some fixes for win64
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2 changed files with 9 additions and 4 deletions
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@ -998,6 +998,13 @@ type
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## compiler supports. Currently this is ``float64``, but it is
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## platform-dependant in general.
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when defined(windows):
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type clong* {.importc: "long", nodecl.} = int32
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## This is the same as the type ``long`` in *C*.
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else:
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type clong* {.importc: "long", nodecl.} = int
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## This is the same as the type ``long`` in *C*.
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type # these work for most platforms:
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cchar* {.importc: "char", nodecl.} = char
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## This is the same as the type ``char`` in *C*.
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@ -1009,8 +1016,6 @@ type # these work for most platforms:
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## This is the same as the type ``int`` in *C*.
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csize* {.importc: "size_t", nodecl.} = int
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## This is the same as the type ``size_t`` in *C*.
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clong* {.importc: "long", nodecl.} = int
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## This is the same as the type ``long`` in *C*.
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clonglong* {.importc: "long long", nodecl.} = int64
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## This is the same as the type ``long long`` in *C*.
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cfloat* {.importc: "float", nodecl.} = float32
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