destructors: some improvements for bug #4214: object constructors are moved too
This commit is contained in:
parent
7660e59afe
commit
c43f718301
2 changed files with 34 additions and 2 deletions
|
|
@ -210,7 +210,7 @@ template recurse(n, dest) =
|
|||
dest.add p(n[i], c)
|
||||
|
||||
proc moveOrCopy(dest, ri: PNode; c: var Con): PNode =
|
||||
if ri.kind in nkCallKinds:
|
||||
if ri.kind in nkCallKinds+{nkObjConstr}:
|
||||
result = genSink(ri.typ, dest)
|
||||
# watch out and no not transform 'ri' twice if it's a call:
|
||||
let ri2 = copyNode(ri)
|
||||
|
|
@ -312,7 +312,7 @@ proc injectDestructorCalls*(owner: PSym; n: PNode): PNode =
|
|||
result.add body
|
||||
|
||||
when defined(nimDebugDestroys):
|
||||
if owner.name.s == "createSeq":
|
||||
if owner.name.s == "main" or true:
|
||||
echo "------------------------------------"
|
||||
echo owner.name.s, " transformed to: "
|
||||
echo result
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue