fixed definition of culong on win64
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1 changed files with 14 additions and 10 deletions
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@ -999,11 +999,17 @@ type
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## platform-dependant in general.
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when defined(windows):
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type clong* {.importc: "long", nodecl.} = int32
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## This is the same as the type ``long`` in *C*.
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type
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clong* {.importc: "long", nodecl.} = int32
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## This is the same as the type ``long`` in *C*.
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culong* {.importc: "unsigned long", nodecl.} = uint32
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## This is the same as the type ``unsigned long`` in *C*.
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else:
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type clong* {.importc: "long", nodecl.} = int
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## This is the same as the type ``long`` in *C*.
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type
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clong* {.importc: "long", nodecl.} = int
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## This is the same as the type ``long`` in *C*.
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culong* {.importc: "unsigned long", nodecl.} = uint
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## This is the same as the type ``unsigned long`` in *C*.
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type # these work for most platforms:
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cchar* {.importc: "char", nodecl.} = char
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@ -1032,8 +1038,6 @@ type # these work for most platforms:
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## This is the same as the type ``unsigned short`` in *C*.
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cuint* {.importc: "int", nodecl.} = uint32
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## This is the same as the type ``unsigned int`` in *C*.
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culong* {.importc: "unsigned long", nodecl.} = uint
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## This is the same as the type ``unsigned long`` in *C*.
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culonglong* {.importc: "unsigned long long", nodecl.} = uint64
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## This is the same as the type ``unsigned long long`` in *C*.
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@ -1042,10 +1046,10 @@ type # these work for most platforms:
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## high value is large enough to disable bounds checking in practice.
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## Use `cstringArrayToSeq` to convert it into a ``seq[string]``.
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PFloat32* = ptr Float32 ## an alias for ``ptr float32``
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PFloat64* = ptr Float64 ## an alias for ``ptr float64``
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PInt64* = ptr Int64 ## an alias for ``ptr int64``
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PInt32* = ptr Int32 ## an alias for ``ptr int32``
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PFloat32* = ptr float32 ## an alias for ``ptr float32``
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PFloat64* = ptr float64 ## an alias for ``ptr float64``
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PInt64* = ptr int64 ## an alias for ``ptr int64``
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PInt32* = ptr int32 ## an alias for ``ptr int32``
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proc toFloat*(i: int): float {.
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magic: "ToFloat", noSideEffect, importc: "toFloat".}
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