moved random procs from math to its own module (breaking change)
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12 changed files with 43 additions and 122 deletions
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@ -657,7 +657,7 @@ template newSeqWith*(len: int, init: expr): expr =
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## seq2D[1][0] = true
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## seq2D[0][1] = true
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##
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## import math
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## import random
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## var seqRand = newSeqWith(20, random(10))
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## echo seqRand
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var result {.gensym.} = newSeq[type(init)](len)
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@ -79,6 +79,8 @@ proc advice*(s: var ThreadPoolState): ThreadPoolAdvice =
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inc s.calls
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when not defined(testing) and isMainModule:
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import random
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proc busyLoop() =
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while true:
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discard random(80)
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@ -79,7 +79,8 @@
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## constructor should be used for this purpose. However,
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## currently only basic authentication is supported.
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import net, strutils, uri, parseutils, strtabs, base64, os, mimetypes, math
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import net, strutils, uri, parseutils, strtabs, base64, os, mimetypes,
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math, random
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import asyncnet, asyncdispatch
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import nativesockets
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@ -39,8 +39,6 @@ proc fac*(n: int): int {.noSideEffect.} =
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when defined(Posix) and not defined(haiku):
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{.passl: "-lm".}
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when not defined(js) and not defined(nimscript):
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import times
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const
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PI* = 3.1415926535897932384626433 ## the circle constant PI (Ludolph's number)
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@ -119,30 +117,6 @@ proc sum*[T](x: openArray[T]): T {.noSideEffect.} =
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## If `x` is empty, 0 is returned.
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for i in items(x): result = result + i
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proc random*(max: int): int {.benign.}
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## Returns a random number in the range 0..max-1. The sequence of
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## random number is always the same, unless `randomize` is called
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## which initializes the random number generator with a "random"
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## number, i.e. a tickcount.
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proc random*(max: float): float {.benign.}
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## Returns a random number in the range 0..<max. The sequence of
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## random number is always the same, unless `randomize` is called
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## which initializes the random number generator with a "random"
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## number, i.e. a tickcount. This has a 16-bit resolution on windows
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## and a 48-bit resolution on other platforms.
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when not defined(nimscript):
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proc randomize*() {.benign.}
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## Initializes the random number generator with a "random"
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## number, i.e. a tickcount. Note: Does nothing for the JavaScript target,
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## as JavaScript does not support this. Nor does it work for NimScript.
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proc randomize*(seed: int) {.benign.}
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## Initializes the random number generator with a specific seed.
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## Note: Does nothing for the JavaScript target,
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## as JavaScript does not support this.
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{.push noSideEffect.}
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when not defined(JS):
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proc sqrt*(x: float32): float32 {.importc: "sqrtf", header: "<math.h>".}
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@ -239,57 +213,6 @@ when not defined(JS):
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proc tgamma*(x: float64): float64 {.importc: "tgamma", header: "<math.h>".}
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## The gamma function
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# C procs:
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when defined(vcc) and false:
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# The "secure" random, available from Windows XP
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# https://msdn.microsoft.com/en-us/library/sxtz2fa8.aspx
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# Present in some variants of MinGW but not enough to justify
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# `when defined(windows)` yet
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proc rand_s(val: var cuint) {.importc: "rand_s", header: "<stdlib.h>".}
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# To behave like the normal version
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proc rand(): cuint = rand_s(result)
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else:
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proc srand(seed: cint) {.importc: "srand", header: "<stdlib.h>".}
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proc rand(): cint {.importc: "rand", header: "<stdlib.h>".}
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when not defined(windows):
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proc srand48(seed: clong) {.importc: "srand48", header: "<stdlib.h>".}
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proc drand48(): float {.importc: "drand48", header: "<stdlib.h>".}
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proc random(max: float): float =
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result = drand48() * max
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else:
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when defined(vcc): # Windows with Visual C
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proc random(max: float): float =
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# we are hardcoding this because
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# importc-ing macros is extremely problematic
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# and because the value is publicly documented
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# on MSDN and very unlikely to change
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# See https://msdn.microsoft.com/en-us/library/296az74e.aspx
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const rand_max = 4294967295 # UINT_MAX
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result = (float(rand()) / float(rand_max)) * max
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proc randomize() = discard
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proc randomize(seed: int) = discard
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else: # Windows with another compiler
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proc random(max: float): float =
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# we are hardcoding this because
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# importc-ing macros is extremely problematic
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# and because the value is publicly documented
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# on MSDN and very unlikely to change
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const rand_max = 32767
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result = (float(rand()) / float(rand_max)) * max
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when not defined(vcc): # the above code for vcc uses `discard` instead
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# this is either not Windows or is Windows without vcc
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when not defined(nimscript):
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proc randomize() =
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randomize(cast[int](epochTime()))
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proc randomize(seed: int) =
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srand(cint(seed)) # rand_s doesn't use srand
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when declared(srand48): srand48(seed)
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proc random(max: int): int =
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result = int(rand()) mod max
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proc trunc*(x: float32): float32 {.importc: "truncf", header: "<math.h>".}
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proc trunc*(x: float64): float64 {.importc: "trunc", header: "<math.h>".}
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## Truncates `x` to the decimal point
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@ -319,17 +242,10 @@ when not defined(JS):
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## echo fmod(-2.5, 0.3) ## -0.1
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else:
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proc mathrandom(): float {.importc: "Math.random", nodecl.}
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proc floor*(x: float32): float32 {.importc: "Math.floor", nodecl.}
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proc floor*(x: float64): float64 {.importc: "Math.floor", nodecl.}
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proc ceil*(x: float32): float32 {.importc: "Math.ceil", nodecl.}
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proc ceil*(x: float64): float64 {.importc: "Math.ceil", nodecl.}
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proc random(max: int): int =
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result = int(floor(mathrandom() * float(max)))
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proc random(max: float): float =
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result = float(mathrandom() * float(max))
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proc randomize() = discard
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proc randomize(seed: int) = discard
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proc sqrt*(x: float32): float32 {.importc: "Math.sqrt", nodecl.}
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proc sqrt*(x: float64): float64 {.importc: "Math.sqrt", nodecl.}
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@ -398,14 +314,6 @@ proc `mod`*[T: float32|float64](x, y: T): T =
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## echo (4.0 mod -3.1) # -2.2
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result = if y == 0.0: x else: x - y * (x/y).floor
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proc random*[T](x: Slice[T]): T =
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## For a slice `a .. b` returns a value in the range `a .. b-1`.
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result = random(x.b - x.a) + x.a
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proc random*[T](a: openArray[T]): T =
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## returns a random element from the openarray `a`.
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result = a[random(a.low..a.len)]
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{.pop.}
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{.pop.}
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@ -440,24 +348,6 @@ proc lcm*[T](x, y: T): T =
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x div gcd(x, y) * y
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when isMainModule and not defined(JS):
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proc gettime(dummy: ptr cint): cint {.importc: "time", header: "<time.h>".}
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# Verifies random seed initialization.
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let seed = gettime(nil)
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randomize(seed)
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const SIZE = 10
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var buf : array[0..SIZE, int]
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# Fill the buffer with random values
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for i in 0..SIZE-1:
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buf[i] = random(high(int))
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# Check that the second random calls are the same for each position.
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randomize(seed)
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for i in 0..SIZE-1:
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assert buf[i] == random(high(int)), "non deterministic random seeding"
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when not defined(testing):
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echo "random values equal after reseeding"
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# Check for no side effect annotation
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proc mySqrt(num: float): float {.noSideEffect.} =
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return sqrt(num)
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@ -69,6 +69,14 @@ proc random*(max: float): float {.benign.} =
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let u = (0x3FFu64 shl 52u64) or (x shr 12u64)
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result = (cast[float](u) - 1.0) * max
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proc random*[T](x: Slice[T]): T =
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## For a slice `a .. b` returns a value in the range `a .. b-1`.
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result = random(x.b - x.a) + x.a
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proc random*[T](a: openArray[T]): T =
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## returns a random element from the openarray `a`.
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result = a[random(a.low..a.len)]
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proc randomize*(seed: int) {.benign.} =
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## Initializes the random number generator with a specific seed.
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state.a0 = uint64(seed shr 16)
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@ -84,3 +92,18 @@ when not defined(nimscript):
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randomize(int times.getTime())
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{.pop.}
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when isMainModule:
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proc main =
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var occur: array[1000, int]
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var x = 8234
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for i in 0..100_000:
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x = random(len(occur)) # myrand(x)
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inc occur[x]
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for i, oc in occur:
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if oc < 69:
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doAssert false, "too few occurances of " & $i
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elif oc > 130:
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doAssert false, "too many occurances of " & $i
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main()
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@ -310,7 +310,7 @@ macro expect*(exceptions: varargs[expr], body: stmt): stmt {.immediate.} =
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##
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## .. code-block:: nim
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##
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## import math
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## import math, random
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## proc defectiveRobot() =
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## randomize()
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## case random(1..4)
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@ -2,7 +2,7 @@ discard """
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action: run
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"""
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import math, strutils
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import math, random, strutils
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const consolePrefix = "jsCallbacks"
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asm """
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@ -2,7 +2,7 @@ discard """
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output: "Success"
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"""
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import math, threadPool
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import math, random, threadPool
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# ---
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@ -1,4 +1,4 @@
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import math
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import math, random
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import unittest
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import sets
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@ -26,7 +26,7 @@ test "unittest multiple requires":
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require(true)
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import math
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import math, random
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from strutils import parseInt
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proc defectiveRobot() =
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randomize()
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@ -4,7 +4,7 @@ discard """
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# bug #1816
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from math import random
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from random import random
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from os import sleep
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type PComm = ptr Channel[int]
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13
web/news.txt
13
web/news.txt
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@ -2,7 +2,7 @@
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News
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====
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2016-XX-XX Version 0.13.1 released
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2016-XX-XX Version 0.14.0 released
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==================================
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Changes affecting backwards compatibility
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@ -39,6 +39,9 @@ Changes affecting backwards compatibility
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you need that.
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- The ``json.%`` operator is now overloaded for ``object``, ``ref object`` and
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``openarray[T]``.
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- The procs related to ``random`` number generation in ``math.nim`` have
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been moved to its own ``random`` module and been reimplemented in pure
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Nim.
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Library Additions
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@ -64,11 +67,13 @@ Language Additions
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- Nim now supports a ``.this`` pragma for more notational convenience.
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- Nim now supports a different ``using`` statement for more convenience.
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- Nim now supports ``partial`` object declarations to mitigate the problems
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that arise when types are mutually dependent and yet should be kept in
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different modules.
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- ``include`` statements are not restricted to top level statements anymore.
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..
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- Nim now supports ``partial`` object declarations to mitigate the problems
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that arise when types are mutually dependent and yet should be kept in
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different modules.
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2016-01-27 Nim in Action is now available!
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==========================================
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