Nintendo switch support (#8069)
* Add config section for Nintendo Switch * Add compiler configuration for Nintendo Switch and it's CPU * Add specific lib code for Nintendo Switch * Add GC support for Nintendo Switch * Update changelog for Nintendo Switch * Update changelog with more info about fixed paths * Cleaned up GC memory management a bit * Relocate docs for Switch * Rename aarch64NoneElfGcc to nintendoSwitchGCC * Remove armv8a57 * Fix installer.ini * Reuse code in linux and amd64 * Add posix defs for nintendo switch * Add more defined sections for nintendo switch * Remove old comment * Add what's not supported for Nintendo Switch docs * Make nintendoswitch == posix * Remove DEVKITPRO references from nim.cfg * Make PR extccomp changes * Remove Result type alias * Add separate switch consts file * Update docs for nintendo switch * Fix travis errors with undefined consts and add correct wait.h procs
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21 changed files with 1352 additions and 43 deletions
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@ -419,7 +419,7 @@ proc setStdIoUnbuffered() =
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when declared(stdout):
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proc echoBinSafe(args: openArray[string]) {.compilerProc.} =
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# flockfile deadlocks some versions of Android 5.x.x
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when not defined(windows) and not defined(android):
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when not defined(windows) and not defined(android) and not defined(nintendoswitch):
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proc flockfile(f: File) {.importc, noDecl.}
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proc funlockfile(f: File) {.importc, noDecl.}
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flockfile(stdout)
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@ -428,7 +428,7 @@ when declared(stdout):
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const linefeed = "\n" # can be 1 or more chars
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discard c_fwrite(linefeed.cstring, linefeed.len, 1, stdout)
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discard c_fflush(stdout)
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when not defined(windows) and not defined(android):
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when not defined(windows) and not defined(android) and not defined(nintendoswitch):
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funlockfile(stdout)
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{.pop.}
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