added random(max: float): float support to windows
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1 changed files with 13 additions and 7 deletions
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@ -135,8 +135,7 @@ proc random*(max: int): int {.gcsafe.}
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## which initializes the random number generator with a "random"
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## which initializes the random number generator with a "random"
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## number, i.e. a tickcount.
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## number, i.e. a tickcount.
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when not defined(windows):
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proc random*(max: float): float {.gcsafe.}
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proc random*(max: float): float {.gcsafe.}
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## returns a random number in the range 0..<max. The sequence of
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## returns a random number in the range 0..<max. The sequence of
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## random number is always the same, unless `randomize` is called
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## random number is always the same, unless `randomize` is called
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## which initializes the random number generator with a "random"
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## which initializes the random number generator with a "random"
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@ -205,7 +204,14 @@ when not defined(JS):
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proc drand48(): float {.importc: "drand48", header: "<stdlib.h>".}
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proc drand48(): float {.importc: "drand48", header: "<stdlib.h>".}
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proc random(max: float): float =
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proc random(max: float): float =
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result = drand48() * max
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result = drand48() * max
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when defined(windows):
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proc random(max: float): float =
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# we are hardcodeing this because
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# importcing macros is extremely problematic
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# and because the value is publicly documented
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# on MSDN and very unlikely to change
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const rand_max = 32767
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result = (float(rand()) / float(rand_max)) * max
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proc randomize() =
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proc randomize() =
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randomize(cast[int](epochTime()))
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randomize(cast[int](epochTime()))
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