GC: use simple balanced tree instead of AVL tree
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parent
52e8b597e4
commit
5e5ed192e5
7 changed files with 408 additions and 239 deletions
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@ -156,7 +156,7 @@ type
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TAvlNode {.pure, final.} = object
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link: array[0..1, PAvlNode] # Left (0) and right (1) links
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key, upperBound: int
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balance: int # Balance factor
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level: int
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TMemRegion {.final, pure.} = object
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minLargeObj, maxLargeObj: int
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@ -166,8 +166,18 @@ type
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lastSize: int # needed for the case that OS gives us pages linearly
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freeChunksList: PBigChunk # XXX make this a datastructure with O(1) access
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chunkStarts: TIntSet
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root, freeAvlNodes: PAvlNode
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root, deleted, last, freeAvlNodes: PAvlNode
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# shared:
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var
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bottomData: TAvlNode
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bottom: PAvlNode
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proc initAllocator() =
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bottom = addr(bottomData)
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bottom.link[0] = bottom
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bottom.link[1] = bottom
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proc incCurrMem(a: var TMemRegion, bytes: int) {.inline.} =
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inc(a.currMem, bytes)
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@ -204,13 +214,13 @@ proc allocAvlNode(a: var TMemRegion, key, upperBound: int): PAvlNode =
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if a.freeAvlNodes != nil:
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result = a.freeAvlNodes
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a.freeAvlNodes = a.freeAvlNodes.link[0]
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result.link[0] = nil
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result.link[1] = nil
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result.balance = 0
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else:
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result = cast[PAvlNode](llAlloc(a, sizeof(TAvlNode)))
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result.key = key
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result.upperBound = upperBound
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result.link[0] = bottom
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result.link[1] = bottom
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result.level = 0
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proc deallocAvlNode(a: var TMemRegion, n: PAvlNode) {.inline.} =
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n.link[0] = a.freeAvlNodes
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@ -523,7 +533,8 @@ proc rawAlloc(a: var TMemRegion, requestedSize: int): pointer =
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sysAssert c.size == size, "rawAlloc 12"
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result = addr(c.data)
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sysAssert((cast[TAddress](result) and (MemAlign-1)) == 0, "rawAlloc 13")
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add(a, cast[TAddress](result), cast[TAddress](result)+%size)
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if a.root == nil: a.root = bottom
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add(a, a.root, cast[TAddress](result), cast[TAddress](result)+%size)
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sysAssert(isAccessible(a, result), "rawAlloc 14")
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proc rawAlloc0(a: var TMemRegion, requestedSize: int): pointer =
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@ -562,7 +573,8 @@ proc rawDealloc(a: var TMemRegion, p: pointer) =
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when overwriteFree: c_memset(p, -1'i32, c.size -% bigChunkOverhead())
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# free big chunk
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var c = cast[PBigChunk](c)
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del(a, cast[int](addr(c.data)))
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a.deleted = bottom
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del(a, a.root, cast[int](addr(c.data)))
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freeBigChunk(a, c)
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proc isAllocatedPtr(a: TMemRegion, p: pointer): bool =
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@ -592,13 +604,19 @@ proc interiorAllocatedPtr(a: TMemRegion, p: pointer): pointer =
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var offset = (cast[TAddress](p) and (PageSize-1)) -%
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smallChunkOverhead()
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if c.acc >% offset:
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sysAssert(cast[TAddress](addr(c.data)) +% offset ==
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cast[TAddress](p), "offset is not what you think it is")
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var d = cast[ptr TFreeCell](cast[TAddress](addr(c.data)) +%
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offset -% (offset %% c.size))
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if d.zeroField >% 1: result = d
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if d.zeroField >% 1:
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result = d
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sysAssert isAllocatedPtr(a, result), " result wrong pointer!"
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else:
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var c = cast[PBigChunk](c)
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var d = addr(c.data)
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if p >= d and cast[ptr TFreeCell](d).zeroField >% 1: result = d
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if p >= d and cast[ptr TFreeCell](d).zeroField >% 1:
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result = d
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sysAssert isAllocatedPtr(a, result), " result wrong pointer!"
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else:
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var q = cast[int](p)
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if q >=% a.minLargeObj and q <=% a.maxLargeObj:
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@ -611,6 +629,7 @@ proc interiorAllocatedPtr(a: TMemRegion, p: pointer): pointer =
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sysAssert(addr(c.data) == k, " k is not the same as addr(c.data)!")
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if cast[ptr TFreeCell](k).zeroField >% 1:
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result = k
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sysAssert isAllocatedPtr(a, result), " result wrong pointer!"
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proc ptrSize(p: pointer): int =
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var x = cast[pointer](cast[TAddress](p) -% sizeof(TFreeCell))
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@ -7,245 +7,85 @@
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# distribution, for details about the copyright.
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#
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## not really an AVL tree anymore, but still balanced ...
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## AVL balanced tree based on a C implementation by Julienne Walker
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const
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HeightLimit = 128 # Tallest allowable tree
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# Two way single rotation
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template singleRot(root, dir: expr): stmt =
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block:
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var save = root.link[1-dir]
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root.link[1-dir] = save.link[dir]
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save.link[dir] = root
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root = save
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# Two way double rotation
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template doubleRot(root, dir: expr): stmt =
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block:
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var save = root.link[1-dir].link[dir]
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root.link[1-dir].link[dir] = save.link[1-dir]
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save.link[1-dir] = root.link[1-dir]
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root.link[1-dir] = save
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save = root.link[1-dir]
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root.link[1-dir] = save.link[dir]
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save.link[dir] = root
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root = save
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# Adjust balance before double rotation
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template adjustBalance(root, dir, bal: expr): stmt =
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block:
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var n = root.link[dir]
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var nn = n.link[1-dir]
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if nn.balance == 0:
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root.balance = 0
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n.balance = 0
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elif nn.balance == bal:
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root.balance = -bal
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n.balance = 0
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else:
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# nn->balance == -bal
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root.balance = 0
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n.balance = bal
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nn.balance = 0
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# Rebalance after insertion
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template insertBalance(root, dir: expr): stmt =
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block:
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var n = root.link[dir]
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var bal = if dir == 0: -1 else: +1
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if n.balance == bal:
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root.balance = 0
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n.balance = 0
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singleRot(root, 1-dir)
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else:
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# n->balance == -bal
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adjustBalance(root, dir, bal)
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doubleRot(root, 1-dir)
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# Rebalance after deletion
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template removeBalance(root, dir, done: expr): stmt =
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block:
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var n = root.link[1-dir]
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var bal = if dir == 0: -1 else: + 1
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if n.balance == - bal:
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root.balance = 0
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n.balance = 0
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singleRot(root, dir)
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elif n.balance == bal:
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adjustBalance(root, 1-dir, - bal)
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doubleRot(root, dir)
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else:
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# n->balance == 0
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root.balance = -bal
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n.balance = bal
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singleRot(root, dir)
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done = true
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proc find(root: PAvlNode, key: int): PAvlNode =
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var it = root
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while it != nil:
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if it.key == key: return it
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it = it.link[ord(it.key <% key)]
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proc inRange(root: PAvlNode, key: int): PAvlNode =
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var it = root
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while it != nil:
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if it.key <=% key and key <=% it.upperBound: return it
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it = it.link[ord(it.key <% key)]
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proc contains(root: PAvlNode, key: int): bool {.inline.} =
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result = find(root, key) != nil
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proc maxheight(n: PAvlNode): int =
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if n != nil:
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result = max(maxheight(n.link[0]), maxheight(n.link[1])) + 1
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proc minheight(n: PAvlNode): int =
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if n != nil:
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result = min(minheight(n.link[0]), minheight(n.link[1])) + 1
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template IsBottom(n: PAvlNode): bool = n == bottom
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proc lowGauge(n: PAvlNode): int =
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var it = n
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while it != nil:
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while not IsBottom(it):
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result = it.key
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it = it.link[0]
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proc highGauge(n: PAvlNode): int =
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result = -1
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var it = n
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while it != nil:
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while not IsBottom(it):
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result = it.upperBound
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it = it.link[1]
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proc add(a: var TMemRegion, key, upperBound: int) =
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# Empty tree case
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if a.root == nil:
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a.root = allocAvlNode(a, key, upperBound)
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proc find(root: PAvlNode, key: int): PAvlNode =
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var it = root
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while not IsBottom(it):
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if it.key == key: return it
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it = it.link[ord(it.key <% key)]
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proc inRange(root: PAvlNode, key: int): PAvlNode =
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var it = root
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while not IsBottom(it):
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if it.key <=% key and key <% it.upperBound: return it
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it = it.link[ord(it.key <% key)]
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proc skew(t: var PAvlNode) =
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if t.link[0].level == t.level:
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var temp = t
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t = t.link[0]
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temp.link[0] = t.link[1]
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t.link[1] = temp
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proc split(t: var PAvlNode) =
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if t.link[1].link[1].level == t.level:
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var temp = t
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t = t.link[1]
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temp.link[1] = t.link[0]
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t.link[0] = temp
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inc t.level
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proc add(a: var TMemRegion, t: var PAvlNode, key, upperBound: int) =
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if t == bottom:
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t = allocAvlNode(a, key, upperBound)
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else:
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var head: TAvlNode # Temporary tree root
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var s, t, p, q: PAvlNode
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# Iterator and save pointer
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var dir: int
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# Set up false root to ease maintenance:
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t = addr(head)
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t.link[1] = a.root
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# Search down the tree, saving rebalance points
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s = t.link[1]
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p = s
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while true:
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dir = ord(p.key <% key)
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q = p.link[dir]
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if q == nil: break
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if q.balance != 0:
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t = p
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s = q
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p = q
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q = allocAvlNode(a, key, upperBound)
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p.link[dir] = q
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# Update balance factors
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p = s
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while p != q:
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dir = ord(p.key <% key)
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if dir == 0: dec p.balance
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else: inc p.balance
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p = p.link[dir]
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q = s
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# Save rebalance point for parent fix
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# Rebalance if necessary
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if abs(s.balance) > 1:
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dir = ord(s.key <% key)
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insertBalance(s, dir)
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# Fix parent
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if q == head.link[1]: a.root = s
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else: t.link[ord(q == t.link[1])] = s
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if key <% t.key:
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add(a, t.link[0], key, upperBound)
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elif key >% t.key:
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add(a, t.link[1], key, upperBound)
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else:
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sysAssert false, "key already exists"
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skew(t)
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split(t)
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proc del(a: var TMemRegion, key: int) =
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if a.root == nil: return
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var
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upd: array[0..HeightLimit-1, int]
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up: array[0..HeightLimit-1, PAvlNode]
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var top = 0
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var it = a.root
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# Search down tree and save path
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while true:
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if it == nil: return
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elif it.key == key: break
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# Push direction and node onto stack
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upd[top] = ord(it.key <% key)
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up[top] = it
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it = it.link[upd[top]]
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inc top
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# Remove the node
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if it.link[0] == nil or it.link[1] == nil:
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# Which child is not null?
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var dir = ord(it.link[0] == nil)
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# Fix parent
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if top != 0: up[top - 1].link[upd[top - 1]] = it.link[dir]
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else: a.root = it.link[dir]
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deallocAvlNode(a, it)
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proc del(a: var TMemRegion, t: var PAvlNode, x: int) =
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if t == bottom: return
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a.last = t
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if x <% t.key:
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del(a, t.link[0], x)
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else:
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# Find the inorder successor
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var heir = it.link[1]
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# Save this path too
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upd[top] = 1
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up[top] = it
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inc top
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while heir.link[0] != nil:
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upd[top] = 0
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up[top] = heir
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inc top
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heir = heir.link[0]
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swap(it.key, heir.key)
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swap(it.upperBound, heir.upperBound)
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# Unlink successor and fix parent
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up[top - 1].link[ord(up[top - 1] == it)] = heir.link[1]
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deallocAvlNode(a, heir)
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# Walk back up the search path
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dec top
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var done = false
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while top >= 0 and not done:
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# Update balance factors
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if upd[top] != 0: dec up[top].balance
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else: inc up[top].balance
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# Terminate or rebalance as necessary
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if abs(up[top].balance) == 1:
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break
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elif abs(up[top].balance) > 1:
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removeBalance(up[top], upd[top], done)
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# Fix parent
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if top != 0: up[top-1].link[upd[top-1]] = up[top]
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else: a.root = up[0]
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dec top
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when isMainModule:
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import math
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var
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r: PAvlNode
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s: seq[int]
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const N = 1000_000
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newSeq s, N
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for i in 0..N-1:
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var key = i #random(10_000)
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s[i] = key
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r.add(key, 12_000_000)
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for i in 0..N-1:
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var key = s[i]
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doAssert inRange(r, key+1000) != nil
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doAssert key in r
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echo "Min-Height: ", minheight(r), " max-height: ", maxheight(r)
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for i in 0..N-1:
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var key = s[i]
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del r, key
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doAssert key notin r
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doAssert r == nil
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a.deleted = t
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del(a, t.link[1], x)
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if t == a.last and a.deleted != bottom and x == a.deleted.key:
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a.deleted.key = t.key
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a.deleted.upperBound = t.upperBound
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a.deleted = bottom
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t = t.link[1]
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deallocAvlNode(a, a.last)
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elif t.link[0].level < t.level-1 or
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t.link[1].level < t.level-1:
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dec t.level
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if t.link[1].level > t.level:
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t.link[1].level = t.level
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skew(t)
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skew(t.link[1])
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skew(t.link[1].link[1])
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split(t)
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split(t.link[1])
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