Remove tracking of environment from osenv.nim v2 (#18575)
* Remove unnecessary environment tracking * try to fix windows * fix delEnv * make putEnv work on windows even with empty values; improve tests: add tests, add js, vm testing * [skip ci] fix changelog Co-authored-by: Caden Haustein <code@brightlysalty.33mail.com>
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bbe05c1532
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6 changed files with 240 additions and 186 deletions
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@ -40,112 +40,15 @@ when defined(nodejs):
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# {.error: "requires -d:nodejs".}
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else:
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when defined(windows):
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from parseutils import skipIgnoreCase
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proc c_getenv(env: cstring): cstring {.
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importc: "getenv", header: "<stdlib.h>".}
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when defined(vcc):
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when defined(windows):
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proc c_putenv_s(envname: cstring, envval: cstring): cint {.importc: "_putenv_s", header: "<stdlib.h>".}
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from std/private/win_setenv import setEnvImpl
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else:
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proc c_setenv(envname: cstring, envval: cstring, overwrite: cint): cint {.importc: "setenv", header: "<stdlib.h>".}
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proc c_unsetenv(env: cstring): cint {.
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importc: "unsetenv", header: "<stdlib.h>".}
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# Environment handling cannot be put into RTL, because the `envPairs`
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# iterator depends on `environment`.
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var
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envComputed {.threadvar.}: bool
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environment {.threadvar.}: seq[string]
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when defined(nimV2):
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proc unpairedEnvAllocs*(): int =
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result = environment.len
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if result > 0: inc result
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when defined(windows) and not defined(nimscript):
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# because we support Windows GUI applications, things get really
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# messy here...
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when useWinUnicode:
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when defined(cpp):
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proc strEnd(cstr: WideCString, c = 0'i32): WideCString {.
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importcpp: "(NI16*)wcschr((const wchar_t *)#, #)", header: "<string.h>".}
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else:
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proc strEnd(cstr: WideCString, c = 0'i32): WideCString {.
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importc: "wcschr", header: "<string.h>".}
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else:
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proc strEnd(cstr: cstring, c = 0'i32): cstring {.
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importc: "strchr", header: "<string.h>".}
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proc getEnvVarsC() =
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if not envComputed:
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environment = @[]
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when useWinUnicode:
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var
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env = getEnvironmentStringsW()
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e = env
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if e == nil: return # an error occurred
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while true:
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var eend = strEnd(e)
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add(environment, $e)
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e = cast[WideCString](cast[ByteAddress](eend)+2)
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if eend[1].int == 0: break
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discard freeEnvironmentStringsW(env)
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else:
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var
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env = getEnvironmentStringsA()
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e = env
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if e == nil: return # an error occurred
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while true:
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var eend = strEnd(e)
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add(environment, $e)
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e = cast[cstring](cast[ByteAddress](eend)+1)
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if eend[1] == '\0': break
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discard freeEnvironmentStringsA(env)
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envComputed = true
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else:
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const
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useNSGetEnviron = (defined(macosx) and not defined(ios) and not defined(emscripten)) or defined(nimscript)
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when useNSGetEnviron:
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# From the manual:
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# Shared libraries and bundles don't have direct access to environ,
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# which is only available to the loader ld(1) when a complete program
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# is being linked.
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# The environment routines can still be used, but if direct access to
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# environ is needed, the _NSGetEnviron() routine, defined in
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# <crt_externs.h>, can be used to retrieve the address of environ
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# at runtime.
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proc NSGetEnviron(): ptr cstringArray {.
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importc: "_NSGetEnviron", header: "<crt_externs.h>".}
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elif defined(haiku):
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var gEnv {.importc: "environ", header: "<stdlib.h>".}: cstringArray
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else:
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var gEnv {.importc: "environ".}: cstringArray
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proc getEnvVarsC() =
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# retrieves the variables of char** env of C's main proc
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if not envComputed:
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environment = @[]
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when useNSGetEnviron:
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var gEnv = NSGetEnviron()[]
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var i = 0
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while gEnv[i] != nil:
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add environment, $gEnv[i]
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inc(i)
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envComputed = true
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proc findEnvVar(key: string): int =
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getEnvVarsC()
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var temp = key & '='
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for i in 0..high(environment):
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when defined(windows):
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if skipIgnoreCase(environment[i], temp) == len(temp): return i
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else:
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if startsWith(environment[i], temp): return i
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return -1
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proc c_unsetenv(env: cstring): cint {.importc: "unsetenv", header: "<stdlib.h>".}
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proc getEnv*(key: string, default = ""): string {.tags: [ReadEnvEffect].} =
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## Returns the value of the `environment variable`:idx: named `key`.
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@ -163,16 +66,9 @@ else:
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assert getEnv("unknownEnv") == ""
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assert getEnv("unknownEnv", "doesn't exist") == "doesn't exist"
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when nimvm:
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discard "built into the compiler"
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else:
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var i = findEnvVar(key)
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if i >= 0:
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return substr(environment[i], find(environment[i], '=')+1)
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else:
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var env = c_getenv(key)
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if env == nil: return default
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result = $env
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let env = c_getenv(key)
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if env == nil: return default
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result = $env
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proc existsEnv*(key: string): bool {.tags: [ReadEnvEffect].} =
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## Checks whether the environment variable named `key` exists.
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@ -186,11 +82,7 @@ else:
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runnableExamples:
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assert not existsEnv("unknownEnv")
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when nimvm:
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discard "built into the compiler"
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else:
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if c_getenv(key) != nil: return true
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else: return findEnvVar(key) >= 0
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return c_getenv(key) != nil
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proc putEnv*(key, val: string) {.tags: [WriteEnvEffect].} =
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## Sets the value of the `environment variable`:idx: named `key` to `val`.
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@ -201,33 +93,14 @@ else:
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## * `existsEnv proc <#existsEnv,string>`_
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## * `delEnv proc <#delEnv,string>`_
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## * `envPairs iterator <#envPairs.i>`_
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# Note: by storing the string in the environment sequence,
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# we guarantee that we don't free the memory before the program
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# ends (this is needed for POSIX compliance). It is also needed so that
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# the process itself may access its modified environment variables!
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when nimvm:
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discard "built into the compiler"
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when defined(windows):
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if key.len == 0 or '=' in key:
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raise newException(OSError, "invalid key, got: " & $(key, val))
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if setEnvImpl(key, val, 1'i32) != 0'i32:
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raiseOSError(osLastError(), $(key, val))
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else:
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var indx = findEnvVar(key)
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if indx >= 0:
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environment[indx] = key & '=' & val
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else:
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add environment, (key & '=' & val)
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indx = high(environment)
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when defined(windows) and not defined(nimscript):
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when useWinUnicode:
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var k = newWideCString(key)
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var v = newWideCString(val)
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if setEnvironmentVariableW(k, v) == 0'i32: raiseOSError(osLastError())
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else:
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if setEnvironmentVariableA(key, val) == 0'i32: raiseOSError(osLastError())
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elif defined(vcc):
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if c_putenv_s(key, val) != 0'i32:
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raiseOSError(osLastError())
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else:
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if c_setenv(key, val, 1'i32) != 0'i32:
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raiseOSError(osLastError())
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if c_setenv(key, val, 1'i32) != 0'i32:
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raiseOSError(osLastError(), $(key, val))
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proc delEnv*(key: string) {.tags: [WriteEnvEffect].} =
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## Deletes the `environment variable`:idx: named `key`.
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@ -238,21 +111,45 @@ else:
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## * `existsEnv proc <#existsEnv,string>`_
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## * `putEnv proc <#putEnv,string,string>`_
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## * `envPairs iterator <#envPairs.i>`_
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when nimvm:
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discard "built into the compiler"
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template bail = raiseOSError(osLastError(), key)
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when defined(windows):
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#[
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# https://docs.microsoft.com/en-us/cpp/c-runtime-library/reference/putenv-s-wputenv-s?view=msvc-160
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> You can remove a variable from the environment by specifying an empty string (that is, "") for value_string
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note that nil is not legal
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]#
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if key.len == 0 or '=' in key:
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raise newException(OSError, "invalid key, got: " & key)
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if c_putenv_s(key, "") != 0'i32: bail
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else:
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var indx = findEnvVar(key)
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if indx < 0: return # Do nothing if the env var is not already set
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when defined(windows) and not defined(nimscript):
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when useWinUnicode:
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var k = newWideCString(key)
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if setEnvironmentVariableW(k, nil) == 0'i32: raiseOSError(osLastError())
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else:
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if setEnvironmentVariableA(key, nil) == 0'i32: raiseOSError(osLastError())
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if c_unsetenv(key) != 0'i32: bail
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when defined(windows):
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when useWinUnicode:
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when defined(cpp):
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proc strEnd(cstr: WideCString, c = 0'i32): WideCString {.importcpp: "(NI16*)wcschr((const wchar_t *)#, #)",
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header: "<string.h>".}
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else:
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if c_unsetenv(key) != 0'i32:
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raiseOSError(osLastError())
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environment.delete(indx)
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proc strEnd(cstr: WideCString, c = 0'i32): WideCString {.importc: "wcschr",
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header: "<string.h>".}
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else:
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proc strEnd(cstr: cstring, c = 0'i32): cstring {.importc: "strchr",
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header: "<string.h>".}
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elif defined(macosx) and not defined(ios) and not defined(emscripten):
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# From the manual:
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# Shared libraries and bundles don't have direct access to environ,
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# which is only available to the loader ld(1) when a complete program
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# is being linked.
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# The environment routines can still be used, but if direct access to
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# environ is needed, the _NSGetEnviron() routine, defined in
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# <crt_externs.h>, can be used to retrieve the address of environ
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# at runtime.
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proc NSGetEnviron(): ptr cstringArray {.importc: "_NSGetEnviron",
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header: "<crt_externs.h>".}
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elif defined(haiku):
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var gEnv {.importc: "environ", header: "<stdlib.h>".}: cstringArray
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else:
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var gEnv {.importc: "environ".}: cstringArray
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iterator envPairs*(): tuple[key, value: string] {.tags: [ReadEnvEffect].} =
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## Iterate over all `environments variables`:idx:.
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@ -265,8 +162,30 @@ else:
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## * `existsEnv proc <#existsEnv,string>`_
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## * `putEnv proc <#putEnv,string,string>`_
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## * `delEnv proc <#delEnv,string>`_
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getEnvVarsC()
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for i in 0..high(environment):
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var p = find(environment[i], '=')
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yield (substr(environment[i], 0, p-1),
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substr(environment[i], p+1))
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when defined(windows):
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block:
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template impl(get_fun, typ, size, zero, free_fun) =
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let env = get_fun()
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var e = env
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if e == nil: break
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while true:
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let eend = strEnd(e)
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let kv = $e
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let p = find(kv, '=')
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yield (substr(kv, 0, p-1), substr(kv, p+1))
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e = cast[typ](cast[ByteAddress](eend)+size)
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if typeof(zero)(eend[1]) == zero: break
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discard free_fun(env)
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when useWinUnicode:
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impl(getEnvironmentStringsW, WideCString, 2, 0, freeEnvironmentStringsW)
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else:
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impl(getEnvironmentStringsA, cstring, 1, '\0', freeEnvironmentStringsA)
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else:
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var i = 0
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when defined(macosx) and not defined(ios) and not defined(emscripten):
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var gEnv = NSGetEnviron()[]
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while gEnv[i] != nil:
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let kv = $gEnv[i]
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inc(i)
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let p = find(kv, '=')
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yield (substr(kv, 0, p-1), substr(kv, p+1))
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