Fixed small typobug in basic 3d

This commit is contained in:
Robert Persson 2013-10-02 10:24:22 +02:00
commit ace919a0cd

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@ -1001,7 +1001,7 @@ proc scale*(p:var TPoint3d,fac:float) {.inline.}=
proc scale*(p:var TPoint3d,fac:float,org:TPoint3d){.inline.}=
## Scales the point in place `fac` times with `org` as origin.
p.x=(p.x - org.x) * fac + org.x
p.y=(p.x - org.y) * fac + org.y
p.y=(p.y - org.y) * fac + org.y
p.z=(p.z - org.z) * fac + org.z
proc stretch*(p:var TPoint3d,facx,facy,facz:float){.inline.}=