moved random procs from math to its own module (breaking change)

This commit is contained in:
Andreas Rumpf 2016-05-30 15:07:19 +02:00
commit 95bb19a579
12 changed files with 43 additions and 122 deletions

View file

@ -69,6 +69,14 @@ proc random*(max: float): float {.benign.} =
let u = (0x3FFu64 shl 52u64) or (x shr 12u64)
result = (cast[float](u) - 1.0) * max
proc random*[T](x: Slice[T]): T =
## For a slice `a .. b` returns a value in the range `a .. b-1`.
result = random(x.b - x.a) + x.a
proc random*[T](a: openArray[T]): T =
## returns a random element from the openarray `a`.
result = a[random(a.low..a.len)]
proc randomize*(seed: int) {.benign.} =
## Initializes the random number generator with a specific seed.
state.a0 = uint64(seed shr 16)
@ -84,3 +92,18 @@ when not defined(nimscript):
randomize(int times.getTime())
{.pop.}
when isMainModule:
proc main =
var occur: array[1000, int]
var x = 8234
for i in 0..100_000:
x = random(len(occur)) # myrand(x)
inc occur[x]
for i, oc in occur:
if oc < 69:
doAssert false, "too few occurances of " & $i
elif oc > 130:
doAssert false, "too many occurances of " & $i
main()