use more .} (#18542)
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5 changed files with 9 additions and 9 deletions
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@ -334,7 +334,7 @@ type
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si_status*: cint ## Exit value or signal.
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si_band*: int ## Band event for SIGPOLL.
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si_value*: SigVal ## Signal value.
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pad {.importc: "_pad"}: array[128 - 56, uint8]
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pad {.importc: "_pad".}: array[128 - 56, uint8]
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Nl_item* {.importc: "nl_item", header: "<nl_types.h>".} = cint
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Nl_catd* {.importc: "nl_catd", header: "<nl_types.h>".} = pointer
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@ -536,7 +536,7 @@ include "system/arithmetics"
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include "system/comparisons"
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const
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appType* {.magic: "AppType"}: string = ""
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appType* {.magic: "AppType".}: string = ""
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## A string that describes the application type. Possible values:
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## `"console"`, `"gui"`, `"lib"`.
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@ -1101,15 +1101,15 @@ const
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## True only when accessed in the main module. This works thanks to
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## compiler magic. It is useful to embed testing code in a module.
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CompileDate* {.magic: "CompileDate"}: string = "0000-00-00"
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CompileDate* {.magic: "CompileDate".}: string = "0000-00-00"
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## The date (in UTC) of compilation as a string of the form
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## `YYYY-MM-DD`. This works thanks to compiler magic.
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CompileTime* {.magic: "CompileTime"}: string = "00:00:00"
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CompileTime* {.magic: "CompileTime".}: string = "00:00:00"
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## The time (in UTC) of compilation as a string of the form
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## `HH:MM:SS`. This works thanks to compiler magic.
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cpuEndian* {.magic: "CpuEndian"}: Endianness = littleEndian
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cpuEndian* {.magic: "CpuEndian".}: Endianness = littleEndian
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## The endianness of the target CPU. This is a valuable piece of
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## information for low-level code only. This works thanks to compiler
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## magic.
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@ -1143,7 +1143,7 @@ proc setFileTime*(hFile: Handle, lpCreationTime: LPFILETIME,
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type
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# https://docs.microsoft.com/en-us/windows/win32/api/winnt/ns-winnt-sid_identifier_authority
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SID_IDENTIFIER_AUTHORITY* {.importc, header: "<windows.h>".} = object
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value* {.importc: "Value"}: array[6, BYTE]
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value* {.importc: "Value".}: array[6, BYTE]
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# https://docs.microsoft.com/en-us/windows/win32/api/winnt/ns-winnt-sid
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SID* {.importc, header: "<windows.h>".} = object
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Revision: BYTE
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