deprecate existsDir; use dirExists instead (#14884)
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parent
4f6acf24ff
commit
695154970d
14 changed files with 32 additions and 39 deletions
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@ -446,7 +446,7 @@ ingameClient.registerHandler(KeyF12, down, proc() = toggleSpec())
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ingameClient.registerHandler(KeyF11, down, toggleShipSelect)
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ingameClient.registerHandler(MouseLeft, down, handleLClick)
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when defined(recordMode):
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if not existsDir("data/snapshots"):
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if not dirExists("data/snapshots"):
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createDir("data/snapshots")
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ingameClient.registerHandler(keynum9, down, proc() =
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if not isRecording: startRecording()
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@ -103,7 +103,7 @@ proc saveCurrentFile() =
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let
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path = expandPath(currentFileTransfer.assetType, currentFileTransfer.fileName)
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parent = parentDir(path)
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if not existsDir(parent):
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if not dirExists(parent):
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createDir(parent)
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echo("Created dir")
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writeFile path, currentFIleTransfer.data
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@ -77,7 +77,7 @@ task "testskel", "create skeleton test dir for testing":
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task "clean", "cleanup generated files":
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var dirs = @["nimcache", "server"/"nimcache"]
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dirs.apply(proc(x: var string) =
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if existsDir(x): removeDir(x))
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if dirExists(x): removeDir(x))
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task "download", "download game assets":
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var
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