'countBits32' is now fixed in the same way that 'countBits64' was already patched earlier (by adding 'u32 where needed).
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1 changed files with 3 additions and 3 deletions
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@ -17,9 +17,9 @@ type
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proc countBits32(n: uint32): int {.compilerproc.} =
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proc countBits32(n: uint32): int {.compilerproc.} =
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# generic formula is from: https://graphics.stanford.edu/~seander/bithacks.html#CountBitsSetParallel
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# generic formula is from: https://graphics.stanford.edu/~seander/bithacks.html#CountBitsSetParallel
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var v = uint32(n)
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var v = uint32(n)
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v = v - ((v shr 1) and 0x55555555)
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v = v - ((v shr 1'u32) and 0x55555555'u32)
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v = (v and 0x33333333) + ((v shr 2) and 0x33333333)
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v = (v and 0x33333333'u32) + ((v shr 2'u32) and 0x33333333'u32)
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result = (((v + (v shr 4) and 0xF0F0F0F) * 0x1010101) shr 24).int
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result = (((v + (v shr 4'u32) and 0xF0F0F0F'u32) * 0x1010101) shr 24'u32).int
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proc countBits64(n: uint64): int {.compilerproc, inline.} =
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proc countBits64(n: uint64): int {.compilerproc, inline.} =
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# generic formula is from: https://graphics.stanford.edu/~seander/bithacks.html#CountBitsSetParallel
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# generic formula is from: https://graphics.stanford.edu/~seander/bithacks.html#CountBitsSetParallel
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