Nintendo switch support (#8069)

* Add config section for Nintendo Switch
* Add compiler configuration for Nintendo Switch and it's CPU
* Add specific lib code for Nintendo Switch
* Add GC support for Nintendo Switch
* Update changelog for Nintendo Switch
* Update changelog with more info about fixed paths
* Cleaned up GC memory management a bit
* Relocate docs for Switch
* Rename aarch64NoneElfGcc to nintendoSwitchGCC
* Remove armv8a57
* Fix installer.ini
* Reuse code in linux and amd64
* Add posix defs for nintendo switch
* Add more defined sections for nintendo switch
* Remove old comment
* Add what's not supported for Nintendo Switch docs
* Make nintendoswitch == posix
* Remove DEVKITPRO references from nim.cfg
* Make PR extccomp changes
* Remove Result type alias
* Add separate switch consts file
* Update docs for nintendo switch
* Fix travis errors with undefined consts and add correct wait.h procs
This commit is contained in:
Joey 2018-06-27 19:35:09 +09:00 • committed by Andreas Rumpf
commit 559a7615ad
21 changed files with 1352 additions and 43 deletions

View file

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const virtMemHeader = "<switch/kernel/virtmem.h>"
const svcHeader = "<switch/kernel/virtmem.h>"
const mallocHeader = "<malloc.h>"
proc memalign*(bytes: csize, size: csize): pointer {.importc: "memalign",
header: mallocHeader.}
proc free*(address: pointer) {.importc: "free",
header: mallocHeader.}
proc svcMapMemory*(dst_addr: pointer; src_addr: pointer; size: uint64): uint32 {.
importc: "svcMapMemory", header: svcHeader.}
proc svcUnmapMemory*(dst_addr: pointer; src_addr: pointer; size: uint64): uint32 {.
importc: "svcUnmapMemory", header: svcHeader.}
proc virtmemReserveMap*(size: csize): pointer {.importc: "virtmemReserveMap",
header: virtMemHeader.}
proc virtmemFreeMap*(address: pointer; size: csize) {.importc: "virtmemFreeMap",
header: virtMemHeader.}