improved unsigned support

This commit is contained in:
Araq 2012-07-14 14:03:13 +02:00
commit b4084df434
9 changed files with 121 additions and 98 deletions

59
lib/core/unsigned.nim Normal file
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@ -0,0 +1,59 @@
#
#
# Nimrod's Runtime Library
# (c) Copyright 2012 Andreas Rumpf
#
# See the file "copying.txt", included in this
# distribution, for details about the copyright.
#
## This module implements basic arithmetic operators for unsigned integers.
## To discourage users from using ``unsigned``, it's not part of ``system``,
## but an extra import.
type
SomeUInt = uint|uint8|uint16|uint32|uint64
proc `not`*[T: SomeUInt](x: T): T {.magic: "BitnotI", noSideEffect.}
## computes the `bitwise complement` of the integer `x`.
proc `shr`*[T: SomeUInt](x, y: T): T {.magic: "ShrI", noSideEffect.}
## computes the `shift right` operation of `x` and `y`.
proc `shl`*[T: SomeUInt](x, y: T): T {.magic: "ShlI", noSideEffect.}
## computes the `shift left` operation of `x` and `y`.
proc `and`*[T: SomeUInt](x, y: T): T {.magic: "BitandI", noSideEffect.}
## computes the `bitwise and` of numbers `x` and `y`.
proc `or`*[T: SomeUInt](x, y: T): T {.magic: "BitorI", noSideEffect.}
## computes the `bitwise or` of numbers `x` and `y`.
proc `xor`*[T: SomeUInt](x, y: T): T {.magic: "BitxorI", noSideEffect.}
## computes the `bitwise xor` of numbers `x` and `y`.
proc `==`*[T: SomeUInt](x, y: T): bool {.magic: "EqI", noSideEffect.}
## Compares two unsigned integers for equality.
proc `+`*[T: SomeUInt](x, y: T): T {.magic: "AddU", noSideEffect.}
## Binary `+` operator for unsigned integers.
proc `-`*[T: SomeUInt](x, y: T): T {.magic: "SubU", noSideEffect.}
## Binary `-` operator for unsigned integers.
proc `*`*[T: SomeUInt](x, y: T): T {.magic: "MulU", noSideEffect.}
## Binary `*` operator for unsigned integers.
proc `div`*[T: SomeUInt](x, y: T): T {.magic: "DivU", noSideEffect.}
## computes the integer division. This is roughly the same as
## ``floor(x/y)``.
proc `mod`*[T: SomeUInt](x, y: T): T {.magic: "ModU", noSideEffect.}
## computes the integer modulo operation. This is the same as
## ``x - (x div y) * y``.
proc `<=`*[T: SomeUInt](x, y: SomeUInt): bool {.magic: "LeU", noSideEffect.}
## Returns true iff ``x <= y``.
proc `<`*[T: SomeUInt](x, y: T): bool {.magic: "LtU", noSideEffect.}
## Returns true iff ``unsigned(x) < unsigned(y)``.

View file

@ -107,10 +107,10 @@ type
PPixels = ptr TPixels
template setPix(video, pitch, x, y, col: expr): stmt =
video[y * pitch.int + x] = int32(col)
video[y * pitch + x] = int32(col)
template getPix(video, pitch, x, y: expr): expr =
colors.TColor(video[y * pitch.int + x])
colors.TColor(video[y * pitch + x])
const
ColSize = 4
@ -118,7 +118,7 @@ const
proc getPixel(sur: PSurface, x, y: Natural): colors.TColor {.inline.} =
assert x <% sur.w
assert y <% sur.h
result = getPix(cast[PPixels](sur.s.pixels), sur.s.pitch div ColSize.uint16,
result = getPix(cast[PPixels](sur.s.pixels), sur.s.pitch.int div ColSize,
x, y)
proc setPixel(sur: PSurface, x, y: Natural, col: colors.TColor) {.inline.} =
@ -126,7 +126,7 @@ proc setPixel(sur: PSurface, x, y: Natural, col: colors.TColor) {.inline.} =
assert y <% sur.h
var pixs = cast[PPixels](sur.s.pixels)
#pixs[y * (sur.s.pitch div colSize) + x] = int(col)
setPix(pixs, sur.s.pitch div ColSize.uint16, x, y, col)
setPix(pixs, sur.s.pitch.int div ColSize, x, y, col)
proc `[]`*(sur: PSurface, p: TPoint): TColor =
## get pixel at position `p`. No range checking is done!
@ -252,7 +252,7 @@ proc drawLine*(sur: PSurface, p1, p2: TPoint, color: TColor) =
dy = dy * 2
dx = dx * 2
var video = cast[PPixels](sur.s.pixels)
var pitch = sur.s.pitch div ColSize
var pitch = sur.s.pitch.int div ColSize
setPix(video, pitch, x0, y0, color)
if dx > dy:
var fraction = dy - (dx div 2)
@ -276,7 +276,7 @@ proc drawLine*(sur: PSurface, p1, p2: TPoint, color: TColor) =
proc drawHorLine*(sur: PSurface, x, y, w: Natural, Color: TColor) =
## draws a horizontal line from (x,y) to (x+w-1, y).
var video = cast[PPixels](sur.s.pixels)
var pitch = sur.s.pitch div ColSize
var pitch = sur.s.pitch.int div ColSize
if y >= 0 and y <= sur.s.h:
for i in 0 .. min(sur.s.w-x, w)-1:
@ -285,7 +285,7 @@ proc drawHorLine*(sur: PSurface, x, y, w: Natural, Color: TColor) =
proc drawVerLine*(sur: PSurface, x, y, h: Natural, Color: TColor) =
## draws a vertical line from (x,y) to (x, y+h-1).
var video = cast[PPixels](sur.s.pixels)
var pitch = sur.s.pitch div ColSize
var pitch = sur.s.pitch.int div ColSize
if x >= 0 and x <= sur.s.w:
for i in 0 .. min(sur.s.h-y, h)-1:
@ -322,7 +322,7 @@ proc fillCircle*(s: PSurface, p: TPoint, r: Natural, color: TColor) =
proc drawRect*(sur: PSurface, r: TRect, color: TColor) =
## draws a rectangle.
var video = cast[PPixels](sur.s.pixels)
var pitch = sur.s.pitch div ColSize
var pitch = sur.s.pitch.int div ColSize
if (r.x >= 0 and r.x <= sur.s.w) and (r.y >= 0 and r.y <= sur.s.h):
var minW = min(sur.s.w - r.x, r.width - 1)
var minH = min(sur.s.h - r.y, r.height - 1)
@ -345,7 +345,7 @@ proc fillRect*(sur: PSurface, r: TRect, col: TColor) =
proc Plot4EllipsePoints(sur: PSurface, CX, CY, X, Y: Natural, col: TColor) =
var video = cast[PPixels](sur.s.pixels)
var pitch = sur.s.pitch div ColSize
var pitch = sur.s.pitch.int div ColSize
if CX+X <= sur.s.w-1:
if CY+Y <= sur.s.h-1: setPix(video, pitch, CX+X, CY+Y, col)
if CY-Y <= sur.s.h-1: setPix(video, pitch, CX+X, CY-Y, col)
@ -409,14 +409,13 @@ proc drawEllipse*(sur: PSurface, CX, CY, XRadius, YRadius: Natural,
proc plotAA(sur: PSurface, x, y: int, c: float, color: TColor) =
if (x > 0 and x < sur.s.w) and (y > 0 and
y < sur.s.h):
if (x > 0 and x < sur.s.w) and (y > 0 and y < sur.s.h):
var video = cast[PPixels](sur.s.pixels)
var pitch = sur.s.pitch div ColSize
var pitch = sur.s.pitch.int div ColSize
var pixColor = getPix(video, pitch, x, y)
setPix(video, pitch, x, y,
setPix(video, pitch, x, y,
pixColor.intensity(1.0 - c) + color.intensity(c))
@ -561,7 +560,7 @@ when isMainModule:
else:
#echo(event.kind)
SDL.UpdateRect(surf.s, int32(0), int32(0), int32(800), int32(600))
SDL.UpdateRect(surf.s, 0, 0, 800, 600)
surf.writeToBMP("test.bmp")
SDL.Quit()

View file

@ -64,7 +64,7 @@ type
TInteger* = TSignedInt|TUnsignedInt
## type class matching all integer types
TOrdinal* = TInteger|bool|enum
TOrdinal* = int|int8|int16|int32|int64|bool|enum|uint8|uint16|uint32
## type class matching all ordinal types; however this includes enums with
## holes.
@ -533,85 +533,44 @@ proc abs*(x: int64): int64 {.magic: "AbsI64", noSideEffect.}
## checking is turned on).
type
UIntMax32 = distinct uint|uint8|uint16|uint32
IntMax32 = distinct int|int8|int16|int32
proc `+` *(x, y: UIntMax32): UIntMax32 {.magic: "AddU", noSideEffect.}
proc `+` *(x, y: UInt64): uint64 {.magic: "AddU64", noSideEffect.}
## Binary `+` operator for unsigned integers.
proc `+%` *(x, y: IntMax32): IntMax32 {.magic: "AddU", noSideEffect.}
proc `+%` *(x, y: Int64): Int64 {.magic: "AddU64", noSideEffect.}
## treats `x` and `y` as unsigned and adds them. The result is truncated to
## fit into the result. This implements modulo arithmetic. No overflow
## errors are possible.
proc `-` *(x, y: UIntMax32): UIntMax32 {.magic: "SubU", noSideEffect.}
proc `-` *(x, y: UInt64): UInt64 {.magic: "SubU64", noSideEffect.}
## Binary `-` operator for unsigned integers.
proc `-%` *(x, y: IntMax32): IntMax32 {.magic: "SubU", noSideEffect.}
proc `-%` *(x, y: Int64): Int64 {.magic: "SubU64", noSideEffect.}
## treats `x` and `y` as unsigned and subtracts them. The result is
## truncated to fit into the result. This implements modulo arithmetic.
## No overflow errors are possible.
proc `*` *(x, y: UIntMax32): UIntMax32 {.magic: "MulU", noSideEffect.}
proc `*` *(x, y: UInt64): UInt64 {.magic: "MulU64", noSideEffect.}
## Binary `*` operator for unsigned integers.
proc `*%` *(x, y: IntMax32): IntMax32 {.magic: "MulU", noSideEffect.}
proc `*%` *(x, y: Int64): Int64 {.magic: "MulU64", noSideEffect.}
## treats `x` and `y` as unsigned and multiplies them. The result is
## truncated to fit into the result. This implements modulo arithmetic.
## No overflow errors are possible.
proc `div` *(x, y: UIntMax32): UIntMax32 {.magic: "DivU", noSideEffect.}
proc `div` *(x, y: UInt64): UInt64 {.magic: "DivU64", noSideEffect.}
## computes the integer division. This is roughly the same as
## ``floor(x/y)``.
proc `/` *(x, y: UIntMax32): UIntMax32 {.magic: "DivU", noSideEffect.}
proc `/` *(x, y: UInt64): UInt64 {.magic: "DivU64", noSideEffect.}
## computes the integer division. This is roughly the same as
## ``floor(x/y)``.
proc `/%` *(x, y: IntMax32): IntMax32 {.magic: "DivU", noSideEffect.}
proc `/%` *(x, y: Int64): Int64 {.magic: "DivU64", noSideEffect.}
## treats `x` and `y` as unsigned and divides them. The result is
## truncated to fit into the result. This implements modulo arithmetic.
## No overflow errors are possible.
proc `%` *(x, y: UIntMax32): UIntMax32 {.magic: "DivU", noSideEffect.}
proc `%` *(x, y: UInt64): UInt64 {.magic: "DivU64", noSideEffect.}
## computes the integer modulo operation. This is the same as
## ``x - (x div y) * y``.
proc `mod` *(x, y: UIntMax32): UIntMax32 {.magic: "DivU", noSideEffect.}
proc `mod` *(x, y: UInt64): UInt64 {.magic: "DivU64", noSideEffect.}
## computes the integer modulo operation. This is the same as
## ``x - (x div y) * y``.
proc `%%` *(x, y: IntMax32): IntMax32 {.magic: "ModU", noSideEffect.}
proc `%%` *(x, y: Int64): Int64 {.magic: "ModU64", noSideEffect.}
## treats `x` and `y` as unsigned and compute the modulo of `x` and `y`.
## The result is truncated to fit into the result.
## This implements modulo arithmetic.
## No overflow errors are possible.
proc `<=` *(x, y: UIntMax32): bool {.magic: "LeU", noSideEffect.}
proc `<=` *(x, y: UInt64): bool {.magic: "LeU64", noSideEffect.}
## Returns true iff ``x <= y``.
proc `<=%` *(x, y: IntMax32): bool {.magic: "LeU", noSideEffect.}
proc `<=%` *(x, y: Int64): bool {.magic: "LeU64", noSideEffect.}
## treats `x` and `y` as unsigned and compares them.
## Returns true iff ``unsigned(x) <= unsigned(y)``.
proc `<` *(x, y: UIntMax32): bool {.magic: "LtU", noSideEffect.}
proc `<` *(x, y: UInt64): bool {.magic: "LtU64", noSideEffect.}
## Returns true iff ``unsigned(x) < unsigned(y)``.
proc `<%` *(x, y: IntMax32): bool {.magic: "LtU", noSideEffect.}
proc `<%` *(x, y: Int64): bool {.magic: "LtU64", noSideEffect.}
## treats `x` and `y` as unsigned and compares them.