Update basic3d.nim
fix rst error
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@ -812,7 +812,7 @@ proc bisect*(v1,v2:TVector3d):TVector3d {.noInit.}=
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## Computes the bisector between v1 and v2 as a normalized vector.
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## If one of the input vectors has zero length, a normalized version
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## of the other is returned. If both input vectors has zero length,
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## an arbitrary normalized vector `v1`is returned.
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## an arbitrary normalized vector `v1` is returned.
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var
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vmag1=v1.len
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vmag2=v2.len
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