Fix typos

This commit is contained in:
Federico Ceratto 2015-02-15 16:20:32 +00:00
commit 657dca5c3b
81 changed files with 126 additions and 126 deletions

View file

@ -89,7 +89,7 @@
# As most games will need it.
#
# April 02 2001 - DL : Added SDL_getenv.h definitions and tested version
# 1.2.0 compatability.
# 1.2.0 compatibility.
#
# March 13 2001 - MT : Added Linux compatibility.
#
@ -118,7 +118,7 @@
#
# November 30 2001 - DL : SDL_NOFRAME added as pointed out by Simon Rushton.
#
# December 11 2001 - DL : Added $WEAKPACKAGEUNIT ON to facilitate useage in
# December 11 2001 - DL : Added $WEAKPACKAGEUNIT ON to facilitate usage in
# Components
#
# January 05 2002 - DL : Added SDL_Swap32 function as suggested by Matthias
@ -209,7 +209,7 @@
# forgot to apply Michalis Kamburelis' patch to the implementation section. now fixed
#
# Revision 1.14 2004/12/23 23:42:18 savage
# Applied Patches supplied by Michalis Kamburelis ( THANKS! ), for greater FreePascal compatability.
# Applied Patches supplied by Michalis Kamburelis ( THANKS! ), for greater FreePascal compatibility.
#
# Revision 1.13 2004/09/30 22:31:59 savage
# Updated with slightly different header comments
@ -221,7 +221,7 @@
# Updated so that Library name defines are correctly defined for MacOS X.
#
# Revision 1.10 2004/07/20 23:57:33 savage
# Thanks to Paul Toth for spotting an error in the SDL Audio Convertion structures.
# Thanks to Paul Toth for spotting an error in the SDL Audio Conversion structures.
# In TSDL_AudioCVT the filters variable should point to and array of pointers and not what I had there previously.
#
# Revision 1.9 2004/07/03 22:07:22 savage
@ -243,7 +243,7 @@
# SDL_GetEnv Fix so that it is not define twice for FPC. Thanks to Rene Hugentobler for pointing out this bug,
#
# Revision 1.3 2004/02/18 22:35:51 savage
# Brought sdl.pas up to 1.2.7 compatability
# Brought sdl.pas up to 1.2.7 compatibility
# Thus...
# Added SDL_GL_STEREO,
# SDL_GL_MULTISAMPLEBUFFERS,