no ropes WIP (#20433)

* refactorings in preparation for ropes elimination of the C code generator; mostly the usual ': Rope' -> 'result: var Rope' rewrite
* rewrote ccgcalls.nim
* refactored ccgexprs.nim
* ccgliterals: refactoring
* refactoring: code dealing with name mangling
* refactoring: getRecordFieldsAux
* ropes are strings (insert obscene joke here)
* optimize JS code gen
* optimizations and code improvements
* more optimizations
* final cleanups
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Andreas Rumpf 2022-09-27 10:57:47 +02:00 • committed by GitHub
commit ca1f3f36b9
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24 changed files with 1058 additions and 1002 deletions

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@ -745,7 +745,7 @@ const
mEqSet, mLeSet, mLtSet, mMulSet, mPlusSet, mMinusSet,
mConStrStr, mAppendStrCh, mAppendStrStr, mAppendSeqElem,
mInSet, mRepr, mOpenArrayToSeq}
generatedMagics* = {mNone, mIsolate, mFinished, mOpenArrayToSeq}
## magics that are generated as normal procs in the backend
@ -1504,7 +1504,7 @@ proc mergeLoc(a: var TLoc, b: TLoc) =
if a.storage == low(typeof(a.storage)): a.storage = b.storage
a.flags.incl b.flags
if a.lode == nil: a.lode = b.lode
if a.r == nil: a.r = b.r
if a.r == "": a.r = b.r
proc newSons*(father: Indexable, length: int) =
setLen(father.sons, length)