style usages part one (openarray => openArray) (#19321)

* style usages (openArray)

* revert doc changes
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flywind 2022-01-04 20:29:50 +08:00 • committed by GitHub
commit 9df195ef58
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49 changed files with 76 additions and 76 deletions

View file

@ -53,7 +53,7 @@ else:
const
glRealType* = cGLfloat
proc setUniformV4*[T](loc: GLint, vecs: var openarray[TV4[T]]) =
proc setUniformV4*[T](loc: GLint, vecs: var openArray[TV4[T]]) =
glUniform4fv(loc, vecs.len.GLsizei, cast[ptr GLfloat](vecs[0].addr))
proc setUniformV4*[T](loc: GLint, vec: TV4[T]) =

View file

@ -47,7 +47,7 @@ proc newVert*(rect: rect.TRect): seq[TVert] =
proc newVertAttrib(i: GLuint, size: GLint, stride: GLsizei, offset: GLvoid): TVertAttrib =
TVertAttrib(i: i, size: size, stride: stride, offset: offset)
proc genBuf*[T](vboTarget, objUsage: GLenum, data: var openarray[T]): GLuint =
proc genBuf*[T](vboTarget, objUsage: GLenum, data: var openArray[T]): GLuint =
result = 0.GLuint
?glGenBuffers(1, result.addr)
?glBindBuffer(vboTarget, result)