Make Windows cross-compilation simpler (#9485)
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@ -73,6 +73,19 @@ path="$lib/pure"
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opt:speed
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opt:speed
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@end
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@end
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@if unix and mingw:
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# Cross compile for Windows from Linux/OSX using MinGW
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os = windows
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i386.windows.gcc.path = "/usr/bin"
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i386.windows.gcc.exe = "i686-w64-mingw32-gcc"
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i386.windows.gcc.linkerexe = "i686-w64-mingw32-gcc"
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amd64.windows.gcc.path = "/usr/bin"
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amd64.windows.gcc.exe = "x86_64-w64-mingw32-gcc"
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amd64.windows.gcc.linkerexe = "x86_64-w64-mingw32-gcc"
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@end
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@if unix:
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@if unix:
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@if not bsd or haiku:
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@if not bsd or haiku:
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# -fopenmp
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# -fopenmp
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15
doc/nimc.rst
15
doc/nimc.rst
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@ -261,6 +261,21 @@ configuration file should contain something like::
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arm.linux.gcc.exe = "arm-linux-gcc"
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arm.linux.gcc.exe = "arm-linux-gcc"
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arm.linux.gcc.linkerexe = "arm-linux-gcc"
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arm.linux.gcc.linkerexe = "arm-linux-gcc"
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Cross compilation for Windows
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=============================
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To cross compile for Windows from Linux or OSX using the MinGW-w64 toolchain::
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nim c -d:mingw myproject.nim
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Use ``--cpu:i386`` or ``--cpu:amd64`` to switch the cpu arch.
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The MinGW-w64 toolchain can be installed as follows::
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Ubuntu: apt install mingw-w64
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CentOS: yum install mingw32-gcc | mingw64-gcc - requires EPEL
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OSX: brew install mingw-w64
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Cross compilation for Nintendo Switch
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Cross compilation for Nintendo Switch
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=====================================
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=====================================
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