version 0.7.4

This commit is contained in:
Andreas Rumpf 2009-01-07 17:03:25 +01:00
commit 439aa2d04d
114 changed files with 13664 additions and 10110 deletions

718
doc/tut2.txt Normal file
View file

@ -0,0 +1,718 @@
=============================
The Nimrod Tutorial (Part II)
=============================
:Author: Andreas Rumpf
:Version: |nimrodversion|
.. contents::
Introduction
============
"With great power comes great responsibility." -- Spider-man
This document is a tutorial for the advanced constructs of the *Nimrod*
programming language.
Pragmas
=======
Pragmas are Nimrod's method to give the compiler additional information/
commands without introducing a massive number of new keywords. Pragmas are
processed during semantic checking. Pragmas are enclosed in the
special ``{.`` and ``.}`` curly dot brackets. This tutorial does not cover
pragmas. See the `manual <manual.html>`_ or `user guide <nimrodc.html>`_ for
a description of the available pragmas.
Object Oriented Programming
===========================
While Nimrod's support for object oriented programming (OOP) is minimalistic,
powerful OOP technics can be used. OOP is seen as *one* way to design a
program, not *the only* way. Often a procedural approach leads to simpler
and more efficient code.
Objects
-------
Like tuples, objects are a means to pack different values together in a
structured way. However, objects provide many features that tuples do not:
They provide inheritance and information hiding. Because objects encapsulate
data, the ``()`` tuple constructor cannot be used to construct objects. So
the order of the object's fields is not as important as it is for tuples. The
programmer should provide a proc to initialize the object (this is called
a *constructor*).
Objects have access to their type at runtime. There is an
``is`` operator that can be used to check the object's type:
.. code-block:: nimrod
type
TPerson = object of TObject
name*: string # the * means that `name` is accessible from other modules
age: int # no * means that the field is hidden from other modules
TStudent = object of TPerson # TStudent inherits from TPerson
id: int # with an id field
var
student: TStudent
person: TPerson
assert(student is TStudent) # is true
Object fields that should be visible from outside the defining module, have to
be marked by ``*``. In contrast to tuples, different object types are
never *equivalent*. New object types can only be defined within a type
section.
Inheritance is done with the ``object of`` syntax. Multiple inheritance is
currently not supported. If an object type has no suitable ancestor, ``TObject``
should be used as its ancestor, but this is only a convention.
Note that aggregation (*has-a* relation) is often preferable to inheritance
(*is-a* relation) for simple code reuse. Since objects are value types in
Nimrod, aggregation is as efficient as inheritance.
Mutually recursive types
------------------------
Objects, tuples and references can model quite complex data structures which
depend on each other. This is called *mutually recursive types*. In Nimrod
these types need to be declared within a single type section. Anything else
would require arbitrary symbol lookahead which slows down compilation.
Example:
.. code-block:: nimrod
type
PNode = ref TNode # a traced reference to a TNode
TNode = object
le, ri: PNode # left and right subtrees
sym: ref TSym # leaves contain a reference to a TSym
TSym = object # a symbol
name: string # the symbol's name
line: int # the line the symbol was declared in
code: PNode # the symbol's abstract syntax tree
Type conversions
----------------
Nimrod distinguishes between `type casts`:idx: and `type conversions`:idx:.
Casts are done with the ``cast`` operator and force the compiler to
interpret a bit pattern to be of another type.
Type conversions are a much more polite way to convert a type into another:
They preserve the abstract *value*, not necessarily the *bit-pattern*. If a
type conversion is not possible, the compiler complains or an exception is
raised.
The syntax for type conversions is ``destination_type(expression_to_convert)``
(like an ordinary call):
.. code-block:: nimrod
proc getID(x: TPerson): int =
return TStudent(x).id
The ``EInvalidObjectConversion`` exception is raised if ``x`` is not a
``TStudent``.
Object variants
---------------
Often an object hierarchy is overkill in certain situations where simple
`variant`:idx: types are needed.
An example:
.. code-block:: nimrod
# This is an example how an abstract syntax tree could be modelled in Nimrod
type
TNodeKind = enum # the different node types
nkInt, # a leaf with an integer value
nkFloat, # a leaf with a float value
nkString, # a leaf with a string value
nkAdd, # an addition
nkSub, # a subtraction
nkIf # an if statement
PNode = ref TNode
TNode = object
case kind: TNodeKind # the ``kind`` field is the discriminator
of nkInt: intVal: int
of nkFloat: floavVal: float
of nkString: strVal: string
of nkAdd, nkSub:
leftOp, rightOp: PNode
of nkIf:
condition, thenPart, elsePart: PNode
var
n: PNode
new(n) # creates a new node
n.kind = nkFloat
n.floatVal = 0.0 # valid, because ``n.kind==nkFloat``
# the following statement raises an `EInvalidField` exception, because
# n.kind's value does not fit:
n.strVal = ""
As can been seen from the example, an advantage to an object hierarchy is that
no conversion between different object types is needed. Yet, access to invalid
object fields raises an exception.
Methods
-------
In ordinary object oriented languages, procedures (also called *methods*) are
bound to a class. This has disadvantages:
* Adding a method to a class the programmer has no control over is
impossible or needs ugly workarounds.
* Often it is unclear where the procedure should belong to: Is
``join`` a string method or an array method? Should the complex
``vertexCover`` algorithm really be a method of the ``graph`` class?
Nimrod avoids these problems by not distinguishing between methods and
procedures. Methods are just ordinary procedures. However, there is a special
syntactic sugar for calling procedures: The syntax ``obj.method(args)`` can be
used instead of ``method(obj, args)``. If there are no remaining arguments, the
parentheses can be omitted: ``obj.len`` (instead of ``len(obj)``).
This `method call syntax`:idx: is not restricted to objects, it can be used
for any type:
.. code-block:: nimrod
echo("abc".len) # is the same as echo(len("abc"))
echo("abc".toUpper())
echo({'a', 'b', 'c'}.card)
stdout.writeln("Hallo") # the same as write(stdout, "Hallo")
If it gives you warm fuzzy feelings, you can even write ``1.`+`(2)`` instead of
``1 + 2`` and claim that Nimrod is a pure object oriented language. (That
would not even be lying: *pure OO* has no meaning anyway. :-)
Properties
----------
As the above example shows, Nimrod has no need for *get-properties*:
Ordinary get-procedures that are called with the *method call syntax* achieve
the same. But setting a value is different; for this a special setter syntax
is needed:
.. code-block:: nimrod
type
TSocket* = object of TObject
FHost: int # cannot be accessed from the outside of the module
# the `F` prefix is a convention to avoid clashes since
# the accessors are named `host`
proc `host=`*(s: var TSocket, value: int) {.inline.} =
## setter of hostAddr
s.FHost = value
proc host*(s: TSocket): int {.inline.} =
## getter of hostAddr
return s.FHost
var
s: TSocket
s.host = 34 # same as `host=`(s, 34)
(The example also shows ``inline`` procedures.)
The ``[]`` array access operator can be overloaded to provide
`array properties`:idx:\ :
.. code-block:: nimrod
type
TVector* = object
x, y, z: float
proc `[]=`* (v: var TVector, i: int, value: float) =
# setter
case i
of 0: v.x = value
of 1: v.y = value
of 2: v.z = value
else: assert(false)
proc `[]`* (v: TVector, i: int): float =
# getter
case i
of 0: result = v.x
of 1: result = v.y
of 2: result = v.z
else: assert(false)
The example is silly, since a vector is better modelled by a tuple which
already provides ``v[]`` access.
Dynamic binding
---------------
In Nimrod procedural types are used to implement dynamic binding. The following
example also shows some more conventions: The ``self`` or ``this`` object
is named ``my`` (because it is shorter than the alternatives), each class
provides a constructor, etc.
.. code-block:: nimrod
type
TFigure = object of TObject # abstract base class:
draw: proc (my: var TFigure) # concrete classes implement this proc
proc init(f: var TFigure) =
f.draw = nil
type
TCircle = object of TFigure
radius: int
proc drawCircle(my: var TCircle) = echo("o " & $my.radius)
proc init(my: var TCircle) =
init(TFigure(my)) # call base constructor
my.radius = 5
my.draw = drawCircle
type
TRectangle = object of TFigure
width, height: int
proc drawRectangle(my: var TRectangle) = echo("[]")
proc init(my: var TRectangle) =
init(TFigure(my)) # call base constructor
my.width = 5
my.height = 10
my.draw = drawRectangle
# now use these classes:
var
r: TRectangle
c: TCircle
init(r)
init(c)
r.draw(r)
c.draw(c)
The last line shows the syntactical difference between static and dynamic
binding: The ``r.draw(r)`` dynamic call refers to ``r`` twice. This difference
is not necessarily bad. But if you want to eliminate the somewhat redundant
``r``, it can be done by using *closures*:
.. code-block:: nimrod
type
TFigure = object of TObject # abstract base class:
draw: proc () {.closure.} # concrete classes implement this proc
proc init(f: var TFigure) =
f.draw = nil
type
TCircle = object of TFigure
radius: int
proc init(me: var TCircle) =
init(TFigure(me)) # call base constructor
me.radius = 5
me.draw = lambda () =
echo("o " & $me.radius)
type
TRectangle = object of TFigure
width, height: int
proc init(me: var TRectangle) =
init(TFigure(me)) # call base constructor
me.width = 5
me.height = 10
me.draw = lambda () =
echo("[]")
# now use these classes:
var
r: TRectangle
c: TCircle
init(r)
init(c)
r.draw()
c.draw()
The example also introduces `lambda`:idx: expressions: A ``lambda`` expression
defines a new proc with the ``closure`` calling convention on the fly.
`Version 0.7.4: Closures and lambda expressions are not implemented.`:red:
Exceptions
==========
In Nimrod `exceptions`:idx: are objects. By convention, exception types are
prefixed with an 'E', not 'T'. The ``system`` module defines an exception
hierarchy that you should stick to. Reusing an existing exception type is
often better than defining a new exception type: It avoids a proliferation of
types.
Exceptions should be allocated on the heap because their lifetime is unknown.
A convention is that exceptions should be raised in *exceptional* cases:
For example, if a file cannot be opened, this should not raise an exception
since this is quite common (the file may have been deleted).
Raise statement
---------------
Raising an exception is done with the ``raise`` statement:
.. code-block:: nimrod
var
e: ref EOS
new(e)
e.msg = "the request to the OS failed"
raise e
If the ``raise`` keyword is not followed by an expression, the last exception
is *re-raised*.
Try statement
-------------
The `try`:idx: statement handles exceptions:
.. code-block:: nimrod
# read the first two lines of a text file that should contain numbers
# and tries to add them
var
f: TFile
if openFile(f, "numbers.txt"):
try:
var a = readLine(f)
var b = readLine(f)
echo("sum: " & $(parseInt(a) + parseInt(b)))
except EOverflow:
echo("overflow!")
except EInvalidValue:
echo("could not convert string to integer")
except EIO:
echo("IO error!")
except:
echo("Unknown exception!")
# reraise the unknown exception:
raise
finally:
closeFile(f)
The statements after the ``try`` are executed unless an exception is
raised. Then the appropriate ``except`` part is executed.
The empty ``except`` part is executed if there is an exception that is
not explicitely listed. It is similiar to an ``else`` part in ``if``
statements.
If there is a ``finally`` part, it is always executed after the
exception handlers.
The exception is *consumed* in an ``except`` part. If an exception is not
handled, it is propagated through the call stack. This means that often
the rest of the procedure - that is not within a ``finally`` clause -
is not executed (if an exception occurs).
Generics
========
`Version 0.7.4: Complex generic types like in the example do not work.`:red:
`Generics`:idx: are Nimrod's means to parametrize procs, iterators or types
with `type parameters`:idx:. They are most useful for efficient type safe
containers:
.. code-block:: nimrod
type
TBinaryTree[T] = object # TBinaryTree is a generic type with
# with generic param ``T``
le, ri: ref TBinaryTree[T] # left and right subtrees; may be nil
data: T # the data stored in a node
PBinaryTree*[T] = ref TBinaryTree[T] # type that is exported
proc newNode*[T](data: T): PBinaryTree[T] =
# constructor for a node
new(result)
result.dat = data
proc add*[T](root: var PBinaryTree[T], n: PBinaryTree[T]) =
# insert a node into the tree
if root == nil:
root = n
else:
var it = root
while it != nil:
# compare the data items; uses the generic ``cmd`` proc that works for
# any type that has a ``==`` and ``<`` operator
var c = cmp(it.data, n.data)
if c < 0:
if it.le == nil:
it.le = n
return
it = it.le
else:
if it.ri == nil:
it.ri = n
return
it = it.ri
proc add*[T](root: var PBinaryTree[T], data: T) =
# convenience proc:
add(root, newNode(data))
iterator preorder*[T](root: PBinaryTree[T]): T =
# Preorder traversal of a binary tree.
# Since recursive iterators are not yet implemented,
# this uses an explicit stack (which is more efficient anyway):
var stack: seq[PBinaryTree[T]] = @[root]
while stack.len > 0:
var n = stack[stack.len-1]
setLen(stack, stack.len-1) # pop `n` of the stack
while n != nil:
yield n
add(stack, n.ri) # push right subtree onto the stack
n = n.le # and follow the left pointer
var
root: PBinaryTree[string] # instantiate a PBinaryTree with ``string``
add(root, newNode("hallo")) # instantiates generic procs ``newNode`` and ``add``
add(root, "world") # instantiates the second ``add`` proc
for str in preorder(root):
stdout.writeln(str)
The example shows a generic binary tree. Depending on context, the brackets are
used either to introduce type parameters or to instantiate a generic proc,
iterator or type. As the example shows, generics work with overloading: The
best match of ``add`` is used. The built-in ``add`` procedure for sequences
is not hidden and used in the ``preorder`` iterator.
Templates
=========
Templates are a simple substitution mechanism that operates on Nimrod's
abstract syntax trees. Templates are processed in the semantic pass of the
compiler. They integrate well with the rest of the language and share none
of C's preprocessor macros flaws. However, they may lead to code that is harder
to understand and maintain. So one should use them sparingly.
To *invoke* a template, call it like a procedure.
Example:
.. code-block:: nimrod
template `!=` (a, b: expr): expr =
# this definition exists in the System module
not (a == b)
assert(5 != 6) # the compiler rewrites that to: assert(not (5 == 6))
The ``!=``, ``>``, ``>=``, ``in``, ``notin``, ``isnot`` operators are in fact
templates: This has the benefit that if you overload the ``==`` operator,
the ``!=`` operator is available automatically and does the right thing.
``a > b`` is transformed into ``b < a``.
``a in b`` is transformed into ``contains(b, a)``.
``notin`` and ``isnot`` have the obvious meanings.
Templates are especially useful for lazy evaluation purposes. Consider a
simple proc for logging:
.. code-block:: nimrod
const
debug = True
proc log(msg: string) {.inline.} =
if debug:
stdout.writeln(msg)
var
x = 4
log("x has the value: " & $x)
This code has a shortcoming: If ``debug`` is set to false someday, the quite
expensive ``$`` and ``&`` operations are still performed! (The argument
evaluation for procedures is said to be *eager*).
Turning the ``log`` proc into a template solves this problem in an elegant way:
.. code-block:: nimrod
const
debug = True
template log(msg: expr): stmt =
if debug:
stdout.writeln(msg)
var
x = 4
log("x has the value: " & $x)
The "types" of templates can be the symbols ``expr`` (stands for *expression*),
``stmt`` (stands for *statement*) or ``typedesc`` (stands for *type
description*). These are no real types, they just help the compiler parsing.
The template body does not open a new scope. To open a new scope
use a ``block`` statement:
.. code-block:: nimrod
template declareInScope(x: expr, t: typeDesc): stmt =
var x: t
template declareInNewScope(x: expr, t: typeDesc): stmt =
# open a new scope:
block:
var x: t
declareInScope(a, int)
a = 42 # works, `a` is known here
declareInNewScope(b, int)
b = 42 # does not work, `b` is unknown
Macros
======
If the template mechanism scares you, you will be pleased to hear that
templates are not really necessary: Macros can do anything that templates can
do and much more. Macros are harder to write than templates and even harder
to get right :-). Now that you have been warned, lets see what a macro *is*.
Macros enable advanced compile-time code tranformations, but they
cannot change Nimrod's syntax. However, this is no real restriction because
Nimrod's syntax is flexible enough anyway.
`Macros`:idx: can be used to implement `domain specific languages`:idx:.
To write macros, one needs to know how the Nimrod concrete syntax is converted
to an abstract syntax tree (AST). (Unfortunately the AST is not documented yet.)
There are two ways to invoke a macro:
(1) invoking a macro like a procedure call (`expression macros`:idx:)
(2) invoking a macro with the special ``macrostmt`` syntax (`statement macros`:idx:)
Expression Macros
-----------------
The following example implements a powerful ``debug`` command that accepts a
variable number of arguments (this cannot be done with templates):
.. code-block:: nimrod
# to work with Nimrod syntax trees, we need an API that is defined in the
# ``macros`` module:
import macros
macro debug(n: expr): stmt =
# `n` is a Nimrod AST that contains the whole macro expression
# this macro returns a list of statements:
result = newNimNode(nnkStmtList, n)
# iterate over any argument that is passed to this macro:
for i in 1..n.len-1:
# add a call to the statement list that writes the expression;
# `toStrLit` converts an AST to its string representation:
result.add(newCall("write", newIdentNode("stdout"), toStrLit(n[i])))
# add a call to the statement list that writes ": "
result.add(newCall("write", newIdentNode("stdout"), newStrLitNode(": ")))
# add a call to the statement list that writes the expressions value:
result.add(newCall("writeln", newIdentNode("stdout"), n[i]))
var
a: array[0..10, int]
x = "some string"
a[0] = 42
a[1] = 45
debug(a[0], a[1], x)
The macro call expands to:
.. code-block:: nimrod
write(stdout, "a[0]")
write(stdout, ": ")
writeln(stdout, a[0])
write(stdout, "a[1]")
write(stdout, ": ")
writeln(stdout, a[1])
write(stdout, "x")
write(stdout, ": ")
writeln(stdout, x)
Lets return to the dynamic binding ``r.draw(r)`` notational "problem". Apart
from closures, there is another "solution": Define an infix ``!`` macro
operator which hides it:
.. code-block::
macro `!` (n: expr): expr =
result = newNimNode(nnkCall, n)
var dot = newNimNode(nnkDotExpr, n)
dot.add(n[1]) # obj
if n[2].kind == nnkCall:
# transforms ``obj!method(arg1, arg2, ...)`` to
# ``(obj.method)(obj, arg1, arg2, ...)``
dot.add(n[2][0]) # method
result.add(dot)
result.add(n[1]) # obj
for i in 1..n[2].len-1:
result.add(n[2][i])
else:
# transforms ``obj!method`` to
# ``(obj.method)(obj)``
dot.add(n[2]) # method
result.add(dot)
result.add(n[1]) # obj
r!draw(a, b, c) # will be transfomed into ``r.draw(r, a, b, c)``
Great! 20 lines of complex code to safe a few keystrokes! Obviously, this is
exactly you should not do! (But it makes a cool example.)
Statement Macros
----------------
Statement macros are defined just as expression macros. However, they are
invoked by an expression following a colon.
The following example outlines a macro that generates a lexical analyser from
regular expressions:
.. code-block:: nimrod
macro case_token(n: stmt): stmt =
# creates a lexical analyser from regular expressions
# ... (implementation is an exercise for the reader :-)
nil
case_token: # this colon tells the parser it is a macro statement
of r"[A-Za-z_]+[A-Za-z_0-9]*":
return tkIdentifier
of r"0-9+":
return tkInteger
of r"[\+\-\*\?]+":
return tkOperator
else:
return tkUnknown