GC: use simple balanced tree instead of AVL tree

This commit is contained in:
Araq 2011-12-30 20:42:47 +01:00
commit 5e5ed192e5
7 changed files with 408 additions and 239 deletions

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@ -7,245 +7,85 @@
# distribution, for details about the copyright.
#
## not really an AVL tree anymore, but still balanced ...
## AVL balanced tree based on a C implementation by Julienne Walker
const
HeightLimit = 128 # Tallest allowable tree
# Two way single rotation
template singleRot(root, dir: expr): stmt =
block:
var save = root.link[1-dir]
root.link[1-dir] = save.link[dir]
save.link[dir] = root
root = save
# Two way double rotation
template doubleRot(root, dir: expr): stmt =
block:
var save = root.link[1-dir].link[dir]
root.link[1-dir].link[dir] = save.link[1-dir]
save.link[1-dir] = root.link[1-dir]
root.link[1-dir] = save
save = root.link[1-dir]
root.link[1-dir] = save.link[dir]
save.link[dir] = root
root = save
# Adjust balance before double rotation
template adjustBalance(root, dir, bal: expr): stmt =
block:
var n = root.link[dir]
var nn = n.link[1-dir]
if nn.balance == 0:
root.balance = 0
n.balance = 0
elif nn.balance == bal:
root.balance = -bal
n.balance = 0
else:
# nn->balance == -bal
root.balance = 0
n.balance = bal
nn.balance = 0
# Rebalance after insertion
template insertBalance(root, dir: expr): stmt =
block:
var n = root.link[dir]
var bal = if dir == 0: -1 else: +1
if n.balance == bal:
root.balance = 0
n.balance = 0
singleRot(root, 1-dir)
else:
# n->balance == -bal
adjustBalance(root, dir, bal)
doubleRot(root, 1-dir)
# Rebalance after deletion
template removeBalance(root, dir, done: expr): stmt =
block:
var n = root.link[1-dir]
var bal = if dir == 0: -1 else: + 1
if n.balance == - bal:
root.balance = 0
n.balance = 0
singleRot(root, dir)
elif n.balance == bal:
adjustBalance(root, 1-dir, - bal)
doubleRot(root, dir)
else:
# n->balance == 0
root.balance = -bal
n.balance = bal
singleRot(root, dir)
done = true
proc find(root: PAvlNode, key: int): PAvlNode =
var it = root
while it != nil:
if it.key == key: return it
it = it.link[ord(it.key <% key)]
proc inRange(root: PAvlNode, key: int): PAvlNode =
var it = root
while it != nil:
if it.key <=% key and key <=% it.upperBound: return it
it = it.link[ord(it.key <% key)]
proc contains(root: PAvlNode, key: int): bool {.inline.} =
result = find(root, key) != nil
proc maxheight(n: PAvlNode): int =
if n != nil:
result = max(maxheight(n.link[0]), maxheight(n.link[1])) + 1
proc minheight(n: PAvlNode): int =
if n != nil:
result = min(minheight(n.link[0]), minheight(n.link[1])) + 1
template IsBottom(n: PAvlNode): bool = n == bottom
proc lowGauge(n: PAvlNode): int =
var it = n
while it != nil:
while not IsBottom(it):
result = it.key
it = it.link[0]
proc highGauge(n: PAvlNode): int =
result = -1
var it = n
while it != nil:
while not IsBottom(it):
result = it.upperBound
it = it.link[1]
proc add(a: var TMemRegion, key, upperBound: int) =
# Empty tree case
if a.root == nil:
a.root = allocAvlNode(a, key, upperBound)
proc find(root: PAvlNode, key: int): PAvlNode =
var it = root
while not IsBottom(it):
if it.key == key: return it
it = it.link[ord(it.key <% key)]
proc inRange(root: PAvlNode, key: int): PAvlNode =
var it = root
while not IsBottom(it):
if it.key <=% key and key <% it.upperBound: return it
it = it.link[ord(it.key <% key)]
proc skew(t: var PAvlNode) =
if t.link[0].level == t.level:
var temp = t
t = t.link[0]
temp.link[0] = t.link[1]
t.link[1] = temp
proc split(t: var PAvlNode) =
if t.link[1].link[1].level == t.level:
var temp = t
t = t.link[1]
temp.link[1] = t.link[0]
t.link[0] = temp
inc t.level
proc add(a: var TMemRegion, t: var PAvlNode, key, upperBound: int) =
if t == bottom:
t = allocAvlNode(a, key, upperBound)
else:
var head: TAvlNode # Temporary tree root
var s, t, p, q: PAvlNode
# Iterator and save pointer
var dir: int
# Set up false root to ease maintenance:
t = addr(head)
t.link[1] = a.root
# Search down the tree, saving rebalance points
s = t.link[1]
p = s
while true:
dir = ord(p.key <% key)
q = p.link[dir]
if q == nil: break
if q.balance != 0:
t = p
s = q
p = q
q = allocAvlNode(a, key, upperBound)
p.link[dir] = q
# Update balance factors
p = s
while p != q:
dir = ord(p.key <% key)
if dir == 0: dec p.balance
else: inc p.balance
p = p.link[dir]
q = s
# Save rebalance point for parent fix
# Rebalance if necessary
if abs(s.balance) > 1:
dir = ord(s.key <% key)
insertBalance(s, dir)
# Fix parent
if q == head.link[1]: a.root = s
else: t.link[ord(q == t.link[1])] = s
if key <% t.key:
add(a, t.link[0], key, upperBound)
elif key >% t.key:
add(a, t.link[1], key, upperBound)
else:
sysAssert false, "key already exists"
skew(t)
split(t)
proc del(a: var TMemRegion, key: int) =
if a.root == nil: return
var
upd: array[0..HeightLimit-1, int]
up: array[0..HeightLimit-1, PAvlNode]
var top = 0
var it = a.root
# Search down tree and save path
while true:
if it == nil: return
elif it.key == key: break
# Push direction and node onto stack
upd[top] = ord(it.key <% key)
up[top] = it
it = it.link[upd[top]]
inc top
# Remove the node
if it.link[0] == nil or it.link[1] == nil:
# Which child is not null?
var dir = ord(it.link[0] == nil)
# Fix parent
if top != 0: up[top - 1].link[upd[top - 1]] = it.link[dir]
else: a.root = it.link[dir]
deallocAvlNode(a, it)
proc del(a: var TMemRegion, t: var PAvlNode, x: int) =
if t == bottom: return
a.last = t
if x <% t.key:
del(a, t.link[0], x)
else:
# Find the inorder successor
var heir = it.link[1]
# Save this path too
upd[top] = 1
up[top] = it
inc top
while heir.link[0] != nil:
upd[top] = 0
up[top] = heir
inc top
heir = heir.link[0]
swap(it.key, heir.key)
swap(it.upperBound, heir.upperBound)
# Unlink successor and fix parent
up[top - 1].link[ord(up[top - 1] == it)] = heir.link[1]
deallocAvlNode(a, heir)
# Walk back up the search path
dec top
var done = false
while top >= 0 and not done:
# Update balance factors
if upd[top] != 0: dec up[top].balance
else: inc up[top].balance
# Terminate or rebalance as necessary
if abs(up[top].balance) == 1:
break
elif abs(up[top].balance) > 1:
removeBalance(up[top], upd[top], done)
# Fix parent
if top != 0: up[top-1].link[upd[top-1]] = up[top]
else: a.root = up[0]
dec top
when isMainModule:
import math
var
r: PAvlNode
s: seq[int]
const N = 1000_000
newSeq s, N
for i in 0..N-1:
var key = i #random(10_000)
s[i] = key
r.add(key, 12_000_000)
for i in 0..N-1:
var key = s[i]
doAssert inRange(r, key+1000) != nil
doAssert key in r
echo "Min-Height: ", minheight(r), " max-height: ", maxheight(r)
for i in 0..N-1:
var key = s[i]
del r, key
doAssert key notin r
doAssert r == nil
a.deleted = t
del(a, t.link[1], x)
if t == a.last and a.deleted != bottom and x == a.deleted.key:
a.deleted.key = t.key
a.deleted.upperBound = t.upperBound
a.deleted = bottom
t = t.link[1]
deallocAvlNode(a, a.last)
elif t.link[0].level < t.level-1 or
t.link[1].level < t.level-1:
dec t.level
if t.link[1].level > t.level:
t.link[1].level = t.level
skew(t)
skew(t.link[1])
skew(t.link[1].link[1])
split(t)
split(t.link[1])