fixes #19291; implements wasMoved hook (#21303)

* fixes #19291; implements `wasMoved` hook

* basics

* checkpoint

* finish `wasMoved`

* add a test for #19291

* add documentation and changelog

* work `attachedWasMoved` with generics

* fixes optimizer

* register `=wasMoved`

* handle wasMoved magcis

* check another round

* some patches

* try `op == nil`

* nicer

* generate `wasMoved` before `destroy`

* try again

* fixes tests

* default wasMoved

* Update tests/destructor/tv2_cast.nim

* Update tests/destructor/tv2_cast.nim

* Update tests/arc/topt_refcursors.nim
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ringabout 2023-03-02 12:29:40 +08:00 • committed by GitHub
commit a137e50150
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12 changed files with 131 additions and 39 deletions

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discard """
cmd: '''nim c --mm:arc $file'''
errormsg: "'=wasMoved' is not available for type <Game>; routine: main"
"""
# bug #19291
const
screenWidth = 800
screenHeight = 450
var
ready = false
type
Game = object
proc `=destroy`(x: var Game) =
assert ready, "Window is already opened"
ready = false
proc `=sink`(x: var Game; y: Game) {.error.}
proc `=copy`(x: var Game; y: Game) {.error.}
proc `=wasMoved`(x: var Game) {.error.}
proc initGame(width, height: int32, title: string): Game =
assert not ready, "Window is already closed"
ready = true
proc update(x: Game) = discard
proc main =
var g = initGame(screenWidth, screenHeight, "Tetris raylib")
g.update()
var g2 = g
echo "hello"
main()