Merge pull request #2896 from r-ku/I64-magics-gone

I64 magics gone
This commit is contained in:
Andreas Rumpf 2015-06-12 00:06:39 +02:00
commit e7bb37d12c
8 changed files with 78 additions and 125 deletions

View file

@ -677,35 +677,35 @@ proc `not` *(x: int): int {.magic: "BitnotI", noSideEffect.}
proc `not` *(x: int8): int8 {.magic: "BitnotI", noSideEffect.}
proc `not` *(x: int16): int16 {.magic: "BitnotI", noSideEffect.}
proc `not` *(x: int32): int32 {.magic: "BitnotI", noSideEffect.}
proc `not` *(x: int64): int64 {.magic: "BitnotI64", noSideEffect.}
proc `not` *(x: int64): int64 {.magic: "BitnotI", noSideEffect.}
## computes the `bitwise complement` of the integer `x`.
proc `+` *(x, y: int): int {.magic: "AddI", noSideEffect.}
proc `+` *(x, y: int8): int8 {.magic: "AddI", noSideEffect.}
proc `+` *(x, y: int16): int16 {.magic: "AddI", noSideEffect.}
proc `+` *(x, y: int32): int32 {.magic: "AddI", noSideEffect.}
proc `+` *(x, y: int64): int64 {.magic: "AddI64", noSideEffect.}
proc `+` *(x, y: int64): int64 {.magic: "AddI", noSideEffect.}
## Binary `+` operator for an integer.
proc `-` *(x, y: int): int {.magic: "SubI", noSideEffect.}
proc `-` *(x, y: int8): int8 {.magic: "SubI", noSideEffect.}
proc `-` *(x, y: int16): int16 {.magic: "SubI", noSideEffect.}
proc `-` *(x, y: int32): int32 {.magic: "SubI", noSideEffect.}
proc `-` *(x, y: int64): int64 {.magic: "SubI64", noSideEffect.}
proc `-` *(x, y: int64): int64 {.magic: "SubI", noSideEffect.}
## Binary `-` operator for an integer.
proc `*` *(x, y: int): int {.magic: "MulI", noSideEffect.}
proc `*` *(x, y: int8): int8 {.magic: "MulI", noSideEffect.}
proc `*` *(x, y: int16): int16 {.magic: "MulI", noSideEffect.}
proc `*` *(x, y: int32): int32 {.magic: "MulI", noSideEffect.}
proc `*` *(x, y: int64): int64 {.magic: "MulI64", noSideEffect.}
proc `*` *(x, y: int64): int64 {.magic: "MulI", noSideEffect.}
## Binary `*` operator for an integer.
proc `div` *(x, y: int): int {.magic: "DivI", noSideEffect.}
proc `div` *(x, y: int8): int8 {.magic: "DivI", noSideEffect.}
proc `div` *(x, y: int16): int16 {.magic: "DivI", noSideEffect.}
proc `div` *(x, y: int32): int32 {.magic: "DivI", noSideEffect.}
proc `div` *(x, y: int64): int64 {.magic: "DivI64", noSideEffect.}
proc `div` *(x, y: int64): int64 {.magic: "DivI", noSideEffect.}
## computes the integer division. This is roughly the same as
## ``floor(x/y)``.
##
@ -718,7 +718,7 @@ proc `mod` *(x, y: int): int {.magic: "ModI", noSideEffect.}
proc `mod` *(x, y: int8): int8 {.magic: "ModI", noSideEffect.}
proc `mod` *(x, y: int16): int16 {.magic: "ModI", noSideEffect.}
proc `mod` *(x, y: int32): int32 {.magic: "ModI", noSideEffect.}
proc `mod` *(x, y: int64): int64 {.magic: "ModI64", noSideEffect.}
proc `mod` *(x, y: int64): int64 {.magic: "ModI", noSideEffect.}
## computes the integer modulo operation. This is the same as
## ``x - (x div y) * y``.
@ -726,7 +726,7 @@ proc `shr` *(x, y: int): int {.magic: "ShrI", noSideEffect.}
proc `shr` *(x, y: int8): int8 {.magic: "ShrI", noSideEffect.}
proc `shr` *(x, y: int16): int16 {.magic: "ShrI", noSideEffect.}
proc `shr` *(x, y: int32): int32 {.magic: "ShrI", noSideEffect.}
proc `shr` *(x, y: int64): int64 {.magic: "ShrI64", noSideEffect.}
proc `shr` *(x, y: int64): int64 {.magic: "ShrI", noSideEffect.}
## computes the `shift right` operation of `x` and `y`.
##
## .. code-block:: Nim
@ -738,49 +738,49 @@ proc `shl` *(x, y: int): int {.magic: "ShlI", noSideEffect.}
proc `shl` *(x, y: int8): int8 {.magic: "ShlI", noSideEffect.}
proc `shl` *(x, y: int16): int16 {.magic: "ShlI", noSideEffect.}
proc `shl` *(x, y: int32): int32 {.magic: "ShlI", noSideEffect.}
proc `shl` *(x, y: int64): int64 {.magic: "ShlI64", noSideEffect.}
proc `shl` *(x, y: int64): int64 {.magic: "ShlI", noSideEffect.}
## computes the `shift left` operation of `x` and `y`.
proc `and` *(x, y: int): int {.magic: "BitandI", noSideEffect.}
proc `and` *(x, y: int8): int8 {.magic: "BitandI", noSideEffect.}
proc `and` *(x, y: int16): int16 {.magic: "BitandI", noSideEffect.}
proc `and` *(x, y: int32): int32 {.magic: "BitandI", noSideEffect.}
proc `and` *(x, y: int64): int64 {.magic: "BitandI64", noSideEffect.}
proc `and` *(x, y: int64): int64 {.magic: "BitandI", noSideEffect.}
## computes the `bitwise and` of numbers `x` and `y`.
proc `or` *(x, y: int): int {.magic: "BitorI", noSideEffect.}
proc `or` *(x, y: int8): int8 {.magic: "BitorI", noSideEffect.}
proc `or` *(x, y: int16): int16 {.magic: "BitorI", noSideEffect.}
proc `or` *(x, y: int32): int32 {.magic: "BitorI", noSideEffect.}
proc `or` *(x, y: int64): int64 {.magic: "BitorI64", noSideEffect.}
proc `or` *(x, y: int64): int64 {.magic: "BitorI", noSideEffect.}
## computes the `bitwise or` of numbers `x` and `y`.
proc `xor` *(x, y: int): int {.magic: "BitxorI", noSideEffect.}
proc `xor` *(x, y: int8): int8 {.magic: "BitxorI", noSideEffect.}
proc `xor` *(x, y: int16): int16 {.magic: "BitxorI", noSideEffect.}
proc `xor` *(x, y: int32): int32 {.magic: "BitxorI", noSideEffect.}
proc `xor` *(x, y: int64): int64 {.magic: "BitxorI64", noSideEffect.}
proc `xor` *(x, y: int64): int64 {.magic: "BitxorI", noSideEffect.}
## computes the `bitwise xor` of numbers `x` and `y`.
proc `==` *(x, y: int): bool {.magic: "EqI", noSideEffect.}
proc `==` *(x, y: int8): bool {.magic: "EqI", noSideEffect.}
proc `==` *(x, y: int16): bool {.magic: "EqI", noSideEffect.}
proc `==` *(x, y: int32): bool {.magic: "EqI", noSideEffect.}
proc `==` *(x, y: int64): bool {.magic: "EqI64", noSideEffect.}
proc `==` *(x, y: int64): bool {.magic: "EqI", noSideEffect.}
## Compares two integers for equality.
proc `<=` *(x, y: int): bool {.magic: "LeI", noSideEffect.}
proc `<=` *(x, y: int8): bool {.magic: "LeI", noSideEffect.}
proc `<=` *(x, y: int16): bool {.magic: "LeI", noSideEffect.}
proc `<=` *(x, y: int32): bool {.magic: "LeI", noSideEffect.}
proc `<=` *(x, y: int64): bool {.magic: "LeI64", noSideEffect.}
proc `<=` *(x, y: int64): bool {.magic: "LeI", noSideEffect.}
## Returns true iff `x` is less than or equal to `y`.
proc `<` *(x, y: int): bool {.magic: "LtI", noSideEffect.}
proc `<` *(x, y: int8): bool {.magic: "LtI", noSideEffect.}
proc `<` *(x, y: int16): bool {.magic: "LtI", noSideEffect.}
proc `<` *(x, y: int32): bool {.magic: "LtI", noSideEffect.}
proc `<` *(x, y: int64): bool {.magic: "LtI64", noSideEffect.}
proc `<` *(x, y: int64): bool {.magic: "LtI", noSideEffect.}
## Returns true iff `x` is less than `y`.
type
@ -2304,7 +2304,7 @@ proc abs*(x: int16): int16 {.magic: "AbsI", noSideEffect.} =
if x < 0: -x else: x
proc abs*(x: int32): int32 {.magic: "AbsI", noSideEffect.} =
if x < 0: -x else: x
proc abs*(x: int64): int64 {.magic: "AbsI64", noSideEffect.} =
proc abs*(x: int64): int64 {.magic: "AbsI", noSideEffect.} =
## returns the absolute value of `x`. If `x` is ``low(x)`` (that
## is -MININT for its type), an overflow exception is thrown (if overflow
## checking is turned on).