* Make pickBestCandidate store syms * Remove useless cursor * Try making pickBestCandidate more readable * Fix advance order * Revert back to seq with lots of comments --------- Co-authored-by: SirOlaf <>
This commit is contained in:
parent
04a494f8cf
commit
7bde421e4d
1 changed files with 50 additions and 36 deletions
|
|
@ -43,6 +43,7 @@ proc initCandidateSymbols(c: PContext, headSymbol: PNode,
|
||||||
best, alt: var TCandidate,
|
best, alt: var TCandidate,
|
||||||
o: var TOverloadIter,
|
o: var TOverloadIter,
|
||||||
diagnostics: bool): seq[tuple[s: PSym, scope: int]] =
|
diagnostics: bool): seq[tuple[s: PSym, scope: int]] =
|
||||||
|
## puts all overloads into a seq and prepares best+alt
|
||||||
result = @[]
|
result = @[]
|
||||||
var symx = initOverloadIter(o, c, headSymbol)
|
var symx = initOverloadIter(o, c, headSymbol)
|
||||||
while symx != nil:
|
while symx != nil:
|
||||||
|
|
@ -64,36 +65,35 @@ proc pickBestCandidate(c: PContext, headSymbol: PNode,
|
||||||
errors: var CandidateErrors,
|
errors: var CandidateErrors,
|
||||||
diagnosticsFlag: bool,
|
diagnosticsFlag: bool,
|
||||||
errorsEnabled: bool, flags: TExprFlags) =
|
errorsEnabled: bool, flags: TExprFlags) =
|
||||||
|
# `matches` may find new symbols, so keep track of count
|
||||||
|
var symCount = c.currentScope.symbols.counter
|
||||||
|
|
||||||
var o: TOverloadIter
|
var o: TOverloadIter
|
||||||
var sym = initOverloadIter(o, c, headSymbol)
|
# https://github.com/nim-lang/Nim/issues/21272
|
||||||
var scope = o.lastOverloadScope
|
# prevent mutation during iteration by storing them in a seq
|
||||||
# Thanks to the lazy semchecking for operands, we need to check whether
|
# luckily `initCandidateSymbols` does just that
|
||||||
# 'initCandidate' modifies the symbol table (via semExpr).
|
var syms = initCandidateSymbols(c, headSymbol, initialBinding, filter,
|
||||||
# This can occur in cases like 'init(a, 1, (var b = new(Type2); b))'
|
best, alt, o, diagnosticsFlag)
|
||||||
let counterInitial = c.currentScope.symbols.counter
|
if len(syms) == 0:
|
||||||
var syms: seq[tuple[s: PSym, scope: int]]
|
return
|
||||||
var noSyms = true
|
# current overload being considered
|
||||||
var nextSymIndex = 0
|
var sym = syms[0].s
|
||||||
while sym != nil:
|
var scope = syms[0].scope
|
||||||
if sym.kind in filter:
|
|
||||||
# Initialise 'best' and 'alt' with the first available symbol
|
# starts at 1 because 0 is already done with setup, only needs checking
|
||||||
initCandidate(c, best, sym, initialBinding, scope, diagnosticsFlag)
|
var nextSymIndex = 1
|
||||||
initCandidate(c, alt, sym, initialBinding, scope, diagnosticsFlag)
|
var z: TCandidate # current candidate
|
||||||
best.state = csNoMatch
|
while true:
|
||||||
break
|
|
||||||
else:
|
|
||||||
sym = nextOverloadIter(o, c, headSymbol)
|
|
||||||
scope = o.lastOverloadScope
|
|
||||||
var z: TCandidate
|
|
||||||
while sym != nil:
|
|
||||||
if sym.kind notin filter:
|
|
||||||
sym = nextOverloadIter(o, c, headSymbol)
|
|
||||||
scope = o.lastOverloadScope
|
|
||||||
continue
|
|
||||||
determineType(c, sym)
|
determineType(c, sym)
|
||||||
initCandidate(c, z, sym, initialBinding, scope, diagnosticsFlag)
|
initCandidate(c, z, sym, initialBinding, scope, diagnosticsFlag)
|
||||||
if c.currentScope.symbols.counter == counterInitial or syms.len != 0:
|
|
||||||
|
# this is kinda backwards as without a check here the described
|
||||||
|
# problems in recalc would not happen, but instead it 100%
|
||||||
|
# does check forever in some cases
|
||||||
|
if c.currentScope.symbols.counter == symCount:
|
||||||
|
# may introduce new symbols with caveats described in recalc branch
|
||||||
matches(c, n, orig, z)
|
matches(c, n, orig, z)
|
||||||
|
|
||||||
if z.state == csMatch:
|
if z.state == csMatch:
|
||||||
# little hack so that iterators are preferred over everything else:
|
# little hack so that iterators are preferred over everything else:
|
||||||
if sym.kind == skIterator:
|
if sym.kind == skIterator:
|
||||||
|
|
@ -113,22 +113,36 @@ proc pickBestCandidate(c: PContext, headSymbol: PNode,
|
||||||
firstMismatch: z.firstMismatch,
|
firstMismatch: z.firstMismatch,
|
||||||
diagnostics: z.diagnostics))
|
diagnostics: z.diagnostics))
|
||||||
else:
|
else:
|
||||||
|
# this branch feels like a ticking timebomb
|
||||||
|
# one of two bad things could happen
|
||||||
|
# 1) new symbols are discovered but the loop ends before we recalc
|
||||||
|
# 2) new symbols are discovered and resemmed forever
|
||||||
|
# not 100% sure if these are possible though as they would rely
|
||||||
|
# on somehow introducing a new overload during overload resolution
|
||||||
|
|
||||||
# Symbol table has been modified. Restart and pre-calculate all syms
|
# Symbol table has been modified. Restart and pre-calculate all syms
|
||||||
# before any further candidate init and compare. SLOW, but rare case.
|
# before any further candidate init and compare. SLOW, but rare case.
|
||||||
syms = initCandidateSymbols(c, headSymbol, initialBinding, filter,
|
syms = initCandidateSymbols(c, headSymbol, initialBinding, filter,
|
||||||
best, alt, o, diagnosticsFlag)
|
best, alt, o, diagnosticsFlag)
|
||||||
noSyms = false
|
|
||||||
if noSyms:
|
# reset counter because syms may be in a new order
|
||||||
sym = nextOverloadIter(o, c, headSymbol)
|
symCount = c.currentScope.symbols.counter
|
||||||
scope = o.lastOverloadScope
|
nextSymIndex = 0
|
||||||
elif nextSymIndex < syms.len:
|
|
||||||
# rare case: retrieve the next pre-calculated symbol
|
# just in case, should be impossible though
|
||||||
sym = syms[nextSymIndex].s
|
if syms.len == 0:
|
||||||
scope = syms[nextSymIndex].scope
|
break
|
||||||
nextSymIndex += 1
|
|
||||||
else:
|
if nextSymIndex > high(syms):
|
||||||
|
# we have reached the end
|
||||||
break
|
break
|
||||||
|
|
||||||
|
# advance to next sym
|
||||||
|
sym = syms[nextSymIndex].s
|
||||||
|
scope = syms[nextSymIndex].scope
|
||||||
|
inc(nextSymIndex)
|
||||||
|
|
||||||
|
|
||||||
proc effectProblem(f, a: PType; result: var string; c: PContext) =
|
proc effectProblem(f, a: PType; result: var string; c: PContext) =
|
||||||
if f.kind == tyProc and a.kind == tyProc:
|
if f.kind == tyProc and a.kind == tyProc:
|
||||||
if tfThread in f.flags and tfThread notin a.flags:
|
if tfThread in f.flags and tfThread notin a.flags:
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue