
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## draws a horizontal line from (x,y) to (x+w-1, y).
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var video = cast[PPixels](sur.s.pixels)
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var video = cast[PPixels](sur.s.pixels)
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var pitch = sur.s.pitch.int div ColSize
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var pitch = sur.s.pitch.int div ColSize
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@ -282,7 +282,7 @@ proc drawHorLine*(sur: PSurface, x, y, w: Natural, Color: TColor) =
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for i in 0 .. min(sur.s.w-x, w)-1:
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for i in 0 .. min(sur.s.w-x, w)-1:
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setPix(video, pitch, x + i, y, color)
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setPix(video, pitch, x + i, y, color)
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proc drawVerLine*(sur: PSurface, x, y, h: Natural, Color: TColor) =
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proc drawVerLine*(sur: PSurface, x, y, h: Natural, color: Color) =
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## draws a vertical line from (x,y) to (x, y+h-1).
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## draws a vertical line from (x,y) to (x, y+h-1).
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var video = cast[PPixels](sur.s.pixels)
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var video = cast[PPixels](sur.s.pixels)
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var pitch = sur.s.pitch.int div ColSize
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var pitch = sur.s.pitch.int div ColSize
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@ -291,7 +291,7 @@ proc drawVerLine*(sur: PSurface, x, y, h: Natural, Color: TColor) =
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for i in 0 .. min(sur.s.h-y, h)-1:
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for i in 0 .. min(sur.s.h-y, h)-1:
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setPix(video, pitch, x, y + i, color)
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setPix(video, pitch, x, y + i, color)
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proc fillCircle*(s: PSurface, p: TPoint, r: Natural, color: TColor) =
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proc fillCircle*(s: PSurface, p: TPoint, r: Natural, color: Color) =
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## draws a circle with center `p` and radius `r` with the given color
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## draws a circle with center `p` and radius `r` with the given color
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## onto the surface `sur` and fills it.
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## onto the surface `sur` and fills it.
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var a = 1 - r
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var a = 1 - r
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@ -301,11 +301,11 @@ proc fillCircle*(s: PSurface, p: TPoint, r: Natural, color: TColor) =
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var y = p.y
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var y = p.y
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while px <= py:
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while px <= py:
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# Fill up the middle half of the circle
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# Fill up the middle half of the circle
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DrawVerLine(s, x + px, y, py + 1, color)
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drawVerLine(s, x + px, y, py + 1, color)
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DrawVerLine(s, x + px, y - py, py, color)
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drawVerLine(s, x + px, y - py, py, color)
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if px != 0:
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if px != 0:
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DrawVerLine(s, x - px, y, py + 1, color)
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drawVerLine(s, x - px, y, py + 1, color)
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DrawVerLine(s, x - px, y - py, py, color)
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drawVerLine(s, x - px, y - py, py, color)
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if a < 0:
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if a < 0:
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a = a + (2 * px + 3)
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a = a + (2 * px + 3)
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else:
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else:
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@ -313,13 +313,13 @@ proc fillCircle*(s: PSurface, p: TPoint, r: Natural, color: TColor) =
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py = py - 1
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py = py - 1
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# Fill up the left/right half of the circle
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# Fill up the left/right half of the circle
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if py >= px:
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if py >= px:
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DrawVerLine(s, x + py + 1, y, px + 1, color)
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drawVerLine(s, x + py + 1, y, px + 1, color)
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DrawVerLine(s, x + py + 1, y - px, px, color)
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drawVerLine(s, x + py + 1, y - px, px, color)
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DrawVerLine(s, x - py - 1, y, px + 1, color)
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drawVerLine(s, x - py - 1, y, px + 1, color)
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DrawVerLine(s, x - py - 1, y - px, px, color)
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drawVerLine(s, x - py - 1, y - px, px, color)
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px = px + 1
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px = px + 1
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proc drawRect*(sur: PSurface, r: TRect, color: TColor) =
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proc drawRect*(sur: PSurface, r: TRect, color: Color) =
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## draws a rectangle.
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## draws a rectangle.
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var video = cast[PPixels](sur.s.pixels)
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var video = cast[PPixels](sur.s.pixels)
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var pitch = sur.s.pitch.int div ColSize
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var pitch = sur.s.pitch.int div ColSize
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@ -337,78 +337,78 @@ proc drawRect*(sur: PSurface, r: TRect, color: TColor) =
|
||||||
setPix(video, pitch, r.x, r.y + i, color)
|
setPix(video, pitch, r.x, r.y + i, color)
|
||||||
setPix(video, pitch, r.x + minW - 1, r.y + i, color) # Draw right side
|
setPix(video, pitch, r.x + minW - 1, r.y + i, color) # Draw right side
|
||||||
|
|
||||||
proc fillRect*(sur: PSurface, r: TRect, col: TColor) =
|
proc fillRect*(sur: PSurface, r: TRect, col: Color) =
|
||||||
## Fills a rectangle using sdl's ``FillRect`` function.
|
## Fills a rectangle using sdl's ``FillRect`` function.
|
||||||
var rect = toSdlRect(r)
|
var rect = toSdlRect(r)
|
||||||
if sdl.FillRect(sur.s, addr(rect), sur.createSdlColor(col)) == -1:
|
if sdl.fillRect(sur.s, addr(rect), sur.createSdlColor(col)) == -1:
|
||||||
raiseEGraphics()
|
raiseEGraphics()
|
||||||
|
|
||||||
proc plot4EllipsePoints(sur: PSurface, CX, CY, X, Y: Natural, col: TColor) =
|
proc plot4EllipsePoints(sur: PSurface, cx, cy, x, y: Natural, col: Color) =
|
||||||
var video = cast[PPixels](sur.s.pixels)
|
var video = cast[PPixels](sur.s.pixels)
|
||||||
var pitch = sur.s.pitch.int div ColSize
|
var pitch = sur.s.pitch.int div ColSize
|
||||||
if CX+X <= sur.s.w-1:
|
if cx+x <= sur.s.w-1:
|
||||||
if CY+Y <= sur.s.h-1: setPix(video, pitch, CX+X, CY+Y, col)
|
if cy+y <= sur.s.h-1: setPix(video, pitch, cx+x, cy+y, col)
|
||||||
if CY-Y <= sur.s.h-1: setPix(video, pitch, CX+X, CY-Y, col)
|
if cy-y <= sur.s.h-1: setPix(video, pitch, cx+x, cy-y, col)
|
||||||
if CX-X <= sur.s.w-1:
|
if cx-x <= sur.s.w-1:
|
||||||
if CY+Y <= sur.s.h-1: setPix(video, pitch, CX-X, CY+Y, col)
|
if cy+y <= sur.s.h-1: setPix(video, pitch, cx-x, cy+y, col)
|
||||||
if CY-Y <= sur.s.h-1: setPix(video, pitch, CX-X, CY-Y, col)
|
if cy-y <= sur.s.h-1: setPix(video, pitch, cx-x, cy-y, col)
|
||||||
|
|
||||||
proc drawEllipse*(sur: PSurface, CX, CY, XRadius, YRadius: Natural,
|
proc drawEllipse*(sur: PSurface, cx, cy, xRadius, yRadius: Natural,
|
||||||
col: TColor) =
|
col: Color) =
|
||||||
## Draws an ellipse, ``CX`` and ``CY`` specify the center X and Y of the
|
## Draws an ellipse, ``CX`` and ``CY`` specify the center X and Y of the
|
||||||
## ellipse, ``XRadius`` and ``YRadius`` specify half the width and height
|
## ellipse, ``XRadius`` and ``YRadius`` specify half the width and height
|
||||||
## of the ellipse.
|
## of the ellipse.
|
||||||
var
|
var
|
||||||
X, Y: Natural
|
x, y: Natural
|
||||||
XChange, YChange: Int
|
xChange, yChange: int
|
||||||
EllipseError: Natural
|
ellipseError: Natural
|
||||||
TwoASquare, TwoBSquare: Natural
|
twoASquare, twoBSquare: Natural
|
||||||
StoppingX, StoppingY: Natural
|
stoppingX, stoppingY: Natural
|
||||||
|
|
||||||
TwoASquare = 2 * XRadius * XRadius
|
twoASquare = 2 * xRadius * xRadius
|
||||||
TwoBSquare = 2 * YRadius * YRadius
|
twoBSquare = 2 * yRadius * yRadius
|
||||||
X = XRadius
|
x = xRadius
|
||||||
Y = 0
|
y = 0
|
||||||
XChange = YRadius * YRadius * (1 - 2 * XRadius)
|
xChange = yRadius * yRadius * (1 - 2 * xRadius)
|
||||||
YChange = XRadius * XRadius
|
yChange = xRadius * xRadius
|
||||||
EllipseError = 0
|
ellipseError = 0
|
||||||
StoppingX = TwoBSquare * XRadius
|
stoppingX = twoBSquare * xRadius
|
||||||
StoppingY = 0
|
stoppingY = 0
|
||||||
|
|
||||||
while StoppingX >= StoppingY: # 1st set of points, y` > - 1
|
while stoppingX >= stoppingY: # 1st set of points, y` > - 1
|
||||||
sur.Plot4EllipsePoints(CX, CY, X, Y, col)
|
sur.plot4EllipsePoints(cx, cy, x, y, col)
|
||||||
inc(Y)
|
inc(y)
|
||||||
inc(StoppingY, TwoASquare)
|
inc(stoppingY, twoASquare)
|
||||||
inc(EllipseError, YChange)
|
inc(ellipseError, yChange)
|
||||||
inc(YChange, TwoASquare)
|
inc(yChange, twoASquare)
|
||||||
if (2 * EllipseError + XChange) > 0 :
|
if (2 * ellipseError + xChange) > 0 :
|
||||||
dec(x)
|
dec(x)
|
||||||
dec(StoppingX, TwoBSquare)
|
dec(stoppingX, twoBSquare)
|
||||||
inc(EllipseError, XChange)
|
inc(ellipseError, xChange)
|
||||||
inc(XChange, TwoBSquare)
|
inc(xChange, twoBSquare)
|
||||||
|
|
||||||
# 1st point set is done; start the 2nd set of points
|
# 1st point set is done; start the 2nd set of points
|
||||||
X = 0
|
x = 0
|
||||||
Y = YRadius
|
y = yRadius
|
||||||
XChange = YRadius * YRadius
|
xChange = yRadius * yRadius
|
||||||
YChange = XRadius * XRadius * (1 - 2 * YRadius)
|
yChange = xRadius * xRadius * (1 - 2 * yRadius)
|
||||||
EllipseError = 0
|
ellipseError = 0
|
||||||
StoppingX = 0
|
stoppingX = 0
|
||||||
StoppingY = TwoASquare * YRadius
|
stoppingY = twoASquare * yRadius
|
||||||
while StoppingX <= StoppingY:
|
while stoppingX <= stoppingY:
|
||||||
sur.Plot4EllipsePoints(CX, CY, X, Y, col)
|
sur.plot4EllipsePoints(cx, cy, x, y, col)
|
||||||
inc(X)
|
inc(x)
|
||||||
inc(StoppingX, TwoBSquare)
|
inc(stoppingX, twoBSquare)
|
||||||
inc(EllipseError, XChange)
|
inc(ellipseError, xChange)
|
||||||
inc(XChange,TwoBSquare)
|
inc(xChange,twoBSquare)
|
||||||
if (2 * EllipseError + YChange) > 0:
|
if (2 * ellipseError + yChange) > 0:
|
||||||
dec(Y)
|
dec(y)
|
||||||
dec(StoppingY, TwoASquare)
|
dec(stoppingY, twoASquare)
|
||||||
inc(EllipseError, YChange)
|
inc(ellipseError, yChange)
|
||||||
inc(YChange,TwoASquare)
|
inc(yChange,twoASquare)
|
||||||
|
|
||||||
|
|
||||||
proc plotAA(sur: PSurface, x, y: int, c: float, color: TColor) =
|
proc plotAA(sur: PSurface, x, y: int, c: float, color: Color) =
|
||||||
if (x > 0 and x < sur.s.w) and (y > 0 and y < sur.s.h):
|
if (x > 0 and x < sur.s.w) and (y > 0 and y < sur.s.h):
|
||||||
var video = cast[PPixels](sur.s.pixels)
|
var video = cast[PPixels](sur.s.pixels)
|
||||||
var pitch = sur.s.pitch.int div ColSize
|
var pitch = sur.s.pitch.int div ColSize
|
||||||
|
|
@ -424,7 +424,7 @@ template cround(x: expr): expr = ipart(x + 0.5)
|
||||||
template fpart(x: expr): expr = x - ipart(x)
|
template fpart(x: expr): expr = x - ipart(x)
|
||||||
template rfpart(x: expr): expr = 1.0 - fpart(x)
|
template rfpart(x: expr): expr = 1.0 - fpart(x)
|
||||||
|
|
||||||
proc drawLineAA*(sur: PSurface, p1, p2: TPoint, color: TColor) =
|
proc drawLineAA*(sur: PSurface, p1, p2: TPoint, color: Color) =
|
||||||
## Draws a anti-aliased line from ``p1`` to ``p2``, using Xiaolin Wu's
|
## Draws a anti-aliased line from ``p1`` to ``p2``, using Xiaolin Wu's
|
||||||
## line algorithm
|
## line algorithm
|
||||||
var (x1, x2, y1, y2) = (p1.x.toFloat(), p2.x.toFloat(),
|
var (x1, x2, y1, y2) = (p1.x.toFloat(), p2.x.toFloat(),
|
||||||
|
|
@ -444,11 +444,11 @@ proc drawLineAA*(sur: PSurface, p1, p2: TPoint, color: TColor) =
|
||||||
swap(x2, y2)
|
swap(x2, y2)
|
||||||
swap(dx, dy)
|
swap(dx, dy)
|
||||||
|
|
||||||
template doPlot(x, y: int, c: float, color: TColor): stmt =
|
template doPlot(x, y: int, c: float, color: Color): stmt =
|
||||||
if ax < ay:
|
if ax < ay:
|
||||||
sur.PlotAA(y, x, c, color)
|
sur.plotAA(y, x, c, color)
|
||||||
else:
|
else:
|
||||||
sur.PlotAA(x, y, c, color)
|
sur.plotAA(x, y, c, color)
|
||||||
|
|
||||||
if x2 < x1:
|
if x2 < x1:
|
||||||
swap(x1, x2)
|
swap(x1, x2)
|
||||||
|
|
@ -482,22 +482,22 @@ proc drawLineAA*(sur: PSurface, p1, p2: TPoint, color: TColor) =
|
||||||
intery = intery + gradient
|
intery = intery + gradient
|
||||||
inc(x)
|
inc(x)
|
||||||
|
|
||||||
proc fillSurface*(sur: PSurface, color: TColor) =
|
proc fillSurface*(sur: PSurface, color: Color) =
|
||||||
## Fills the entire surface with ``color``.
|
## Fills the entire surface with ``color``.
|
||||||
if sdl.FillRect(sur.s, nil, sur.createSdlColor(color)) == -1:
|
if sdl.fillRect(sur.s, nil, sur.createSdlColor(color)) == -1:
|
||||||
raiseEGraphics()
|
raiseEGraphics()
|
||||||
|
|
||||||
template withEvents*(surf: PSurface, event: expr, actions: stmt): stmt {.
|
template withEvents*(surf: PSurface, event: expr, actions: stmt): stmt {.
|
||||||
immediate.} =
|
immediate.} =
|
||||||
## Simple template which creates an event loop. ``Event`` is the name of the
|
## Simple template which creates an event loop. ``Event`` is the name of the
|
||||||
## variable containing the TEvent object.
|
## variable containing the TEvent object.
|
||||||
while True:
|
while true:
|
||||||
var event: SDL.TEvent
|
var event: sdl.TEvent
|
||||||
if SDL.WaitEvent(addr(event)) == 1:
|
if sdl.waitEvent(addr(event)) == 1:
|
||||||
actions
|
actions
|
||||||
|
|
||||||
if sdl.Init(sdl.INIT_VIDEO) < 0: raiseEGraphics()
|
if sdl.init(sdl.INIT_VIDEO) < 0: raiseEGraphics()
|
||||||
if sdl_ttf.Init() < 0: raiseEGraphics()
|
if sdl_ttf.init() < 0: raiseEGraphics()
|
||||||
|
|
||||||
when isMainModule:
|
when isMainModule:
|
||||||
var surf = newScreenSurface(800, 600)
|
var surf = newScreenSurface(800, 600)
|
||||||
|
|
@ -539,19 +539,19 @@ when isMainModule:
|
||||||
withEvents(surf, event):
|
withEvents(surf, event):
|
||||||
var eventp = addr(event)
|
var eventp = addr(event)
|
||||||
case event.kind:
|
case event.kind:
|
||||||
of SDL.QUITEV:
|
of sdl.QUITEV:
|
||||||
break
|
break
|
||||||
of SDL.KEYDOWN:
|
of sdl.KEYDOWN:
|
||||||
var evk = sdl.EvKeyboard(eventp)
|
var evk = sdl.evKeyboard(eventp)
|
||||||
if evk.keysym.sym == SDL.K_LEFT:
|
if evk.keysym.sym == sdl.K_LEFT:
|
||||||
surf.drawHorLine(395, 300, 50, colBlack)
|
surf.drawHorLine(395, 300, 50, colBlack)
|
||||||
echo("Drawing")
|
echo("Drawing")
|
||||||
elif evk.keysym.sym == SDL.K_ESCAPE:
|
elif evk.keysym.sym == sdl.K_ESCAPE:
|
||||||
break
|
break
|
||||||
else:
|
else:
|
||||||
echo(evk.keysym.sym)
|
echo(evk.keysym.sym)
|
||||||
of SDL.MOUSEBUTTONDOWN:
|
of sdl.MOUSEBUTTONDOWN:
|
||||||
var mbd = sdl.EvMouseButton(eventp)
|
var mbd = sdl.evMouseButton(eventp)
|
||||||
if mouseStartX == -1 or mouseStartY == -1:
|
if mouseStartX == -1 or mouseStartY == -1:
|
||||||
mouseStartX = int(mbd.x)
|
mouseStartX = int(mbd.x)
|
||||||
mouseStartY = int(mbd.y)
|
mouseStartY = int(mbd.y)
|
||||||
|
|
@ -560,16 +560,16 @@ when isMainModule:
|
||||||
mouseStartX = -1
|
mouseStartX = -1
|
||||||
mouseStartY = -1
|
mouseStartY = -1
|
||||||
|
|
||||||
of SDL.MouseMotion:
|
of sdl.MOUSEMOTION:
|
||||||
var mm = sdl.EvMouseMotion(eventp)
|
var mm = sdl.evMouseMotion(eventp)
|
||||||
if mouseStartX != -1 and mouseStartY != -1:
|
if mouseStartX != -1 and mouseStartY != -1:
|
||||||
surf.drawLineAA((mouseStartX, mouseStartY), (int(mm.x), int(mm.y)), colPurple)
|
surf.drawLineAA((mouseStartX, mouseStartY), (int(mm.x), int(mm.y)), colPurple)
|
||||||
#echo(mm.x, " ", mm.y, " ", mm.yrel)
|
#echo(mm.x, " ", mm.y, " ", mm.yrel)
|
||||||
|
|
||||||
else:
|
else:
|
||||||
#echo(event.kind)
|
discard "echo(event.kind)"
|
||||||
|
|
||||||
SDL.UpdateRect(surf.s, 0, 0, 800, 600)
|
sdl.updateRect(surf.s, 0, 0, 800, 600)
|
||||||
|
|
||||||
surf.writeToBMP("test.bmp")
|
surf.writeToBMP("test.bmp")
|
||||||
SDL.Quit()
|
sdl.quit()
|
||||||
|
|
|
||||||
|
|
@ -1287,19 +1287,19 @@ template evconv(procName: expr, ptrName: typedesc, assertions: TEventSeq): stmt
|
||||||
assert(contains(assertions, event.kind))
|
assert(contains(assertions, event.kind))
|
||||||
result = cast[ptrName](event)
|
result = cast[ptrName](event)
|
||||||
|
|
||||||
evconv(EvActive, PActiveEvent, {ACTIVEEVENT})
|
evconv(evActive, PActiveEvent, {ACTIVEEVENT})
|
||||||
evconv(EvKeyboard, PKeyboardEvent, {KEYDOWN, KEYUP})
|
evconv(evKeyboard, PKeyboardEvent, {KEYDOWN, KEYUP})
|
||||||
evconv(EvMouseMotion, PMouseMotionEvent, {MOUSEMOTION})
|
evconv(evMouseMotion, PMouseMotionEvent, {MOUSEMOTION})
|
||||||
evconv(EvMouseButton, PMouseButtonEvent, {MOUSEBUTTONDOWN, MOUSEBUTTONUP})
|
evconv(evMouseButton, PMouseButtonEvent, {MOUSEBUTTONDOWN, MOUSEBUTTONUP})
|
||||||
evconv(EvJoyAxis, PJoyAxisEvent,{JOYAXISMOTION})
|
evconv(evJoyAxis, PJoyAxisEvent,{JOYAXISMOTION})
|
||||||
evconv(EvJoyBall, PJoyBallEvent, {JOYBALLMOTION})
|
evconv(evJoyBall, PJoyBallEvent, {JOYBALLMOTION})
|
||||||
evconv(EvJoyHat, PJoyHatEvent, {JOYHATMOTION})
|
evconv(evJoyHat, PJoyHatEvent, {JOYHATMOTION})
|
||||||
evconv(EvJoyButton, PJoyButtonEvent, {JOYBUTTONDOWN, JOYBUTTONUP})
|
evconv(evJoyButton, PJoyButtonEvent, {JOYBUTTONDOWN, JOYBUTTONUP})
|
||||||
evconv(EvResize, PResizeEvent, {VIDEORESIZE})
|
evconv(evResize, PResizeEvent, {VIDEORESIZE})
|
||||||
evconv(EvExpose, PExposeEvent, {VIDEOEXPOSE})
|
evconv(evExpose, PExposeEvent, {VIDEOEXPOSE})
|
||||||
evconv(EvQuit, PQuitEvent, {QUITEV})
|
evconv(evQuit, PQuitEvent, {QUITEV})
|
||||||
evconv(EvUser, PUserEvent, {USEREVENT})
|
evconv(evUser, PUserEvent, {USEREVENT})
|
||||||
evconv(EvSysWM, PSysWMEvent, {SYSWMEVENT})
|
evconv(evSysWM, PSysWMEvent, {SYSWMEVENT})
|
||||||
|
|
||||||
#------------------------------------------------------------------------------
|
#------------------------------------------------------------------------------
|
||||||
# initialization
|
# initialization
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue