topttree destructor finally works
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b407f083ba
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4f2b79a380
5 changed files with 16 additions and 60 deletions
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@ -314,24 +314,6 @@ proc overloadedAsgn(c: PContext; dest, src: PNode): PNode =
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let a = getAsgnOrLiftBody(c, dest.typ, dest.info)
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result = newAsgnCall(c, a, dest, src)
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proc patchHead(n: PNode; alreadyPatched: var IntSet) =
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when true:
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if n.kind in nkCallKinds and n[0].kind == nkSym and n.len > 1:
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let s = n[0].sym
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if sfFromGeneric in s.flags:
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if not containsOrIncl(alreadyPatched, s.id):
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patchHead(s.getBody, alreadyPatched)
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let t = n[1].typ.skipTypes({tyVar, tyGenericInst, tyAlias, tyInferred})
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template patch(op, field) =
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if s.name.s == op and field != nil and field != s:
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n.sons[0].sym = field
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patch "=sink", t.sink
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patch "=", t.assignment
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patch "=destroy", t.destructor
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for x in n:
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patchHead(x, alreadyPatched)
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proc liftTypeBoundOps*(c: PContext; typ: PType; info: TLineInfo) =
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## In the semantic pass this is called in strategic places
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## to ensure we lift assignment, destructors and moves properly.
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@ -339,20 +321,9 @@ proc liftTypeBoundOps*(c: PContext; typ: PType; info: TLineInfo) =
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if not newDestructors or not hasDestructor(typ): return
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let typ = typ.skipTypes({tyGenericInst, tyAlias})
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# we generate the destructor first so that other operators can depend on it:
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var changed = false
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if typ.destructor != nil and typ.destructor.magic == mAsgn:
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typ.destructor = nil
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if typ.destructor == nil:
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liftBody(c, typ, attachedDestructor, info)
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changed = true
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if typ.assignment == nil:
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liftBody(c, typ, attachedAsgn, info)
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changed = true
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if typ.sink == nil:
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liftBody(c, typ, attachedSink, info)
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changed = true
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if changed:
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var alreadyPatched = initIntSet()
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patchHead(typ.destructor.getBody, alreadyPatched)
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patchHead(typ.assignment.getBody, alreadyPatched)
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patchHead(typ.sink.getBody, alreadyPatched)
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