Add tests for examples from Nim in Action.

This commit is contained in:
Dominik Picheta 2017-10-01 17:17:40 +01:00
commit 7889c03cbc
34 changed files with 1213 additions and 0 deletions

View file

@ -0,0 +1,19 @@
import dom
type
CanvasRenderingContext* = ref object
fillStyle* {.importc.}: cstring
strokeStyle* {.importc.}: cstring
{.push importcpp.}
proc getContext*(canvasElement: Element,
contextType: cstring): CanvasRenderingContext
proc fillRect*(context: CanvasRenderingContext, x, y, width, height: int)
proc moveTo*(context: CanvasRenderingContext, x, y: int)
proc lineTo*(context: CanvasRenderingContext, x, y: int)
proc stroke*(context: CanvasRenderingContext)

View file

@ -0,0 +1,19 @@
import canvas, dom
proc onLoad() {.exportc.} =
var canvas = document.getElementById("canvas").EmbedElement
canvas.width = window.innerWidth
canvas.height = window.innerHeight
var ctx = canvas.getContext("2d")
ctx.fillStyle = "#1d4099"
ctx.fillRect(0, 0, window.innerWidth, window.innerHeight)
ctx.strokeStyle = "#ffffff"
let letterWidth = 100
let letterLeftPos = (window.innerWidth div 2) - (letterWidth div 2)
ctx.moveTo(letterLeftPos, 320)
ctx.lineTo(letterLeftPos, 110)
ctx.lineTo(letterLeftPos + letterWidth, 320)
ctx.lineTo(letterLeftPos + letterWidth, 110)
ctx.stroke()

View file

@ -0,0 +1,34 @@
when defined(Windows):
const libName* = "SDL2.dll"
elif defined(Linux):
const libName* = "libSDL2.so"
elif defined(MacOsX):
const libName* = "libSDL2.dylib"
type
SdlWindow = object
SdlWindowPtr* = ptr SdlWindow
SdlRenderer = object
SdlRendererPtr* = ptr SdlRenderer
const INIT_VIDEO* = 0x00000020
{.push dynlib: libName.}
proc init*(flags: uint32): cint {.importc: "SDL_Init".}
proc createWindowAndRenderer*(width, height: cint, window_flags: cuint,
window: var SdlWindowPtr, renderer: var SdlRendererPtr): cint
{.importc: "SDL_CreateWindowAndRenderer".}
proc pollEvent*(event: pointer): cint {.importc: "SDL_PollEvent".}
proc setDrawColor*(renderer: SdlRendererPtr, r, g, b, a: uint8): cint
{.importc: "SDL_SetRenderDrawColor", discardable.}
proc present*(renderer: SdlRendererPtr) {.importc: "SDL_RenderPresent".}
proc clear*(renderer: SdlRendererPtr) {.importc: "SDL_RenderClear".}
proc drawLines*(renderer: SdlRendererPtr, points: ptr tuple[x, y: cint],
count: cint): cint {.importc: "SDL_RenderDrawLines", discardable.}
{.pop.}

View file

@ -0,0 +1,25 @@
import os
import sdl
if sdl.init(INIT_VIDEO) == -1:
quit("Couldn't initialise SDL")
var window: SdlWindowPtr
var renderer: SdlRendererPtr
if createWindowAndRenderer(640, 480, 0, window, renderer) == -1:
quit("Couldn't create a window or renderer")
discard pollEvent(nil)
renderer.setDrawColor 29, 64, 153, 255
renderer.clear
renderer.setDrawColor 255, 255, 255, 255
var points = [
(260'i32, 320'i32),
(260'i32, 110'i32),
(360'i32, 320'i32),
(360'i32, 110'i32)
]
renderer.drawLines(addr points[0], points.len.cint)
renderer.present
sleep(5000)

View file

@ -0,0 +1,26 @@
{.passL: "-lsfml-graphics -lsfml-system -lsfml-window".}
type
VideoMode* {.importcpp: "sf::VideoMode".} = object
RenderWindowObj {.importcpp: "sf::RenderWindow".} = object
RenderWindow* = ptr RenderWindowObj
Color* {.importcpp: "sf::Color".} = object
Event* {.importcpp: "sf::Event".} = object
{.push cdecl, header: "<SFML/Graphics.hpp>".}
proc videoMode*(modeWidth, modeHeight: cuint, modeBitsPerPixel: cuint = 32): VideoMode
{.importcpp: "sf::VideoMode(@)", constructor.}
proc newRenderWindow*(mode: VideoMode, title: cstring): RenderWindow
{.importcpp: "new sf::RenderWindow(@)", constructor.}
proc pollEvent*(window: RenderWindow, event: var Event): bool
{.importcpp: "#.pollEvent(@)".}
proc newColor*(red, green, blue, alpha: uint8): Color
{.importcpp: "sf::Color(@)", constructor.}
proc clear*(window: RenderWindow, color: Color) {.importcpp: "#.clear(@)".}
proc display*(window: RenderWindow) {.importcpp: "#.display()".}

View file

@ -0,0 +1,9 @@
import sfml, os
var window = newRenderWindow(videoMode(800, 600), "SFML works!")
var event: Event
discard window.pollEvent(event)
window.clear(newColor(29, 64, 153, 255))
window.display()
sleep(1000)