Fixed string param on glShaderSource

This commit is contained in:
Rafael Vasco 2012-06-13 14:30:38 -03:00
commit 5fba5a7c01

View file

@ -5825,7 +5825,7 @@ proc glGetVertexAttribPointerv*(index: GLuint, pname: GLenum, pointer: PGLvoid){
proc glIsProgram*(programObj: GLhandle): GLboolean{.stdcall, importc, ogl.} proc glIsProgram*(programObj: GLhandle): GLboolean{.stdcall, importc, ogl.}
proc glIsShader*(shaderObj: GLhandle): GLboolean{.stdcall, importc, ogl.} proc glIsShader*(shaderObj: GLhandle): GLboolean{.stdcall, importc, ogl.}
proc glLinkProgram*(programObj: GLHandle){.stdcall, importc, ogl.} proc glLinkProgram*(programObj: GLHandle){.stdcall, importc, ogl.}
proc glShaderSource*(shaderObj: GLHandle, count: glsizei, string: PPGLChar, proc glShaderSource*(shaderObj: GLHandle, count: glsizei, string: cstringArray,
lengths: pglint){.stdcall, importc, ogl.} lengths: pglint){.stdcall, importc, ogl.}
proc glUseProgram*(programObj: GLhandle){.stdcall, importc, ogl.} proc glUseProgram*(programObj: GLhandle){.stdcall, importc, ogl.}
proc glUniform1f*(location: GLint, v0: GLfloat){.stdcall, importc, ogl.} proc glUniform1f*(location: GLint, v0: GLfloat){.stdcall, importc, ogl.}