Calling randomize() again within 1 second will now provide a different seed
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2 changed files with 17 additions and 1 deletions
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@ -23,6 +23,13 @@ suite "random int":
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rand = random(100..1000)
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check rand < 1000
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check rand >= 100
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test "randomize() again gives new numbers":
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randomize()
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var rand1 = random(1000000)
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randomize()
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var rand2 = random(1000000)
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check rand1 != rand2
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suite "random float":
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test "there might be some randomness":
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@ -45,3 +52,10 @@ suite "random float":
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rand = random(100.0..1000.0)
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check rand < 1000.0
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check rand >= 100.0
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test "randomize() again gives new numbers":
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randomize()
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var rand1:float = random(1000000.0)
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randomize()
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var rand2:float = random(1000000.0)
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check rand1 != rand2
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