style usages part one (openarray => openArray) (#19321)
* style usages (openArray) * revert doc changes
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49 changed files with 76 additions and 76 deletions
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@ -53,7 +53,7 @@ else:
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const
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glRealType* = cGLfloat
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proc setUniformV4*[T](loc: GLint, vecs: var openarray[TV4[T]]) =
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proc setUniformV4*[T](loc: GLint, vecs: var openArray[TV4[T]]) =
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glUniform4fv(loc, vecs.len.GLsizei, cast[ptr GLfloat](vecs[0].addr))
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proc setUniformV4*[T](loc: GLint, vec: TV4[T]) =
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@ -47,7 +47,7 @@ proc newVert*(rect: rect.TRect): seq[TVert] =
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proc newVertAttrib(i: GLuint, size: GLint, stride: GLsizei, offset: GLvoid): TVertAttrib =
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TVertAttrib(i: i, size: size, stride: stride, offset: offset)
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proc genBuf*[T](vboTarget, objUsage: GLenum, data: var openarray[T]): GLuint =
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proc genBuf*[T](vboTarget, objUsage: GLenum, data: var openArray[T]): GLuint =
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result = 0.GLuint
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?glGenBuffers(1, result.addr)
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?glBindBuffer(vboTarget, result)
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