examples/lib use the new wrappers
This commit is contained in:
parent
ddb7185482
commit
b559285b78
133 changed files with 17038 additions and 151734 deletions
|
|
@ -1,737 +0,0 @@
|
|||
|
||||
#******************************************************************************
|
||||
#
|
||||
# $Id: sdl_mixer.pas,v 1.18 2007/05/29 21:31:44 savage Exp $
|
||||
#
|
||||
#
|
||||
#
|
||||
# Borland Delphi SDL_Mixer - Simple DirectMedia Layer Mixer Library
|
||||
# Conversion of the Simple DirectMedia Layer Headers
|
||||
#
|
||||
# Portions created by Sam Lantinga <slouken@devolution.com> are
|
||||
# Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga
|
||||
# 5635-34 Springhouse Dr.
|
||||
# Pleasanton, CA 94588 (USA)
|
||||
#
|
||||
# All Rights Reserved.
|
||||
#
|
||||
# The original files are : SDL_mixer.h
|
||||
# music_cmd.h
|
||||
# wavestream.h
|
||||
# timidity.h
|
||||
# playmidi.h
|
||||
# music_ogg.h
|
||||
# mikmod.h
|
||||
#
|
||||
# The initial developer of this Pascal code was :
|
||||
# Dominqiue Louis <Dominique@SavageSoftware.com.au>
|
||||
#
|
||||
# Portions created by Dominqiue Louis are
|
||||
# Copyright (C) 2000 - 2001 Dominqiue Louis.
|
||||
#
|
||||
#
|
||||
# Contributor(s)
|
||||
# --------------
|
||||
# Matthias Thoma <ma.thoma@gmx.de>
|
||||
#
|
||||
# Obtained through:
|
||||
# Joint Endeavour of Delphi Innovators ( Project JEDI )
|
||||
#
|
||||
# You may retrieve the latest version of this file at the Project
|
||||
# JEDI home page, located at http://delphi-jedi.org
|
||||
#
|
||||
# The contents of this file are used with permission, subject to
|
||||
# the Mozilla Public License Version 1.1 (the "License"); you may
|
||||
# not use this file except in compliance with the License. You may
|
||||
# obtain a copy of the License at
|
||||
# http://www.mozilla.org/MPL/MPL-1.1.html
|
||||
#
|
||||
# Software distributed under the License is distributed on an
|
||||
# "AS IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or
|
||||
# implied. See the License for the specific language governing
|
||||
# rights and limitations under the License.
|
||||
#
|
||||
# Description
|
||||
# -----------
|
||||
#
|
||||
#
|
||||
#
|
||||
#
|
||||
#
|
||||
#
|
||||
#
|
||||
# Requires
|
||||
# --------
|
||||
# SDL.pas & SMPEG.pas somewhere within your search path.
|
||||
#
|
||||
# Programming Notes
|
||||
# -----------------
|
||||
# See the Aliens Demo to see how this library is used
|
||||
#
|
||||
# Revision History
|
||||
# ----------------
|
||||
# April 02 2001 - DL : Initial Translation
|
||||
#
|
||||
# February 02 2002 - DL : Update to version 1.2.1
|
||||
#
|
||||
# April 03 2003 - DL : Added jedi-sdl.inc include file to support more
|
||||
# Pascal compilers. Initial support is now included
|
||||
# for GnuPascal, VirtualPascal, TMT and obviously
|
||||
# continue support for Delphi Kylix and FreePascal.
|
||||
#
|
||||
# April 24 2003 - DL : under instruction from Alexey Barkovoy, I have added
|
||||
# better TMT Pascal support and under instruction
|
||||
# from Prof. Abimbola Olowofoyeku (The African Chief),
|
||||
# I have added better Gnu Pascal support
|
||||
#
|
||||
# April 30 2003 - DL : under instruction from David Mears AKA
|
||||
# Jason Siletto, I have added FPC Linux support.
|
||||
# This was compiled with fpc 1.1, so remember to set
|
||||
# include file path. ie. -Fi/usr/share/fpcsrc/rtl/*
|
||||
#
|
||||
#
|
||||
# $Log: sdl_mixer.pas,v $
|
||||
# Revision 1.18 2007/05/29 21:31:44 savage
|
||||
# Changes as suggested by Almindor for 64bit compatibility.
|
||||
#
|
||||
# Revision 1.17 2007/05/20 20:31:17 savage
|
||||
# Initial Changes to Handle 64 Bits
|
||||
#
|
||||
# Revision 1.16 2006/12/02 00:16:17 savage
|
||||
# Updated to latest version
|
||||
#
|
||||
# Revision 1.15 2005/04/10 11:48:33 savage
|
||||
# Changes as suggested by Michalis, thanks.
|
||||
#
|
||||
# Revision 1.14 2005/02/24 20:20:07 savage
|
||||
# Changed definition of MusicType and added GetMusicType function
|
||||
#
|
||||
# Revision 1.13 2005/01/05 01:47:09 savage
|
||||
# Changed LibName to reflect what MacOS X should have. ie libSDL*-1.2.0.dylib respectively.
|
||||
#
|
||||
# Revision 1.12 2005/01/04 23:14:56 savage
|
||||
# Changed LibName to reflect what most Linux distros will have. ie libSDL*-1.2.so.0 respectively.
|
||||
#
|
||||
# Revision 1.11 2005/01/01 02:05:19 savage
|
||||
# Updated to v1.2.6
|
||||
#
|
||||
# Revision 1.10 2004/09/12 21:45:17 savage
|
||||
# Robert Reed spotted that Mix_SetMusicPosition was missing from the conversion, so this has now been added.
|
||||
#
|
||||
# Revision 1.9 2004/08/27 21:48:24 savage
|
||||
# IFDEFed out Smpeg support on MacOS X
|
||||
#
|
||||
# Revision 1.8 2004/08/14 22:54:30 savage
|
||||
# Updated so that Library name defines are correctly defined for MacOS X.
|
||||
#
|
||||
# Revision 1.7 2004/05/10 14:10:04 savage
|
||||
# Initial MacOS X support. Fixed defines for MACOS ( Classic ) and DARWIN ( MacOS X ).
|
||||
#
|
||||
# Revision 1.6 2004/04/13 09:32:08 savage
|
||||
# Changed Shared object names back to just the .so extension to avoid conflicts on various Linux/Unix distros. Therefore developers will need to create Symbolic links to the actual Share Objects if necessary.
|
||||
#
|
||||
# Revision 1.5 2004/04/01 20:53:23 savage
|
||||
# Changed Linux Shared Object names so they reflect the Symbolic Links that are created when installing the RPMs from the SDL site.
|
||||
#
|
||||
# Revision 1.4 2004/03/31 22:20:02 savage
|
||||
# Windows unit not used in this file, so it was removed to keep the code tidy.
|
||||
#
|
||||
# Revision 1.3 2004/03/31 10:05:08 savage
|
||||
# Better defines for Endianess under FreePascal and Borland compilers.
|
||||
#
|
||||
# Revision 1.2 2004/03/30 20:23:28 savage
|
||||
# Tidied up use of UNIX compiler directive.
|
||||
#
|
||||
# Revision 1.1 2004/02/14 23:35:42 savage
|
||||
# version 1 of sdl_image, sdl_mixer and smpeg.
|
||||
#
|
||||
#
|
||||
#
|
||||
#******************************************************************************
|
||||
|
||||
import
|
||||
sdl, smpeg
|
||||
|
||||
when defined(windows):
|
||||
const SDL_MixerLibName = "SDL_mixer.dll"
|
||||
elif defined(macosx):
|
||||
const SDL_MixerLibName = "libSDL_mixer-1.2.0.dylib"
|
||||
else:
|
||||
const SDL_MixerLibName = "libSDL_mixer.so"
|
||||
|
||||
const
|
||||
SDL_MIXER_MAJOR_VERSION* = 1'i8
|
||||
SDL_MIXER_MINOR_VERSION* = 2'i8
|
||||
SDL_MIXER_PATCHLEVEL* = 7'i8 # Backwards compatibility
|
||||
MIX_MAJOR_VERSION* = SDL_MIXER_MAJOR_VERSION
|
||||
MIX_MINOR_VERSION* = SDL_MIXER_MINOR_VERSION
|
||||
MIX_PATCHLEVEL* = SDL_MIXER_PATCHLEVEL # SDL_Mixer.h constants
|
||||
# The default mixer has 8 simultaneous mixing channels
|
||||
MIX_CHANNELS* = 8 # Good default values for a PC soundcard
|
||||
MIX_DEFAULT_FREQUENCY* = 22050
|
||||
|
||||
when defined(IA32):
|
||||
const
|
||||
MIX_DEFAULT_FORMAT* = AUDIO_S16LSB
|
||||
else:
|
||||
const
|
||||
MIX_DEFAULT_FORMAT* = AUDIO_S16MSB
|
||||
const
|
||||
MIX_DEFAULT_CHANNELS* = 2
|
||||
MIX_MAX_VOLUME* = 128 # Volume of a chunk
|
||||
PATH_MAX* = 255 # mikmod.h constants
|
||||
#*
|
||||
# * Library version
|
||||
# *
|
||||
LIBMIKMOD_VERSION_MAJOR* = 3
|
||||
LIBMIKMOD_VERSION_MINOR* = 1
|
||||
LIBMIKMOD_REVISION* = 8
|
||||
LIBMIKMOD_VERSION* = ((LIBMIKMOD_VERSION_MAJOR shl 16) or
|
||||
(LIBMIKMOD_VERSION_MINOR shl 8) or (LIBMIKMOD_REVISION))
|
||||
|
||||
type #music_cmd.h types
|
||||
PMusicCMD* = ptr TMusicCMD
|
||||
TMusicCMD*{.final.} = object #wavestream.h types
|
||||
filename*: array[0..PATH_MAX - 1, char]
|
||||
cmd*: array[0..PATH_MAX - 1, char]
|
||||
pid*: TSYS_ThreadHandle
|
||||
|
||||
PWAVStream* = ptr TWAVStream
|
||||
TWAVStream*{.final.} = object #playmidi.h types
|
||||
wavefp*: Pointer
|
||||
start*: int32
|
||||
stop*: int32
|
||||
cvt*: TSDL_AudioCVT
|
||||
|
||||
PMidiEvent* = ptr TMidiEvent
|
||||
TMidiEvent*{.final.} = object
|
||||
time*: int32
|
||||
channel*: uint8
|
||||
typ*: uint8
|
||||
a*: uint8
|
||||
b*: uint8
|
||||
|
||||
PMidiSong* = ptr TMidiSong
|
||||
TMidiSong*{.final.} = object #music_ogg.h types
|
||||
samples*: int32
|
||||
events*: PMidiEvent
|
||||
|
||||
POGG_Music* = ptr TOGG_Music
|
||||
TOGG_Music*{.final.} = object # mikmod.h types
|
||||
#*
|
||||
# * Error codes
|
||||
# *
|
||||
playing*: int
|
||||
volume*: int #vf: OggVorbis_File;
|
||||
section*: int
|
||||
cvt*: TSDL_AudioCVT
|
||||
len_available*: int
|
||||
snd_available*: PUint8
|
||||
|
||||
TErrorEnum* = enum
|
||||
MMERR_OPENING_FILE, MMERR_OUT_OF_MEMORY, MMERR_DYNAMIC_LINKING,
|
||||
MMERR_SAMPLE_TOO_BIG, MMERR_OUT_OF_HANDLES, MMERR_UNKNOWN_WAVE_TYPE,
|
||||
MMERR_LOADING_PATTERN, MMERR_LOADING_TRACK, MMERR_LOADING_HEADER,
|
||||
MMERR_LOADING_SAMPLEINFO, MMERR_NOT_A_MODULE, MMERR_NOT_A_STREAM,
|
||||
MMERR_MED_SYNTHSAMPLES, MMERR_ITPACK_INVALID_DATA, MMERR_DETECTING_DEVICE,
|
||||
MMERR_INVALID_DEVICE, MMERR_INITIALIZING_MIXER, MMERR_OPENING_AUDIO,
|
||||
MMERR_8BIT_ONLY, MMERR_16BIT_ONLY, MMERR_STEREO_ONLY, MMERR_ULAW,
|
||||
MMERR_NON_BLOCK, MMERR_AF_AUDIO_PORT, MMERR_AIX_CONFIG_INIT,
|
||||
MMERR_AIX_CONFIG_CONTROL, MMERR_AIX_CONFIG_START, MMERR_GUS_SETTINGS,
|
||||
MMERR_GUS_RESET, MMERR_GUS_TIMER, MMERR_HP_SETSAMPLESIZE, MMERR_HP_SETSPEED,
|
||||
MMERR_HP_CHANNELS, MMERR_HP_AUDIO_OUTPUT, MMERR_HP_AUDIO_DESC,
|
||||
MMERR_HP_BUFFERSIZE, MMERR_OSS_SETFRAGMENT, MMERR_OSS_SETSAMPLESIZE,
|
||||
MMERR_OSS_SETSTEREO, MMERR_OSS_SETSPEED, MMERR_SGI_SPEED, MMERR_SGI_16BIT,
|
||||
MMERR_SGI_8BIT, MMERR_SGI_STEREO, MMERR_SGI_MONO, MMERR_SUN_INIT,
|
||||
MMERR_OS2_MIXSETUP, MMERR_OS2_SEMAPHORE, MMERR_OS2_TIMER, MMERR_OS2_THREAD,
|
||||
MMERR_DS_PRIORITY, MMERR_DS_BUFFER, MMERR_DS_FORMAT, MMERR_DS_NOTIFY,
|
||||
MMERR_DS_EVENT, MMERR_DS_THREAD, MMERR_DS_UPDATE, MMERR_WINMM_HANDLE,
|
||||
MMERR_WINMM_ALLOCATED, MMERR_WINMM_DEVICEID, MMERR_WINMM_FORMAT,
|
||||
MMERR_WINMM_UNKNOWN, MMERR_MAC_SPEED, MMERR_MAC_START, MMERR_MAX
|
||||
PMODULE* = ptr TMODULE
|
||||
TMODULE*{.final.} = object
|
||||
PUNIMOD* = ptr TUNIMOD
|
||||
TUNIMOD* = TMODULE #SDL_mixer.h types
|
||||
# The internal format for an audio chunk
|
||||
PMix_Chunk* = ptr TMix_Chunk
|
||||
TMix_Chunk*{.final.} = object
|
||||
allocated*: int
|
||||
abuf*: PUint8
|
||||
alen*: Uint32
|
||||
volume*: Uint8 # Per-sample volume, 0-128
|
||||
|
||||
Mix_Chunk* = TMix_Chunk # The different fading types supported
|
||||
TMix_Fading* = enum
|
||||
MIX_NO_FADING, MIX_FADING_OUT, MIX_FADING_IN
|
||||
Mix_Fading* = TMix_Fading
|
||||
TMix_MusicType* = enum
|
||||
MUS_NONE, MUS_CMD, MUS_WAV, MUS_MOD, MUS_MID, MUS_OGG, MUS_MP3
|
||||
Mix_MusicType* = TMix_MusicType #
|
||||
# TMusicUnion = record
|
||||
# case XXX: Byte of
|
||||
# 0 : ( cmd : PMusicCMD );
|
||||
# 1 : ( wave : PWAVStream );
|
||||
# 2 : ( module : PUNIMOD );
|
||||
# 3 : ( midi : TMidiSong );
|
||||
# 4 : ( ogg : POGG_music );
|
||||
# {$IFNDEF DARWIN}
|
||||
# 5 : ( mp3 : PSMPEG );
|
||||
# {$ENDIF}
|
||||
# end;
|
||||
PMix_Music* = ptr TMix_Music
|
||||
TMix_Music*{.final.} = object # The internal format for a music chunk interpreted via mikmod
|
||||
typ*: TMix_MusicType # other fields are not aviable
|
||||
# data : TMusicUnion;
|
||||
# fading : TMix_Fading;
|
||||
# fade_volume : integer;
|
||||
# fade_step : integer;
|
||||
# fade_steps : integer;
|
||||
# error : integer;
|
||||
|
||||
TMixFunction* = proc (udata: Pointer, stream: PUint8, length: int): Pointer{.
|
||||
cdecl.} # This macro can be used to fill a version structure with the compile-time
|
||||
# version of the SDL_mixer library.
|
||||
|
||||
proc SDL_MIXER_VERSION*(X: var TSDL_Version)
|
||||
# This function gets the version of the dynamically linked SDL_mixer library.
|
||||
# It should NOT be used to fill a version structure, instead you should use the
|
||||
# SDL_MIXER_VERSION() macro.
|
||||
proc Mix_Linked_Version*(): PSDL_version{.cdecl, importc, dynlib: SDL_MixerLibName.}
|
||||
# Open the mixer with a certain audio format
|
||||
proc Mix_OpenAudio*(frequency: int, format: Uint16, channels: int,
|
||||
chunksize: int): int{.cdecl, importc, dynlib: SDL_MixerLibName.}
|
||||
# Dynamically change the number of channels managed by the mixer.
|
||||
# If decreasing the number of channels, the upper channels are
|
||||
# stopped.
|
||||
# This function returns the new number of allocated channels.
|
||||
#
|
||||
proc Mix_AllocateChannels*(numchannels: int): int{.cdecl,
|
||||
importc, dynlib: SDL_MixerLibName.}
|
||||
# Find out what the actual audio device parameters are.
|
||||
# This function returns 1 if the audio has been opened, 0 otherwise.
|
||||
#
|
||||
proc Mix_QuerySpec*(frequency: var int, format: var Uint16, channels: var int): int{.
|
||||
cdecl, importc, dynlib: SDL_MixerLibName.}
|
||||
# Load a wave file or a music (.mod .s3m .it .xm) file
|
||||
proc Mix_LoadWAV_RW*(src: PSDL_RWops, freesrc: int): PMix_Chunk{.cdecl,
|
||||
importc, dynlib: SDL_MixerLibName.}
|
||||
proc Mix_LoadWAV*(filename: cstring): PMix_Chunk
|
||||
proc Mix_LoadMUS*(filename: cstring): PMix_Music{.cdecl,
|
||||
importc, dynlib: SDL_MixerLibName.}
|
||||
# Load a wave file of the mixer format from a memory buffer
|
||||
proc Mix_QuickLoad_WAV*(mem: PUint8): PMix_Chunk{.cdecl,
|
||||
importc, dynlib: SDL_MixerLibName.}
|
||||
# Free an audio chunk previously loaded
|
||||
proc Mix_FreeChunk*(chunk: PMix_Chunk){.cdecl, importc, dynlib: SDL_MixerLibName.}
|
||||
proc Mix_FreeMusic*(music: PMix_Music){.cdecl, importc, dynlib: SDL_MixerLibName.}
|
||||
# Find out the music format of a mixer music, or the currently playing
|
||||
# music, if 'music' is NULL.
|
||||
proc Mix_GetMusicType*(music: PMix_Music): TMix_MusicType{.cdecl,
|
||||
importc, dynlib: SDL_MixerLibName.}
|
||||
# Set a function that is called after all mixing is performed.
|
||||
# This can be used to provide real-time visual display of the audio stream
|
||||
# or add a custom mixer filter for the stream data.
|
||||
#
|
||||
proc Mix_SetPostMix*(mix_func: TMixFunction, arg: Pointer){.cdecl,
|
||||
importc, dynlib: SDL_MixerLibName.}
|
||||
# Add your own music player or additional mixer function.
|
||||
# If 'mix_func' is NULL, the default music player is re-enabled.
|
||||
#
|
||||
proc Mix_HookMusic*(mix_func: TMixFunction, arg: Pointer){.cdecl,
|
||||
importc, dynlib: SDL_MixerLibName.}
|
||||
# Add your own callback when the music has finished playing.
|
||||
#
|
||||
proc Mix_HookMusicFinished*(music_finished: Pointer){.cdecl,
|
||||
importc, dynlib: SDL_MixerLibName.}
|
||||
# Get a pointer to the user data for the current music hook
|
||||
proc Mix_GetMusicHookData*(): Pointer{.cdecl, importc, dynlib: SDL_MixerLibName.}
|
||||
#* Add your own callback when a channel has finished playing. NULL
|
||||
# * to disable callback.*
|
||||
type
|
||||
TChannel_finished* = proc (channel: int){.cdecl.}
|
||||
|
||||
proc Mix_ChannelFinished*(channel_finished: TChannel_finished){.cdecl,
|
||||
importc, dynlib: SDL_MixerLibName.}
|
||||
const
|
||||
MIX_CHANNEL_POST* = - 2
|
||||
# This is the format of a special effect callback:
|
||||
# myeffect(int chan, void *stream, int len, void *udata);
|
||||
#
|
||||
# (chan) is the channel number that your effect is affecting. (stream) is
|
||||
# the buffer of data to work upon. (len) is the size of (stream), and
|
||||
# (udata) is a user-defined bit of data, which you pass as the last arg of
|
||||
# Mix_RegisterEffect(), and is passed back unmolested to your callback.
|
||||
# Your effect changes the contents of (stream) based on whatever parameters
|
||||
# are significant, or just leaves it be, if you prefer. You can do whatever
|
||||
# you like to the buffer, though, and it will continue in its changed state
|
||||
# down the mixing pipeline, through any other effect functions, then finally
|
||||
# to be mixed with the rest of the channels and music for the final output
|
||||
# stream.
|
||||
#
|
||||
|
||||
type
|
||||
TMix_EffectFunc* = proc (chan: int, stream: Pointer, length: int,
|
||||
udata: Pointer): Pointer{.cdecl.}
|
||||
# * This is a callback that signifies that a channel has finished all its
|
||||
# * loops and has completed playback. This gets called if the buffer
|
||||
# * plays out normally, or if you call Mix_HaltChannel(), implicitly stop
|
||||
# * a channel via Mix_AllocateChannels(), or unregister a callback while
|
||||
# * it's still playing.
|
||||
TMix_EffectDone* = proc (chan: int, udata: Pointer): Pointer{.cdecl.}
|
||||
#* Register a special effect function. At mixing time, the channel data is
|
||||
# * copied into a buffer and passed through each registered effect function.
|
||||
# * After it passes through all the functions, it is mixed into the final
|
||||
# * output stream. The copy to buffer is performed once, then each effect
|
||||
# * function performs on the output of the previous effect. Understand that
|
||||
# * this extra copy to a buffer is not performed if there are no effects
|
||||
# * registered for a given chunk, which saves CPU cycles, and any given
|
||||
# * effect will be extra cycles, too, so it is crucial that your code run
|
||||
# * fast. Also note that the data that your function is given is in the
|
||||
# * format of the sound device, and not the format you gave to Mix_OpenAudio(),
|
||||
# * although they may in reality be the same. This is an unfortunate but
|
||||
# * necessary speed concern. Use Mix_QuerySpec() to determine if you can
|
||||
# * handle the data before you register your effect, and take appropriate
|
||||
# * actions.
|
||||
# * You may also specify a callback (Mix_EffectDone_t) that is called when
|
||||
# * the channel finishes playing. This gives you a more fine-grained control
|
||||
# * than Mix_ChannelFinished(), in case you need to free effect-specific
|
||||
# * resources, etc. If you don't need this, you can specify NULL.
|
||||
# * You may set the callbacks before or after calling Mix_PlayChannel().
|
||||
# * Things like Mix_SetPanning() are just internal special effect functions,
|
||||
# * so if you are using that, you've already incurred the overhead of a copy
|
||||
# * to a separate buffer, and that these effects will be in the queue with
|
||||
# * any functions you've registered. The list of registered effects for a
|
||||
# * channel is reset when a chunk finishes playing, so you need to explicitly
|
||||
# * set them with each call to Mix_PlayChannel*().
|
||||
# * You may also register a special effect function that is to be run after
|
||||
# * final mixing occurs. The rules for these callbacks are identical to those
|
||||
# * in Mix_RegisterEffect, but they are run after all the channels and the
|
||||
# * music have been mixed into a single stream, whereas channel-specific
|
||||
# * effects run on a given channel before any other mixing occurs. These
|
||||
# * global effect callbacks are call "posteffects". Posteffects only have
|
||||
# * their Mix_EffectDone_t function called when they are unregistered (since
|
||||
# * the main output stream is never "done" in the same sense as a channel).
|
||||
# * You must unregister them manually when you've had enough. Your callback
|
||||
# * will be told that the channel being mixed is (MIX_CHANNEL_POST) if the
|
||||
# * processing is considered a posteffect.
|
||||
# *
|
||||
# * After all these effects have finished processing, the callback registered
|
||||
# * through Mix_SetPostMix() runs, and then the stream goes to the audio
|
||||
# * device.
|
||||
# *
|
||||
# * returns zero if error (no such channel), nonzero if added.
|
||||
# * Error messages can be retrieved from Mix_GetError().
|
||||
# *
|
||||
|
||||
proc Mix_RegisterEffect*(chan: int, f: TMix_EffectFunc, d: TMix_EffectDone,
|
||||
arg: Pointer): int{.cdecl, importc, dynlib: SDL_MixerLibName.}
|
||||
#* You may not need to call this explicitly, unless you need to stop an
|
||||
# * effect from processing in the middle of a chunk's playback.
|
||||
# * Posteffects are never implicitly unregistered as they are for channels,
|
||||
# * but they may be explicitly unregistered through this function by
|
||||
# * specifying MIX_CHANNEL_POST for a channel.
|
||||
# * returns zero if error (no such channel or effect), nonzero if removed.
|
||||
# * Error messages can be retrieved from Mix_GetError().
|
||||
# *
|
||||
proc Mix_UnregisterEffect*(channel: int, f: TMix_EffectFunc): int{.cdecl,
|
||||
importc, dynlib: SDL_MixerLibName.}
|
||||
#* You may not need to call this explicitly, unless you need to stop all
|
||||
# * effects from processing in the middle of a chunk's playback. Note that
|
||||
# * this will also shut off some internal effect processing, since
|
||||
# * Mix_SetPanning( ) and others may use this API under the hood.This is
|
||||
# * called internally when a channel completes playback.
|
||||
# * Posteffects are never implicitly unregistered as they are for channels,
|
||||
# * but they may be explicitly unregistered through this function by
|
||||
# * specifying MIX_CHANNEL_POST for a channel.
|
||||
# * returns zero if error( no such channel ), nonzero if all effects removed.
|
||||
# * Error messages can be retrieved from Mix_GetError( ).
|
||||
# *
|
||||
proc Mix_UnregisterAllEffects*(channel: int): int{.cdecl,
|
||||
importc, dynlib: SDL_MixerLibName.}
|
||||
const
|
||||
MIX_EFFECTSMAXSPEED* = "MIX_EFFECTSMAXSPEED"
|
||||
# * These are the internally - defined mixing effects.They use the same API that
|
||||
# * effects defined in the application use, but are provided here as a
|
||||
# * convenience.Some effects can reduce their quality or use more memory in
|
||||
# * the name of speed; to enable this, make sure the environment variable
|
||||
# * MIX_EFFECTSMAXSPEED( see above ) is defined before you call
|
||||
# * Mix_OpenAudio( ).
|
||||
# *
|
||||
#* set the panning of a channel.The left and right channels are specified
|
||||
# * as integers between 0 and 255, quietest to loudest, respectively.
|
||||
# *
|
||||
# * Technically, this is just individual volume control for a sample with
|
||||
# * two( stereo )channels, so it can be used for more than just panning.
|
||||
# * if you want real panning, call it like this :
|
||||
# *
|
||||
# * Mix_SetPanning( channel, left, 255 - left );
|
||||
# *
|
||||
# * ...which isn't so hard.
|
||||
# *
|
||||
# * Setting( channel ) to MIX_CHANNEL_POST registers this as a posteffect, and
|
||||
# * the panning will be done to the final mixed stream before passing it on
|
||||
# * to the audio device.
|
||||
# *
|
||||
# * This uses the Mix_RegisterEffect( )API internally, and returns without
|
||||
# * registering the effect function if the audio device is not configured
|
||||
# * for stereo output.Setting both( left ) and ( right ) to 255 causes this
|
||||
# * effect to be unregistered, since that is the data's normal state.
|
||||
# *
|
||||
# * returns zero if error( no such channel or Mix_RegisterEffect( )fails ),
|
||||
# * nonzero if panning effect enabled.Note that an audio device in mono
|
||||
# * mode is a no - op, but this call will return successful in that case .
|
||||
# * Error messages can be retrieved from Mix_GetError( ).
|
||||
# *
|
||||
|
||||
proc Mix_SetPanning*(channel: int, left: Uint8, right: Uint8): int{.cdecl,
|
||||
importc, dynlib: SDL_MixerLibName.}
|
||||
# * set the position ofa channel.( angle ) is an integer from 0 to 360, that
|
||||
# * specifies the location of the sound in relation to the listener.( angle )
|
||||
# * will be reduced as neccesary( 540 becomes 180 degrees, -100 becomes 260 ).
|
||||
# * Angle 0 is due north, and rotates clockwise as the value increases.
|
||||
# * for efficiency, the precision of this effect may be limited( angles 1
|
||||
# * through 7 might all produce the same effect, 8 through 15 are equal, etc ).
|
||||
# * ( distance ) is an integer between 0 and 255 that specifies the space
|
||||
# * between the sound and the listener.The larger the number, the further
|
||||
# * away the sound is .Using 255 does not guarantee that the channel will be
|
||||
# * culled from the mixing process or be completely silent.For efficiency,
|
||||
# * the precision of this effect may be limited( distance 0 through 5 might
|
||||
# * all produce the same effect, 6 through 10 are equal, etc ).Setting( angle )
|
||||
# * and ( distance ) to 0 unregisters this effect, since the data would be
|
||||
# * unchanged.
|
||||
# *
|
||||
# * if you need more precise positional audio, consider using OpenAL for
|
||||
# * spatialized effects instead of SDL_mixer.This is only meant to be a
|
||||
# * basic effect for simple "3D" games.
|
||||
# *
|
||||
# * if the audio device is configured for mono output, then you won't get
|
||||
# * any effectiveness from the angle; however, distance attenuation on the
|
||||
# * channel will still occur.While this effect will function with stereo
|
||||
# * voices, it makes more sense to use voices with only one channel of sound,
|
||||
# * so when they are mixed through this effect, the positioning will sound
|
||||
# * correct.You can convert them to mono through SDL before giving them to
|
||||
# * the mixer in the first place if you like.
|
||||
# *
|
||||
# * Setting( channel ) to MIX_CHANNEL_POST registers this as a posteffect, and
|
||||
# * the positioning will be done to the final mixed stream before passing it
|
||||
# * on to the audio device.
|
||||
# *
|
||||
# * This is a convenience wrapper over Mix_SetDistance( ) and Mix_SetPanning( ).
|
||||
# *
|
||||
# * returns zero if error( no such channel or Mix_RegisterEffect( )fails ),
|
||||
# * nonzero if position effect is enabled.
|
||||
# * Error messages can be retrieved from Mix_GetError( ).
|
||||
# *
|
||||
proc Mix_SetPosition*(channel: int, angle: Sint16, distance: Uint8): int{.cdecl,
|
||||
importc, dynlib: SDL_MixerLibName.}
|
||||
#* set the "distance" of a channel.( distance ) is an integer from 0 to 255
|
||||
# * that specifies the location of the sound in relation to the listener.
|
||||
# * Distance 0 is overlapping the listener, and 255 is as far away as possible
|
||||
# * A distance of 255 does not guarantee silence; in such a case , you might
|
||||
# * want to try changing the chunk's volume, or just cull the sample from the
|
||||
# * mixing process with Mix_HaltChannel( ).
|
||||
# * for efficiency, the precision of this effect may be limited( distances 1
|
||||
# * through 7 might all produce the same effect, 8 through 15 are equal, etc ).
|
||||
# * ( distance ) is an integer between 0 and 255 that specifies the space
|
||||
# * between the sound and the listener.The larger the number, the further
|
||||
# * away the sound is .
|
||||
# * Setting( distance ) to 0 unregisters this effect, since the data would be
|
||||
# * unchanged.
|
||||
# * if you need more precise positional audio, consider using OpenAL for
|
||||
# * spatialized effects instead of SDL_mixer.This is only meant to be a
|
||||
# * basic effect for simple "3D" games.
|
||||
# *
|
||||
# * Setting( channel ) to MIX_CHANNEL_POST registers this as a posteffect, and
|
||||
# * the distance attenuation will be done to the final mixed stream before
|
||||
# * passing it on to the audio device.
|
||||
# *
|
||||
# * This uses the Mix_RegisterEffect( )API internally.
|
||||
# *
|
||||
# * returns zero if error( no such channel or Mix_RegisterEffect( )fails ),
|
||||
# * nonzero if position effect is enabled.
|
||||
# * Error messages can be retrieved from Mix_GetError( ).
|
||||
# *
|
||||
proc Mix_SetDistance*(channel: int, distance: Uint8): int{.cdecl,
|
||||
importc, dynlib: SDL_MixerLibName.}
|
||||
# *
|
||||
# * !!! FIXME : Haven't implemented, since the effect goes past the
|
||||
# * end of the sound buffer.Will have to think about this.
|
||||
# * - -ryan.
|
||||
# * /
|
||||
# { if 0
|
||||
# { * Causes an echo effect to be mixed into a sound.( echo ) is the amount
|
||||
# * of echo to mix.0 is no echo, 255 is infinite( and probably not
|
||||
# * what you want ).
|
||||
# *
|
||||
# * Setting( channel ) to MIX_CHANNEL_POST registers this as a posteffect, and
|
||||
# * the reverbing will be done to the final mixed stream before passing it on
|
||||
# * to the audio device.
|
||||
# *
|
||||
# * This uses the Mix_RegisterEffect( )API internally.If you specify an echo
|
||||
# * of zero, the effect is unregistered, as the data is already in that state.
|
||||
# *
|
||||
# * returns zero if error( no such channel or Mix_RegisterEffect( )fails ),
|
||||
# * nonzero if reversing effect is enabled.
|
||||
# * Error messages can be retrieved from Mix_GetError( ).
|
||||
# *
|
||||
# extern no_parse_DECLSPEC int Mix_SetReverb( int channel, Uint8 echo );
|
||||
# #E ndif
|
||||
# * Causes a channel to reverse its stereo.This is handy if the user has his
|
||||
# * speakers hooked up backwards, or you would like to have a minor bit of
|
||||
# * psychedelia in your sound code. : )Calling this function with ( flip )
|
||||
# * set to non - zero reverses the chunks's usual channels. If (flip) is zero,
|
||||
# * the effect is unregistered.
|
||||
# *
|
||||
# * This uses the Mix_RegisterEffect( )API internally, and thus is probably
|
||||
# * more CPU intensive than having the user just plug in his speakers
|
||||
# * correctly.Mix_SetReverseStereo( )returns without registering the effect
|
||||
# * function if the audio device is not configured for stereo output.
|
||||
# *
|
||||
# * if you specify MIX_CHANNEL_POST for ( channel ), then this the effect is used
|
||||
# * on the final mixed stream before sending it on to the audio device( a
|
||||
# * posteffect ).
|
||||
# *
|
||||
# * returns zero if error( no such channel or Mix_RegisterEffect( )fails ),
|
||||
# * nonzero if reversing effect is enabled.Note that an audio device in mono
|
||||
# * mode is a no - op, but this call will return successful in that case .
|
||||
# * Error messages can be retrieved from Mix_GetError( ).
|
||||
# *
|
||||
proc Mix_SetReverseStereo*(channel: int, flip: int): int{.cdecl,
|
||||
importc, dynlib: SDL_MixerLibName.}
|
||||
# end of effects API. - -ryan. *
|
||||
# Reserve the first channels (0 -> n-1) for the application, i.e. don't allocate
|
||||
# them dynamically to the next sample if requested with a -1 value below.
|
||||
# Returns the number of reserved channels.
|
||||
#
|
||||
proc Mix_ReserveChannels*(num: int): int{.cdecl, importc, dynlib: SDL_MixerLibName.}
|
||||
# Channel grouping functions
|
||||
# Attach a tag to a channel. A tag can be assigned to several mixer
|
||||
# channels, to form groups of channels.
|
||||
# If 'tag' is -1, the tag is removed (actually -1 is the tag used to
|
||||
# represent the group of all the channels).
|
||||
# Returns true if everything was OK.
|
||||
#
|
||||
proc Mix_GroupChannel*(which: int, tag: int): int{.cdecl,
|
||||
importc, dynlib: SDL_MixerLibName.}
|
||||
# Assign several consecutive channels to a group
|
||||
proc Mix_GroupChannels*(`from`: int, `to`: int, tag: int): int{.cdecl,
|
||||
importc, dynlib: SDL_MixerLibName.}
|
||||
# Finds the first available channel in a group of channels
|
||||
proc Mix_GroupAvailable*(tag: int): int{.cdecl, importc, dynlib: SDL_MixerLibName.}
|
||||
# Returns the number of channels in a group. This is also a subtle
|
||||
# way to get the total number of channels when 'tag' is -1
|
||||
#
|
||||
proc Mix_GroupCount*(tag: int): int{.cdecl, importc, dynlib: SDL_MixerLibName.}
|
||||
# Finds the "oldest" sample playing in a group of channels
|
||||
proc Mix_GroupOldest*(tag: int): int{.cdecl, importc, dynlib: SDL_MixerLibName.}
|
||||
# Finds the "most recent" (i.e. last) sample playing in a group of channels
|
||||
proc Mix_GroupNewer*(tag: int): int{.cdecl, importc, dynlib: SDL_MixerLibName.}
|
||||
# The same as above, but the sound is played at most 'ticks' milliseconds
|
||||
proc Mix_PlayChannelTimed*(channel: int, chunk: PMix_Chunk, loops: int,
|
||||
ticks: int): int{.cdecl, importc, dynlib: SDL_MixerLibName.}
|
||||
# Play an audio chunk on a specific channel.
|
||||
# If the specified channel is -1, play on the first free channel.
|
||||
# If 'loops' is greater than zero, loop the sound that many times.
|
||||
# If 'loops' is -1, loop inifinitely (~65000 times).
|
||||
# Returns which channel was used to play the sound.
|
||||
#
|
||||
proc Mix_PlayChannel*(channel: int, chunk: PMix_Chunk, loops: int): int
|
||||
proc Mix_PlayMusic*(music: PMix_Music, loops: int): int{.cdecl,
|
||||
importc, dynlib: SDL_MixerLibName.}
|
||||
# Fade in music or a channel over "ms" milliseconds, same semantics as the "Play" functions
|
||||
proc Mix_FadeInMusic*(music: PMix_Music, loops: int, ms: int): int{.cdecl,
|
||||
importc, dynlib: SDL_MixerLibName.}
|
||||
proc Mix_FadeInChannelTimed*(channel: int, chunk: PMix_Chunk, loops: int,
|
||||
ms: int, ticks: int): int{.cdecl,
|
||||
importc, dynlib: SDL_MixerLibName.}
|
||||
proc Mix_FadeInChannel*(channel: int, chunk: PMix_Chunk, loops: int, ms: int): int
|
||||
# Set the volume in the range of 0-128 of a specific channel or chunk.
|
||||
# If the specified channel is -1, set volume for all channels.
|
||||
# Returns the original volume.
|
||||
# If the specified volume is -1, just return the current volume.
|
||||
#
|
||||
proc Mix_Volume*(channel: int, volume: int): int{.cdecl,
|
||||
importc, dynlib: SDL_MixerLibName.}
|
||||
proc Mix_VolumeChunk*(chunk: PMix_Chunk, volume: int): int{.cdecl,
|
||||
importc, dynlib: SDL_MixerLibName.}
|
||||
proc Mix_VolumeMusic*(volume: int): int{.cdecl, importc, dynlib: SDL_MixerLibName.}
|
||||
# Halt playing of a particular channel
|
||||
proc Mix_HaltChannel*(channel: int): int{.cdecl, importc, dynlib: SDL_MixerLibName.}
|
||||
proc Mix_HaltGroup*(tag: int): int{.cdecl, importc, dynlib: SDL_MixerLibName.}
|
||||
proc Mix_HaltMusic*(): int{.cdecl, importc, dynlib: SDL_MixerLibName.}
|
||||
# Change the expiration delay for a particular channel.
|
||||
# The sample will stop playing after the 'ticks' milliseconds have elapsed,
|
||||
# or remove the expiration if 'ticks' is -1
|
||||
#
|
||||
proc Mix_ExpireChannel*(channel: int, ticks: int): int{.cdecl,
|
||||
importc, dynlib: SDL_MixerLibName.}
|
||||
# Halt a channel, fading it out progressively till it's silent
|
||||
# The ms parameter indicates the number of milliseconds the fading
|
||||
# will take.
|
||||
#
|
||||
proc Mix_FadeOutChannel*(which: int, ms: int): int{.cdecl,
|
||||
importc, dynlib: SDL_MixerLibName.}
|
||||
proc Mix_FadeOutGroup*(tag: int, ms: int): int{.cdecl, importc, dynlib: SDL_MixerLibName.}
|
||||
proc Mix_FadeOutMusic*(ms: int): int{.cdecl, importc, dynlib: SDL_MixerLibName.}
|
||||
# Query the fading status of a channel
|
||||
proc Mix_FadingMusic*(): TMix_Fading{.cdecl, importc, dynlib: SDL_MixerLibName.}
|
||||
proc Mix_FadingChannel*(which: int): TMix_Fading{.cdecl,
|
||||
importc, dynlib: SDL_MixerLibName.}
|
||||
# Pause/Resume a particular channel
|
||||
proc Mix_Pause*(channel: int){.cdecl, importc, dynlib: SDL_MixerLibName.}
|
||||
proc Mix_Resume*(channel: int){.cdecl, importc, dynlib: SDL_MixerLibName.}
|
||||
proc Mix_Paused*(channel: int): int{.cdecl, importc, dynlib: SDL_MixerLibName.}
|
||||
# Pause/Resume the music stream
|
||||
proc Mix_PauseMusic*(){.cdecl, importc, dynlib: SDL_MixerLibName.}
|
||||
proc Mix_ResumeMusic*(){.cdecl, importc, dynlib: SDL_MixerLibName.}
|
||||
proc Mix_RewindMusic*(){.cdecl, importc, dynlib: SDL_MixerLibName.}
|
||||
proc Mix_PausedMusic*(): int{.cdecl, importc, dynlib: SDL_MixerLibName.}
|
||||
# Set the current position in the music stream.
|
||||
# This returns 0 if successful, or -1 if it failed or isn't implemented.
|
||||
# This function is only implemented for MOD music formats (set pattern
|
||||
# order number) and for OGG music (set position in seconds), at the
|
||||
# moment.
|
||||
#
|
||||
proc Mix_SetMusicPosition*(position: float64): int{.cdecl,
|
||||
importc, dynlib: SDL_MixerLibName.}
|
||||
# Check the status of a specific channel.
|
||||
# If the specified channel is -1, check all channels.
|
||||
#
|
||||
proc Mix_Playing*(channel: int): int{.cdecl, importc, dynlib: SDL_MixerLibName.}
|
||||
proc Mix_PlayingMusic*(): int{.cdecl, importc, dynlib: SDL_MixerLibName.}
|
||||
# Stop music and set external music playback command
|
||||
proc Mix_SetMusicCMD*(command: cstring): int{.cdecl, importc, dynlib: SDL_MixerLibName.}
|
||||
# Synchro value is set by MikMod from modules while playing
|
||||
proc Mix_SetSynchroValue*(value: int): int{.cdecl, importc, dynlib: SDL_MixerLibName.}
|
||||
proc Mix_GetSynchroValue*(): int{.cdecl, importc, dynlib: SDL_MixerLibName.}
|
||||
#
|
||||
# Get the Mix_Chunk currently associated with a mixer channel
|
||||
# Returns nil if it's an invalid channel, or there's no chunk associated.
|
||||
#
|
||||
proc Mix_GetChunk*(channel: int): PMix_Chunk{.cdecl, importc, dynlib: SDL_MixerLibName.}
|
||||
# Close the mixer, halting all playing audio
|
||||
proc Mix_CloseAudio*(){.cdecl, importc, dynlib: SDL_MixerLibName.}
|
||||
# We'll use SDL for reporting errors
|
||||
proc Mix_SetError*(fmt: cstring)
|
||||
proc Mix_GetError*(): cstring
|
||||
# implementation
|
||||
|
||||
proc SDL_MIXER_VERSION(X: var TSDL_version) =
|
||||
X.major = SDL_MIXER_MAJOR_VERSION
|
||||
X.minor = SDL_MIXER_MINOR_VERSION
|
||||
X.patch = SDL_MIXER_PATCHLEVEL
|
||||
|
||||
proc Mix_LoadWAV(filename: cstring): PMix_Chunk =
|
||||
result = Mix_LoadWAV_RW(SDL_RWFromFile(filename, "rb"), 1)
|
||||
|
||||
proc Mix_PlayChannel(channel: int, chunk: PMix_Chunk, loops: int): int =
|
||||
result = Mix_PlayChannelTimed(channel, chunk, loops, - 1)
|
||||
|
||||
proc Mix_FadeInChannel(channel: int, chunk: PMix_Chunk, loops: int, ms: int): int =
|
||||
result = Mix_FadeInChannelTimed(channel, chunk, loops, ms, - 1)
|
||||
|
||||
proc Mix_SetError(fmt: cstring) =
|
||||
SDL_SetError(fmt)
|
||||
|
||||
proc Mix_GetError(): cstring =
|
||||
result = SDL_GetError()
|
||||
Loading…
Add table
Add a link
Reference in a new issue