mark code-blocks in 2d/3d docs
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@ -18,6 +18,8 @@ import strutils
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##
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##
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## Quick start example:
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## Quick start example:
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##
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##
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## .. code-block:: nim
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##
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## # Create a matrix which first rotates, then scales and at last translates
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## # Create a matrix which first rotates, then scales and at last translates
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## var m:Matrix2d=rotate(DEG90) & scale(2.0) & move(100.0,200.0)
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## var m:Matrix2d=rotate(DEG90) & scale(2.0) & move(100.0,200.0)
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@ -23,6 +23,8 @@ import times
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##
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##
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## Quick start example:
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## Quick start example:
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##
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##
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## .. code-block:: nim
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##
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## # Create a matrix which first rotates, then scales and at last translates
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## # Create a matrix which first rotates, then scales and at last translates
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##
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##
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## var m:Matrix3d=rotate(PI,vector3d(1,1,2.5)) & scale(2.0) & move(100.0,200.0,300.0)
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## var m:Matrix3d=rotate(PI,vector3d(1,1,2.5)) & scale(2.0) & move(100.0,200.0,300.0)
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