updated SDL wrapper
This commit is contained in:
parent
03744be67e
commit
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8 changed files with 732 additions and 747 deletions
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@ -48,7 +48,7 @@ type #music_cmd.h types
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PWAVStream* = ptr TWAVStream
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TWAVStream*{.final.} = object #playmidi.h types
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wavefp*: Pointer
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wavefp*: pointer
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start*: int32
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stop*: int32
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cvt*: TAudioCVT
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@ -75,8 +75,8 @@ type #music_cmd.h types
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volume*: cint #vf: OggVorbis_File;
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section*: cint
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cvt*: TAudioCVT
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len_available*: cint
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snd_available*: pointer
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lenAvailable*: cint
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sndAvailable*: pointer
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TErrorEnum* = enum
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MMERR_OPENING_FILE, MMERR_OUT_OF_MEMORY, MMERR_DYNAMIC_LINKING,
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@ -107,7 +107,7 @@ type #music_cmd.h types
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TChunk*{.final.} = object
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allocated*: cint
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abuf*: pointer
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alen*: Uint32
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alen*: uint32
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volume*: byte # Per-sample volume, 0-128
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TFading* = enum
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@ -118,18 +118,18 @@ type #music_cmd.h types
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TMusic*{.final.} = object
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typ*: TMusicType
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TMixFunction* = proc (udata, stream: pointer, length: cint): Pointer{.
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TMixFunction* = proc (udata, stream: pointer, length: cint): pointer{.
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cdecl.} # This macro can be used to fill a version structure with the compile-time
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# version of the SDL_mixer library.
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proc VERSION*(X: var sdl.TVersion)
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proc version*(x: var sdl.Tversion)
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# This function gets the version of the dynamically linked SDL_mixer library.
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# It should NOT be used to fill a version structure, instead you should use the
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# SDL_MIXER_VERSION() macro.
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proc Linked_Version*(): sdl.Pversion{.cdecl, importc: "Mix_Linked_Version",
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proc linkedVersion*(): sdl.Pversion{.cdecl, importc: "Mix_Linked_Version",
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dynlib: MixerLibName.}
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# Open the mixer with a certain audio format
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proc OpenAudio*(frequency: cint, format: Uint16, channels: cint,
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proc openAudio*(frequency: cint, format: uint16, channels: cint,
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chunksize: cint): cint{.cdecl, importc: "Mix_OpenAudio",
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dynlib: MixerLibName.}
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# Dynamically change the number of channels managed by the mixer.
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@ -137,170 +137,170 @@ proc OpenAudio*(frequency: cint, format: Uint16, channels: cint,
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# stopped.
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# This function returns the new number of allocated channels.
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#
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proc AllocateChannels*(numchannels: cint): cint{.cdecl,
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proc allocateChannels*(numchannels: cint): cint{.cdecl,
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importc: "Mix_AllocateChannels", dynlib: MixerLibName.}
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# Find out what the actual audio device parameters are.
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# This function returns 1 if the audio has been opened, 0 otherwise.
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#
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proc QuerySpec*(frequency: var cint, format: var Uint16, channels: var cint): cint{.
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proc querySpec*(frequency: var cint, format: var uint16, channels: var cint): cint{.
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cdecl, importc: "Mix_QuerySpec", dynlib: MixerLibName.}
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# Load a wave file or a music (.mod .s3m .it .xm) file
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proc LoadWAV_RW*(src: PRWops, freesrc: cint): PChunk{.cdecl,
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importc: "Mix_LoadWAV_RW", dynlib: MixerLibName.}
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proc LoadWAV*(filename: cstring): PChunk
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proc LoadMUS*(filename: cstring): PMusic{.cdecl, importc: "Mix_LoadMUS",
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proc loadWAV*(filename: cstring): PChunk
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proc loadMUS*(filename: cstring): PMusic{.cdecl, importc: "Mix_LoadMUS",
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dynlib: MixerLibName.}
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# Load a wave file of the mixer format from a memory buffer
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proc QuickLoad_WAV*(mem: pointer): PChunk{.cdecl,
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proc quickLoadWAV*(mem: pointer): PChunk{.cdecl,
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importc: "Mix_QuickLoad_WAV", dynlib: MixerLibName.}
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# Free an audio chunk previously loaded
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proc FreeChunk*(chunk: PChunk){.cdecl, importc: "Mix_FreeChunk",
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proc freeChunk*(chunk: PChunk){.cdecl, importc: "Mix_FreeChunk",
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dynlib: MixerLibName.}
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proc FreeMusic*(music: PMusic){.cdecl, importc: "Mix_FreeMusic",
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proc freeMusic*(music: PMusic){.cdecl, importc: "Mix_FreeMusic",
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dynlib: MixerLibName.}
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# Find out the music format of a mixer music, or the currently playing
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# music, if 'music' is NULL.
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proc GetMusicType*(music: PMusic): TMusicType{.cdecl,
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proc getMusicType*(music: PMusic): TMusicType{.cdecl,
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importc: "Mix_GetMusicType", dynlib: MixerLibName.}
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# Set a function that is called after all mixing is performed.
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# This can be used to provide real-time visual display of the audio stream
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# or add a custom mixer filter for the stream data.
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#
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proc SetPostMix*(mixfunc: TMixFunction, arg: Pointer){.cdecl,
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proc setPostMix*(mixfunc: TMixFunction, arg: pointer){.cdecl,
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importc: "Mix_SetPostMix", dynlib: MixerLibName.}
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# Add your own music player or additional mixer function.
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# If 'mix_func' is NULL, the default music player is re-enabled.
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#
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proc HookMusic*(mix_func: TMixFunction, arg: Pointer){.cdecl,
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proc hookMusic*(mixFunc: TMixFunction, arg: pointer){.cdecl,
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importc: "Mix_HookMusic", dynlib: MixerLibName.}
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# Add your own callback when the music has finished playing.
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#
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proc HookMusicFinished*(music_finished: Pointer){.cdecl,
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proc hookMusicFinished*(musicFinished: pointer){.cdecl,
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importc: "Mix_HookMusicFinished", dynlib: MixerLibName.}
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# Get a pointer to the user data for the current music hook
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proc GetMusicHookData*(): Pointer{.cdecl, importc: "Mix_GetMusicHookData",
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proc getMusicHookData*(): pointer{.cdecl, importc: "Mix_GetMusicHookData",
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dynlib: MixerLibName.}
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#* Add your own callback when a channel has finished playing. NULL
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# * to disable callback.*
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type
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TChannel_finished* = proc (channel: cint){.cdecl.}
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TChannelFinished* = proc (channel: cint){.cdecl.}
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proc ChannelFinished*(channel_finished: TChannel_finished){.cdecl,
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proc channelFinished*(channelFinished: TChannelFinished){.cdecl,
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importc: "Mix_ChannelFinished", dynlib: MixerLibName.}
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const
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CHANNEL_POST* = - 2
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type
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TEffectFunc* = proc (chan: cint, stream: Pointer, length: cint,
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udata: Pointer): Pointer{.cdecl.}
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TEffectDone* = proc (chan: cint, udata: Pointer): Pointer{.cdecl.}
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TEffectFunc* = proc (chan: cint, stream: pointer, length: cint,
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udata: pointer): pointer{.cdecl.}
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TEffectDone* = proc (chan: cint, udata: pointer): pointer{.cdecl.}
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proc RegisterEffect*(chan: cint, f: TEffectFunc, d: TEffectDone,
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arg: Pointer): cint{.cdecl,
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proc registerEffect*(chan: cint, f: TEffectFunc, d: TEffectDone,
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arg: pointer): cint{.cdecl,
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importc: "Mix_RegisterEffect", dynlib: MixerLibName.}
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proc UnregisterEffect*(channel: cint, f: TEffectFunc): cint{.cdecl,
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proc unregisterEffect*(channel: cint, f: TEffectFunc): cint{.cdecl,
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importc: "Mix_UnregisterEffect", dynlib: MixerLibName.}
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proc UnregisterAllEffects*(channel: cint): cint{.cdecl,
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proc unregisterAllEffects*(channel: cint): cint{.cdecl,
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importc: "Mix_UnregisterAllEffects", dynlib: MixerLibName.}
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const
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EFFECTSMAXSPEED* = "MIX_EFFECTSMAXSPEED"
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proc SetPanning*(channel: cint, left: byte, right: byte): cint{.cdecl,
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proc setPanning*(channel: cint, left: byte, right: byte): cint{.cdecl,
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importc: "Mix_SetPanning", dynlib: MixerLibName.}
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proc SetPosition*(channel: cint, angle: int16, distance: byte): cint{.cdecl,
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proc setPosition*(channel: cint, angle: int16, distance: byte): cint{.cdecl,
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importc: "Mix_SetPosition", dynlib: MixerLibName.}
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proc SetDistance*(channel: cint, distance: byte): cint{.cdecl,
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proc setDistance*(channel: cint, distance: byte): cint{.cdecl,
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importc: "Mix_SetDistance", dynlib: MixerLibName.}
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proc SetReverseStereo*(channel: cint, flip: cint): cint{.cdecl,
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proc setReverseStereo*(channel: cint, flip: cint): cint{.cdecl,
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importc: "Mix_SetReverseStereo", dynlib: MixerLibName.}
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proc ReserveChannels*(num: cint): cint{.cdecl, importc: "Mix_ReserveChannels",
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proc reserveChannels*(num: cint): cint{.cdecl, importc: "Mix_ReserveChannels",
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dynlib: MixerLibName.}
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proc GroupChannel*(which: cint, tag: cint): cint{.cdecl,
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proc groupChannel*(which: cint, tag: cint): cint{.cdecl,
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importc: "Mix_GroupChannel", dynlib: MixerLibName.}
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# Assign several consecutive channels to a group
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proc GroupChannels*(`from`: cint, `to`: cint, tag: cint): cint{.cdecl,
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proc groupChannels*(`from`: cint, `to`: cint, tag: cint): cint{.cdecl,
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importc: "Mix_GroupChannels", dynlib: MixerLibName.}
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# Finds the first available channel in a group of channels
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proc GroupAvailable*(tag: cint): cint{.cdecl, importc: "Mix_GroupAvailable",
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proc groupAvailable*(tag: cint): cint{.cdecl, importc: "Mix_GroupAvailable",
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dynlib: MixerLibName.}
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# Returns the number of channels in a group. This is also a subtle
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# way to get the total number of channels when 'tag' is -1
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#
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proc GroupCount*(tag: cint): cint{.cdecl, importc: "Mix_GroupCount",
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proc groupCount*(tag: cint): cint{.cdecl, importc: "Mix_GroupCount",
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dynlib: MixerLibName.}
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# Finds the "oldest" sample playing in a group of channels
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proc GroupOldest*(tag: cint): cint{.cdecl, importc: "Mix_GroupOldest",
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proc groupOldest*(tag: cint): cint{.cdecl, importc: "Mix_GroupOldest",
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dynlib: MixerLibName.}
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# Finds the "most recent" (i.e. last) sample playing in a group of channels
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proc GroupNewer*(tag: cint): cint{.cdecl, importc: "Mix_GroupNewer",
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proc groupNewer*(tag: cint): cint{.cdecl, importc: "Mix_GroupNewer",
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dynlib: MixerLibName.}
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# The same as above, but the sound is played at most 'ticks' milliseconds
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proc PlayChannelTimed*(channel: cint, chunk: PChunk, loops: cint,
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proc playChannelTimed*(channel: cint, chunk: PChunk, loops: cint,
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ticks: cint): cint{.cdecl,
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importc: "Mix_PlayChannelTimed", dynlib: MixerLibName.}
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proc PlayChannel*(channel: cint, chunk: PChunk, loops: cint): cint
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proc PlayMusic*(music: PMusic, loops: cint): cint{.cdecl,
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proc playChannel*(channel: cint, chunk: PChunk, loops: cint): cint
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proc playMusic*(music: PMusic, loops: cint): cint{.cdecl,
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importc: "Mix_PlayMusic", dynlib: MixerLibName.}
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# Fade in music or a channel over "ms" milliseconds, same semantics as the "Play" functions
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proc FadeInMusic*(music: PMusic, loops: cint, ms: cint): cint{.cdecl,
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proc fadeInMusic*(music: PMusic, loops: cint, ms: cint): cint{.cdecl,
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importc: "Mix_FadeInMusic", dynlib: MixerLibName.}
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proc FadeInChannelTimed*(channel: cint, chunk: PChunk, loops: cint,
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proc fadeInChannelTimed*(channel: cint, chunk: PChunk, loops: cint,
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ms: cint, ticks: cint): cint{.cdecl,
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importc: "Mix_FadeInChannelTimed", dynlib: MixerLibName.}
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proc FadeInChannel*(channel: cint, chunk: PChunk, loops: cint, ms: cint): cint
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proc fadeInChannel*(channel: cint, chunk: PChunk, loops: cint, ms: cint): cint
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# Set the volume in the range of 0-128 of a specific channel or chunk.
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# If the specified channel is -1, set volume for all channels.
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# Returns the original volume.
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# If the specified volume is -1, just return the current volume.
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#
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proc Volume*(channel: cint, volume: cint): cint{.cdecl, importc: "Mix_Volume",
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proc volume*(channel: cint, volume: cint): cint{.cdecl, importc: "Mix_Volume",
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dynlib: MixerLibName.}
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proc VolumeChunk*(chunk: PChunk, volume: cint): cint{.cdecl,
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proc volumeChunk*(chunk: PChunk, volume: cint): cint{.cdecl,
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importc: "Mix_VolumeChunk", dynlib: MixerLibName.}
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proc VolumeMusic*(volume: cint): cint{.cdecl, importc: "Mix_VolumeMusic",
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proc volumeMusic*(volume: cint): cint{.cdecl, importc: "Mix_VolumeMusic",
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dynlib: MixerLibName.}
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# Halt playing of a particular channel
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proc HaltChannel*(channel: cint): cint{.cdecl, importc: "Mix_HaltChannel",
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proc haltChannel*(channel: cint): cint{.cdecl, importc: "Mix_HaltChannel",
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dynlib: MixerLibName.}
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proc HaltGroup*(tag: cint): cint{.cdecl, importc: "Mix_HaltGroup",
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proc haltGroup*(tag: cint): cint{.cdecl, importc: "Mix_HaltGroup",
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dynlib: MixerLibName.}
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proc HaltMusic*(): cint{.cdecl, importc: "Mix_HaltMusic",
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proc haltMusic*(): cint{.cdecl, importc: "Mix_HaltMusic",
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dynlib: MixerLibName.}
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proc ExpireChannel*(channel: cint, ticks: cint): cint{.cdecl,
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proc expireChannel*(channel: cint, ticks: cint): cint{.cdecl,
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importc: "Mix_ExpireChannel", dynlib: MixerLibName.}
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proc FadeOutChannel*(which: cint, ms: cint): cint{.cdecl,
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proc fadeOutChannel*(which: cint, ms: cint): cint{.cdecl,
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importc: "Mix_FadeOutChannel", dynlib: MixerLibName.}
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proc FadeOutGroup*(tag: cint, ms: cint): cint{.cdecl,
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proc fadeOutGroup*(tag: cint, ms: cint): cint{.cdecl,
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importc: "Mix_FadeOutGroup", dynlib: MixerLibName.}
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proc FadeOutMusic*(ms: cint): cint{.cdecl, importc: "Mix_FadeOutMusic",
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proc fadeOutMusic*(ms: cint): cint{.cdecl, importc: "Mix_FadeOutMusic",
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dynlib: MixerLibName.}
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# Query the fading status of a channel
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proc FadingMusic*(): TFading{.cdecl, importc: "Mix_FadingMusic",
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proc fadingMusic*(): TFading{.cdecl, importc: "Mix_FadingMusic",
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dynlib: MixerLibName.}
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proc FadingChannel*(which: cint): TFading{.cdecl,
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proc fadingChannel*(which: cint): TFading{.cdecl,
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importc: "Mix_FadingChannel", dynlib: MixerLibName.}
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# Pause/Resume a particular channel
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proc Pause*(channel: cint){.cdecl, importc: "Mix_Pause", dynlib: MixerLibName.}
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proc Resume*(channel: cint){.cdecl, importc: "Mix_Resume",
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proc pause*(channel: cint){.cdecl, importc: "Mix_Pause", dynlib: MixerLibName.}
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proc resume*(channel: cint){.cdecl, importc: "Mix_Resume",
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dynlib: MixerLibName.}
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proc Paused*(channel: cint): cint{.cdecl, importc: "Mix_Paused",
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proc paused*(channel: cint): cint{.cdecl, importc: "Mix_Paused",
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dynlib: MixerLibName.}
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# Pause/Resume the music stream
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proc PauseMusic*(){.cdecl, importc: "Mix_PauseMusic", dynlib: MixerLibName.}
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proc ResumeMusic*(){.cdecl, importc: "Mix_ResumeMusic", dynlib: MixerLibName.}
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proc RewindMusic*(){.cdecl, importc: "Mix_RewindMusic", dynlib: MixerLibName.}
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proc PausedMusic*(): cint{.cdecl, importc: "Mix_PausedMusic",
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proc pauseMusic*(){.cdecl, importc: "Mix_PauseMusic", dynlib: MixerLibName.}
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proc resumeMusic*(){.cdecl, importc: "Mix_ResumeMusic", dynlib: MixerLibName.}
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proc rewindMusic*(){.cdecl, importc: "Mix_RewindMusic", dynlib: MixerLibName.}
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proc pausedMusic*(): cint{.cdecl, importc: "Mix_PausedMusic",
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dynlib: MixerLibName.}
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# Set the current position in the music stream.
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# This returns 0 if successful, or -1 if it failed or isn't implemented.
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@ -308,44 +308,44 @@ proc PausedMusic*(): cint{.cdecl, importc: "Mix_PausedMusic",
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# order number) and for OGG music (set position in seconds), at the
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# moment.
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#
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proc SetMusicPosition*(position: float64): cint{.cdecl,
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proc setMusicPosition*(position: float64): cint{.cdecl,
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importc: "Mix_SetMusicPosition", dynlib: MixerLibName.}
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# Check the status of a specific channel.
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# If the specified channel is -1, check all channels.
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#
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proc Playing*(channel: cint): cint{.cdecl, importc: "Mix_Playing",
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proc playing*(channel: cint): cint{.cdecl, importc: "Mix_Playing",
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dynlib: MixerLibName.}
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proc PlayingMusic*(): cint{.cdecl, importc: "Mix_PlayingMusic",
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proc playingMusic*(): cint{.cdecl, importc: "Mix_PlayingMusic",
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dynlib: MixerLibName.}
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# Stop music and set external music playback command
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proc SetMusicCMD*(command: cstring): cint{.cdecl, importc: "Mix_SetMusicCMD",
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proc setMusicCMD*(command: cstring): cint{.cdecl, importc: "Mix_SetMusicCMD",
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dynlib: MixerLibName.}
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# Synchro value is set by MikMod from modules while playing
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proc SetSynchroValue*(value: cint): cint{.cdecl,
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proc setSynchroValue*(value: cint): cint{.cdecl,
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importc: "Mix_SetSynchroValue", dynlib: MixerLibName.}
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proc GetSynchroValue*(): cint{.cdecl, importc: "Mix_GetSynchroValue",
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proc getSynchroValue*(): cint{.cdecl, importc: "Mix_GetSynchroValue",
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dynlib: MixerLibName.}
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#
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# Get the Mix_Chunk currently associated with a mixer channel
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# Returns nil if it's an invalid channel, or there's no chunk associated.
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#
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proc GetChunk*(channel: cint): PChunk{.cdecl, importc: "Mix_GetChunk",
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proc getChunk*(channel: cint): PChunk{.cdecl, importc: "Mix_GetChunk",
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dynlib: MixerLibName.}
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# Close the mixer, halting all playing audio
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proc CloseAudio*(){.cdecl, importc: "Mix_CloseAudio", dynlib: MixerLibName.}
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proc closeAudio*(){.cdecl, importc: "Mix_CloseAudio", dynlib: MixerLibName.}
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# We'll use SDL for reporting errors
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proc VERSION(X: var Tversion) =
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X.major = MAJOR_VERSION
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X.minor = MINOR_VERSION
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X.patch = PATCHLEVEL
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proc version(x: var Tversion) =
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x.major = MAJOR_VERSION
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x.minor = MINOR_VERSION
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x.patch = PATCHLEVEL
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proc LoadWAV(filename: cstring): PChunk =
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result = LoadWAV_RW(RWFromFile(filename, "rb"), 1)
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proc loadWAV(filename: cstring): PChunk =
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result = LoadWAV_RW(rWFromFile(filename, "rb"), 1)
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proc PlayChannel(channel: cint, chunk: PChunk, loops: cint): cint =
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result = PlayChannelTimed(channel, chunk, loops, - 1)
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proc playChannel(channel: cint, chunk: PChunk, loops: cint): cint =
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result = playChannelTimed(channel, chunk, loops, - 1)
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proc FadeInChannel(channel: cint, chunk: PChunk, loops: cint, ms: cint): cint =
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result = FadeInChannelTimed(channel, chunk, loops, ms, - 1)
|
||||
proc fadeInChannel(channel: cint, chunk: PChunk, loops: cint, ms: cint): cint =
|
||||
result = fadeInChannelTimed(channel, chunk, loops, ms, - 1)
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue