Nintendo switch support (#8069)

* Add config section for Nintendo Switch
* Add compiler configuration for Nintendo Switch and it's CPU
* Add specific lib code for Nintendo Switch
* Add GC support for Nintendo Switch
* Update changelog for Nintendo Switch
* Update changelog with more info about fixed paths
* Cleaned up GC memory management a bit
* Relocate docs for Switch
* Rename aarch64NoneElfGcc to nintendoSwitchGCC
* Remove armv8a57
* Fix installer.ini
* Reuse code in linux and amd64
* Add posix defs for nintendo switch
* Add more defined sections for nintendo switch
* Remove old comment
* Add what's not supported for Nintendo Switch docs
* Make nintendoswitch == posix
* Remove DEVKITPRO references from nim.cfg
* Make PR extccomp changes
* Remove Result type alias
* Add separate switch consts file
* Update docs for nintendo switch
* Fix travis errors with undefined consts and add correct wait.h procs
This commit is contained in:
Joey 2018-06-27 19:35:09 +09:00 • committed by Andreas Rumpf
commit 559a7615ad
21 changed files with 1352 additions and 43 deletions

View file

@ -419,7 +419,7 @@ proc setStdIoUnbuffered() =
when declared(stdout):
proc echoBinSafe(args: openArray[string]) {.compilerProc.} =
# flockfile deadlocks some versions of Android 5.x.x
when not defined(windows) and not defined(android):
when not defined(windows) and not defined(android) and not defined(nintendoswitch):
proc flockfile(f: File) {.importc, noDecl.}
proc funlockfile(f: File) {.importc, noDecl.}
flockfile(stdout)
@ -428,7 +428,7 @@ when declared(stdout):
const linefeed = "\n" # can be 1 or more chars
discard c_fwrite(linefeed.cstring, linefeed.len, 1, stdout)
discard c_fflush(stdout)
when not defined(windows) and not defined(android):
when not defined(windows) and not defined(android) and not defined(nintendoswitch):
funlockfile(stdout)
{.pop.}