explicit types for generic routines
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e90665bff2
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25 changed files with 411 additions and 343 deletions
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@ -26,6 +26,19 @@ type
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when defined(posix):
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type
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TTime* = distinct int ## distinct type that represents a time
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Ttimeval {.importc: "struct timeval", header: "<sys/select.h>",
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final, pure.} = object ## struct timeval
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tv_sec: int ## Seconds.
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tv_usec: int ## Microseconds.
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# we cannot import posix.nim here, because posix.nim depends on times.nim.
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# Ok, we could, but I don't want circular dependencies.
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# And gettimeofday() is not defined in the posix module anyway. Sigh.
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proc posix_gettimeofday(tp: var Ttimeval, unused: pointer = nil) {.
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importc: "gettimeofday", header: "<sys/time.h>".}
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elif defined(windows):
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when defined(vcc):
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# newest version of Visual C++ defines time_t to be of 64 bits
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@ -147,7 +160,7 @@ when not defined(ECMAScript):
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PTimeInfo = ptr structTM
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PTime = ptr TTime
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TClock {.importc: "clock_t".} = range[low(int)..high(int)]
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TClock {.importc: "clock_t".} = distinct int #range[low(int)..high(int)]
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proc localtime(timer: PTime): PTimeInfo {.
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importc: "localtime", header: "<time.h>".}
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@ -197,9 +210,17 @@ when not defined(ECMAScript):
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return toBiggestInt(difftime(a, b))
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proc getStartMilsecs(): int =
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#echo "clocks per sec: ", clocksPerSec
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#echo "clocks per sec: ", clocksPerSec, "clock: ", int(clock())
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#return clock() div (clocksPerSec div 1000)
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result = toInt(toFloat(clock()) / (toFloat(clocksPerSec) / 1000.0))
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when defined(posix):
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var a: Ttimeval
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posix_gettimeofday(a)
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result = a.tv_sec * 1000 + a.tv_usec
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else:
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result = int(clock()) div (clocksPerSec div 1000)
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when false:
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when defined(macosx):
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result = toInt(toFloat(clock()) / (toFloat(clocksPerSec) / 1000.0))
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proc getTime(): TTime = return timec(nil)
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proc getLocalTime(t: TTime): TTimeInfo =
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