Fixed string param on glShaderSource
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1 changed files with 9595 additions and 9595 deletions
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@ -5825,7 +5825,7 @@ proc glGetVertexAttribPointerv*(index: GLuint, pname: GLenum, pointer: PGLvoid){
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proc glIsProgram*(programObj: GLhandle): GLboolean{.stdcall, importc, ogl.}
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proc glIsShader*(shaderObj: GLhandle): GLboolean{.stdcall, importc, ogl.}
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proc glLinkProgram*(programObj: GLHandle){.stdcall, importc, ogl.}
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proc glShaderSource*(shaderObj: GLHandle, count: glsizei, string: PPGLChar,
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proc glShaderSource*(shaderObj: GLHandle, count: glsizei, string: cstringArray,
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lengths: pglint){.stdcall, importc, ogl.}
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proc glUseProgram*(programObj: GLhandle){.stdcall, importc, ogl.}
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proc glUniform1f*(location: GLint, v0: GLfloat){.stdcall, importc, ogl.}
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