tests: Trim .nim files trailing whitespace
via OSX: find . -name '*.nim' -exec sed -i '' -E 's/[[:space:]]+$//' {} +
This commit is contained in:
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372 changed files with 4486 additions and 4486 deletions
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@ -1,15 +1,15 @@
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# Copyright (c) 2007 Scott Lembcke
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#
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#
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# Permission is hereby granted, free of charge, to any person obtaining a copy
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# of this software and associated documentation files (the "Software"), to deal
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# in the Software without restriction, including without limitation the rights
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# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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# copies of the Software, and to permit persons to whom the Software is
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# furnished to do so, subject to the following conditions:
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#
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#
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# The above copyright notice and this permission notice shall be included in
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# all copies or substantial portions of the Software.
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#
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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@ -17,7 +17,7 @@
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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# SOFTWARE.
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#
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#
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const Lib = "libchipmunk.so.6.1.1"
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@ -30,12 +30,12 @@ when defined(CpUseFloat):
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type CpFloat* = cfloat
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else:
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type CpFloat* = cdouble
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const
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CP_BUFFER_BYTES* = (32 * 1024)
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const
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CP_BUFFER_BYTES* = (32 * 1024)
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CP_MAX_CONTACTS_PER_ARBITER* = 4
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CpInfinity*: CpFloat = 1.0/0
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{.pragma: pf, pure, final.}
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type
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type
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Bool32* = cint #replace one day with cint-compatible bool
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CpDataPointer* = pointer
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TVector* {.final, pure.} = object
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@ -44,12 +44,12 @@ type
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TBodyVelocityFunc* = proc(body: PBody, gravity: TVector,
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damping: CpFloat; dt: CpFloat){.cdecl.}
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TBodyPositionFunc* = proc(body: PBody; dt: CpFloat){.cdecl.}
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TComponentNode*{.pf.} = object
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TComponentNode*{.pf.} = object
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root*: PBody
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next*: PBody
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idleTime*: CpFloat
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THashValue = cuint # uintptr_t
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THashValue = cuint # uintptr_t
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TCollisionType* = cuint #uintptr_t
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TGroup * = cuint #uintptr_t
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TLayers* = cuint
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@ -60,9 +60,9 @@ type
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PContact* = ptr TContact
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TContact*{.pure,final.} = object
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PArbiter* = ptr TArbiter
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TArbiter*{.pf.} = object
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TArbiter*{.pf.} = object
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e*: CpFloat
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u*: CpFloat
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u*: CpFloat
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surface_vr*: TVector
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a*: PShape
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b*: PShape
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@ -77,7 +77,7 @@ type
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swappedColl*: Bool32
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state*: TArbiterState
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PCollisionHandler* = ptr TCollisionHandler
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TCollisionHandler*{.pf.} = object
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TCollisionHandler*{.pf.} = object
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a*: TCollisionType
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b*: TCollisionType
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begin*: TCollisionBeginFunc
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@ -85,26 +85,26 @@ type
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postSolve*: TCollisionPostSolveFunc
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separate*: TCollisionSeparateFunc
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data*: pointer
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TArbiterState*{.size: sizeof(cint).} = enum
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TArbiterState*{.size: sizeof(cint).} = enum
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ArbiterStateFirstColl, # Arbiter is active and its not the first collision.
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ArbiterStateNormal, # Collision has been explicitly ignored.
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# Either by returning false from a begin collision handler or calling cpArbiterIgnore().
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ArbiterStateIgnore, # Collison is no longer active. A space will cache an arbiter for up to cpSpace.collisionPersistence more steps.
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ArbiterStateCached
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TArbiterThread*{.pf.} = object
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TArbiterThread*{.pf.} = object
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next*: PArbiter # Links to next and previous arbiters in the contact graph.
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prev*: PArbiter
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TContactPoint*{.pf.} = object
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TContactPoint*{.pf.} = object
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point*: TVector #/ The position of the contact point.
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normal*: TVector #/ The normal of the contact point.
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dist*: CpFloat #/ The depth of the contact point.
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#/ A struct that wraps up the important collision data for an arbiter.
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PContactPointSet* = ptr TContactPointSet
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TContactPointSet*{.pf.} = object
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TContactPointSet*{.pf.} = object
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count*: cint #/ The number of contact points in the set.
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points*: array[0..CP_MAX_CONTACTS_PER_ARBITER - 1, TContactPoint] #/ The array of contact points.
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#/ Collision begin event function callback type.
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#/ Returning false from a begin callback causes the collision to be ignored until
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#/ the the separate callback is called when the objects stop colliding.
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@ -112,35 +112,35 @@ type
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cdecl.}
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#/ Collision pre-solve event function callback type.
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#/ Returning false from a pre-step callback causes the collision to be ignored until the next step.
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TCollisionPreSolveFunc* = proc (arb: PArbiter; space: PSpace;
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TCollisionPreSolveFunc* = proc (arb: PArbiter; space: PSpace;
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data: pointer): bool {.cdecl.}
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#/ Collision post-solve event function callback type.
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TCollisionPostSolveFunc* = proc (arb: PArbiter; space: PSpace;
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TCollisionPostSolveFunc* = proc (arb: PArbiter; space: PSpace;
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data: pointer){.cdecl.}
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#/ Collision separate event function callback type.
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TCollisionSeparateFunc* = proc (arb: PArbiter; space: PSpace;
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TCollisionSeparateFunc* = proc (arb: PArbiter; space: PSpace;
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data: pointer){.cdecl.}
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#/ Chipmunk's axis-aligned 2D bounding box type. (left, bottom, right, top)
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PBB* = ptr TBB
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TBB* {.pf.} = object
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TBB* {.pf.} = object
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l*, b*, r*, t*: CpFloat
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#/ Spatial index bounding box callback function type.
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#/ The spatial index calls this function and passes you a pointer to an object you added
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#/ when it needs to get the bounding box associated with that object.
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TSpatialIndexBBFunc* = proc (obj: pointer): TBB{.cdecl.}
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#/ Spatial index/object iterator callback function type.
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TSpatialIndexIteratorFunc* = proc (obj: pointer; data: pointer){.cdecl.}
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#/ Spatial query callback function type.
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#/ Spatial query callback function type.
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TSpatialIndexQueryFunc* = proc (obj1: pointer; obj2: pointer; data: pointer){.
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cdecl.}
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#/ Spatial segment query callback function type.
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TSpatialIndexSegmentQueryFunc* = proc (obj1: pointer; obj2: pointer;
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TSpatialIndexSegmentQueryFunc* = proc (obj1: pointer; obj2: pointer;
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data: pointer): CpFloat {.cdecl.}
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#/ private
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PSpatialIndex = ptr TSpatialIndex
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TSpatialIndex{.pf.} = object
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TSpatialIndex{.pf.} = object
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klass: PSpatialIndexClass
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bbfun: TSpatialIndexBBFunc
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staticIndex: PSpatialIndex
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@ -148,31 +148,31 @@ type
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TSpatialIndexDestroyImpl* = proc (index: PSpatialIndex){.cdecl.}
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TSpatialIndexCountImpl* = proc (index: PSpatialIndex): cint{.cdecl.}
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TSpatialIndexEachImpl* = proc (index: PSpatialIndex;
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TSpatialIndexEachImpl* = proc (index: PSpatialIndex;
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fun: TSpatialIndexIteratorFunc; data: pointer){.
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cdecl.}
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TSpatialIndexContainsImpl* = proc (index: PSpatialIndex; obj: pointer;
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TSpatialIndexContainsImpl* = proc (index: PSpatialIndex; obj: pointer;
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hashid: THashValue): Bool32 {.cdecl.}
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TSpatialIndexInsertImpl* = proc (index: PSpatialIndex; obj: pointer;
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TSpatialIndexInsertImpl* = proc (index: PSpatialIndex; obj: pointer;
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hashid: THashValue){.cdecl.}
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TSpatialIndexRemoveImpl* = proc (index: PSpatialIndex; obj: pointer;
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TSpatialIndexRemoveImpl* = proc (index: PSpatialIndex; obj: pointer;
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hashid: THashValue){.cdecl.}
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TSpatialIndexReindexImpl* = proc (index: PSpatialIndex){.cdecl.}
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TSpatialIndexReindexObjectImpl* = proc (index: PSpatialIndex;
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TSpatialIndexReindexObjectImpl* = proc (index: PSpatialIndex;
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obj: pointer; hashid: THashValue){.cdecl.}
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TSpatialIndexReindexQueryImpl* = proc (index: PSpatialIndex;
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TSpatialIndexReindexQueryImpl* = proc (index: PSpatialIndex;
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fun: TSpatialIndexQueryFunc; data: pointer){.cdecl.}
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TSpatialIndexPointQueryImpl* = proc (index: PSpatialIndex; point: TVector;
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fun: TSpatialIndexQueryFunc;
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TSpatialIndexPointQueryImpl* = proc (index: PSpatialIndex; point: TVector;
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fun: TSpatialIndexQueryFunc;
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data: pointer){.cdecl.}
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TSpatialIndexSegmentQueryImpl* = proc (index: PSpatialIndex; obj: pointer;
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a: TVector; b: TVector; t_exit: CpFloat; fun: TSpatialIndexSegmentQueryFunc;
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TSpatialIndexSegmentQueryImpl* = proc (index: PSpatialIndex; obj: pointer;
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a: TVector; b: TVector; t_exit: CpFloat; fun: TSpatialIndexSegmentQueryFunc;
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data: pointer){.cdecl.}
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TSpatialIndexQueryImpl* = proc (index: PSpatialIndex; obj: pointer;
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bb: TBB; fun: TSpatialIndexQueryFunc;
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TSpatialIndexQueryImpl* = proc (index: PSpatialIndex; obj: pointer;
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bb: TBB; fun: TSpatialIndexQueryFunc;
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data: pointer){.cdecl.}
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PSpatialIndexClass* = ptr TSpatialIndexClass
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TSpatialIndexClass*{.pf.} = object
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TSpatialIndexClass*{.pf.} = object
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destroy*: TSpatialIndexDestroyImpl
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count*: TSpatialIndexCountImpl
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each*: TSpatialIndexEachImpl
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@ -185,32 +185,32 @@ type
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pointQuery*: TSpatialIndexPointQueryImpl
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segmentQuery*: TSpatialIndexSegmentQueryImpl
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query*: TSpatialIndexQueryImpl
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PSpaceHash* = ptr TSpaceHash
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TSpaceHash* {.pf.} = object
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PBBTree* = ptr TBBTree
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TBBTree* {.pf.} = object
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PSweep1D* = ptr TSweep1D
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TSweep1D* {.pf.} = object
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#/ Bounding box tree velocity callback function.
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#/ This function should return an estimate for the object's velocity.
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TBBTreeVelocityFunc* = proc (obj: pointer): TVector {.cdecl.}
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PContactBufferHeader* = ptr TContentBufferHeader
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TContentBufferHeader* {.pf.} = object
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TSpaceArbiterApplyImpulseFunc* = proc (arb: PArbiter){.cdecl.}
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PSpace* = ptr TSpace
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TSpace* {.pf.} = object
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iterations*: cint
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iterations*: cint
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gravity*: TVector
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damping*: CpFloat
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idleSpeedThreshold*: CpFloat
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sleepTimeThreshold*: CpFloat
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collisionSlop*: CpFloat
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idleSpeedThreshold*: CpFloat
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sleepTimeThreshold*: CpFloat
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collisionSlop*: CpFloat
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collisionBias*: CpFloat
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collisionPersistence*: TTimestamp
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collisionPersistence*: TTimestamp
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enableContactGraph*: cint ##BOOL
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data*: pointer
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staticBody*: PBody
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@ -232,24 +232,24 @@ type
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defaultHandler: TCollisionHandler
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postStepCallbacks: PHashSet
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arbiterApplyImpulse: TSpaceArbiterApplyImpulseFunc
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staticBody2: TBody #_staticBody
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staticBody2: TBody #_staticBody
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PBody* = ptr TBody
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TBody*{.pf.} = object
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velocityFunc*: TBodyVelocityFunc
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positionFunc*: TBodyPositionFunc
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m*: CpFloat
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mInv*: CpFloat
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i*: CpFloat
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iInv*: CpFloat
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p*: TVector
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v*: TVector
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f*: TVector
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a*: CpFloat
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w*: CpFloat
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t*: CpFloat
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rot*: TVector
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TBody*{.pf.} = object
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velocityFunc*: TBodyVelocityFunc
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positionFunc*: TBodyPositionFunc
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m*: CpFloat
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mInv*: CpFloat
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i*: CpFloat
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iInv*: CpFloat
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p*: TVector
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v*: TVector
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f*: TVector
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a*: CpFloat
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w*: CpFloat
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t*: CpFloat
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rot*: TVector
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data*: pointer
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vLimit*: CpFloat
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vLimit*: CpFloat
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wLimit*: CpFloat
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vBias*: TVector
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wBias*: CpFloat
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@ -258,51 +258,51 @@ type
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arbiterList*: PArbiter
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constraintList*: PConstraint
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node*: TComponentNode
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#/ Body/shape iterator callback function type.
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TBodyShapeIteratorFunc* = proc (body: PBody; shape: PShape;
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#/ Body/shape iterator callback function type.
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TBodyShapeIteratorFunc* = proc (body: PBody; shape: PShape;
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data: pointer) {.cdecl.}
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#/ Body/constraint iterator callback function type.
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TBodyConstraintIteratorFunc* = proc (body: PBody;
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constraint: PConstraint;
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#/ Body/constraint iterator callback function type.
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TBodyConstraintIteratorFunc* = proc (body: PBody;
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constraint: PConstraint;
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data: pointer) {.cdecl.}
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#/ Body/arbiter iterator callback function type.
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TBodyArbiterIteratorFunc* = proc (body: PBody; arbiter: PArbiter;
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#/ Body/arbiter iterator callback function type.
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TBodyArbiterIteratorFunc* = proc (body: PBody; arbiter: PArbiter;
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data: pointer) {.cdecl.}
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PNearestPointQueryInfo* = ptr TNearestPointQueryInfo
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#/ Nearest point query info struct.
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TNearestPointQueryInfo*{.pf.} = object
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shape: PShape #/ The nearest shape, NULL if no shape was within range.
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p: TVector #/ The closest point on the shape's surface. (in world space coordinates)
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d: CpFloat #/ The distance to the point. The distance is negative if the point is inside the shape.
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PSegmentQueryInfo* = ptr TSegmentQueryInfo
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#/ Segment query info struct.
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TSegmentQueryInfo*{.pf.} = object
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TSegmentQueryInfo*{.pf.} = object
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shape*: PShape #/ The shape that was hit, NULL if no collision occurred.
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t*: CpFloat #/ The normalized distance along the query segment in the range [0, 1].
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n*: TVector #/ The normal of the surface hit.
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TShapeType*{.size: sizeof(cint).} = enum
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TShapeType*{.size: sizeof(cint).} = enum
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CP_CIRCLE_SHAPE, CP_SEGMENT_SHAPE, CP_POLY_SHAPE, CP_NUM_SHAPES
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TShapeCacheDataImpl* = proc (shape: PShape; p: TVector; rot: TVector): TBB{.cdecl.}
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TShapeDestroyImpl* = proc (shape: PShape){.cdecl.}
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TShapePointQueryImpl* = proc (shape: PShape; p: TVector): Bool32 {.cdecl.}
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TShapeSegmentQueryImpl* = proc (shape: PShape; a: TVector; b: TVector;
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TShapeSegmentQueryImpl* = proc (shape: PShape; a: TVector; b: TVector;
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info: PSegmentQueryInfo){.cdecl.}
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PShapeClass* = ptr TShapeClass
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TShapeClass*{.pf.} = object
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TShapeClass*{.pf.} = object
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kind*: TShapeType
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cacheData*: TShapeCacheDataImpl
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destroy*: TShapeDestroyImpl
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pointQuery*: TShapePointQueryImpl
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segmentQuery*: TShapeSegmentQueryImpl
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PShape* = ptr TShape
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TShape*{.pf.} = object
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TShape*{.pf.} = object
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klass: PShapeClass #/ PRIVATE
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body*: PBody #/ The rigid body this collision shape is attached to.
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bb*: TBB #/ The current bounding box of the shape.
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bb*: TBB #/ The current bounding box of the shape.
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sensor*: Bool32 #/ Sensor flag.
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#/ Sensor shapes call collision callbacks but don't produce collisions.
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#/ Sensor shapes call collision callbacks but don't produce collisions.
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e*: CpFloat #/ Coefficient of restitution. (elasticity)
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u*: CpFloat #/ Coefficient of friction.
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surface_v*: TVector #/ Surface velocity used when solving for friction.
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@ -336,29 +336,29 @@ type
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TSplittingPlane*{.pf.} = object
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n: TVector
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d: CpFloat
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#/ Post Step callback function type.
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TPostStepFunc* = proc (space: PSpace; obj: pointer; data: pointer){.cdecl.}
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#/ Point query callback function type.
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TSpacePointQueryFunc* = proc (shape: PShape; data: pointer){.cdecl.}
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#/ Segment query callback function type.
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TSpaceSegmentQueryFunc* = proc (shape: PShape; t: CpFloat; n: TVector;
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TSpaceSegmentQueryFunc* = proc (shape: PShape; t: CpFloat; n: TVector;
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data: pointer){.cdecl.}
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#/ Rectangle Query callback function type.
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TSpaceBBQueryFunc* = proc (shape: PShape; data: pointer){.cdecl.}
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#/ Shape query callback function type.
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TSpaceShapeQueryFunc* = proc (shape: PShape; points: PContactPointSet;
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TSpaceShapeQueryFunc* = proc (shape: PShape; points: PContactPointSet;
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data: pointer){.cdecl.}
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#/ Space/body iterator callback function type.
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TSpaceBodyIteratorFunc* = proc (body: PBody; data: pointer){.cdecl.}
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#/ Space/body iterator callback function type.
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TSpaceShapeIteratorFunc* = proc (shape: PShape; data: pointer){.cdecl.}
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#/ Space/constraint iterator callback function type.
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TSpaceConstraintIteratorFunc* = proc (constraint: PConstraint;
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TSpaceConstraintIteratorFunc* = proc (constraint: PConstraint;
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data: pointer){.cdecl.}
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#/ Opaque cpConstraint struct.
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PConstraint* = ptr TConstraint
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TConstraint*{.pf.} = object
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TConstraint*{.pf.} = object
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klass: PConstraintClass #/PRIVATE
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a*: PBody #/ The first body connected to this constraint.
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b*: PBody #/ The second body connected to this constraint.
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@ -367,7 +367,7 @@ type
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next_b: PConstraint #/PRIVATE
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maxForce*: CpFloat #/ The maximum force that this constraint is allowed to use. Defaults to infinity.
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errorBias*: CpFloat #/ The rate at which joint error is corrected. Defaults to pow(1.0 - 0.1, 60.0) meaning that it will correct 10% of the error every 1/60th of a second.
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maxBias*: CpFloat #/ The maximum rate at which joint error is corrected. Defaults to infinity.
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maxBias*: CpFloat #/ The maximum rate at which joint error is corrected. Defaults to infinity.
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preSolve*: TConstraintPreSolveFunc #/ Function called before the solver runs. Animate your joint anchors, update your motor torque, etc.
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postSolve*: TConstraintPostSolveFunc #/ Function called after the solver runs. Use the applied impulse to perform effects like breakable joints.
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data*: CpDataPointer # User definable data pointer. Generally this points to your the game object class so you can access it when given a cpConstraint reference in a callback.
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@ -376,7 +376,7 @@ type
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TConstraintApplyImpulseImpl = proc (constraint: PConstraint){.cdecl.}
|
||||
TConstraintGetImpulseImpl = proc (constraint: PConstraint): CpFloat{.cdecl.}
|
||||
PConstraintClass = ptr TConstraintClass
|
||||
TConstraintClass{.pf.} = object
|
||||
TConstraintClass{.pf.} = object
|
||||
preStep*: TConstraintPreStepImpl
|
||||
applyCachedImpulse*: TConstraintApplyCachedImpulseImpl
|
||||
applyImpulse*: TConstraintApplyImpulseImpl
|
||||
|
|
@ -427,29 +427,29 @@ defGetter(PSpace, CpFloat, currDt, CurrentTimeStep)
|
|||
|
||||
|
||||
#/ returns true from inside a callback and objects cannot be added/removed.
|
||||
proc isLocked*(space: PSpace): bool{.inline.} =
|
||||
proc isLocked*(space: PSpace): bool{.inline.} =
|
||||
result = space.locked.bool
|
||||
|
||||
#/ Set a default collision handler for this space.
|
||||
#/ The default collision handler is invoked for each colliding pair of shapes
|
||||
#/ that isn't explicitly handled by a specific collision handler.
|
||||
#/ You can pass NULL for any function you don't want to implement.
|
||||
proc setDefaultCollisionHandler*(space: PSpace; begin: TCollisionBeginFunc;
|
||||
preSolve: TCollisionPreSolveFunc;
|
||||
postSolve: TCollisionPostSolveFunc;
|
||||
separate: TCollisionSeparateFunc;
|
||||
proc setDefaultCollisionHandler*(space: PSpace; begin: TCollisionBeginFunc;
|
||||
preSolve: TCollisionPreSolveFunc;
|
||||
postSolve: TCollisionPostSolveFunc;
|
||||
separate: TCollisionSeparateFunc;
|
||||
data: pointer){.
|
||||
cdecl, importc: "cpSpaceSetDefaultCollisionHandler", dynlib: Lib.}
|
||||
#/ Set a collision handler to be used whenever the two shapes with the given collision types collide.
|
||||
#/ You can pass NULL for any function you don't want to implement.
|
||||
proc addCollisionHandler*(space: PSpace; a, b: TCollisionType;
|
||||
begin: TCollisionBeginFunc;
|
||||
preSolve: TCollisionPreSolveFunc;
|
||||
postSolve: TCollisionPostSolveFunc;
|
||||
proc addCollisionHandler*(space: PSpace; a, b: TCollisionType;
|
||||
begin: TCollisionBeginFunc;
|
||||
preSolve: TCollisionPreSolveFunc;
|
||||
postSolve: TCollisionPostSolveFunc;
|
||||
separate: TCollisionSeparateFunc; data: pointer){.
|
||||
cdecl, importc: "cpSpaceAddCollisionHandler", dynlib: Lib.}
|
||||
#/ Unset a collision handler.
|
||||
proc removeCollisionHandler*(space: PSpace; a: TCollisionType;
|
||||
proc removeCollisionHandler*(space: PSpace; a: TCollisionType;
|
||||
b: TCollisionType){.
|
||||
cdecl, importc: "cpSpaceRemoveCollisionHandler", dynlib: Lib.}
|
||||
#/ Add a collision shape to the simulation.
|
||||
|
|
@ -489,34 +489,34 @@ proc containsConstraint*(space: PSpace; constraint: PConstraint): bool{.
|
|||
cdecl, importc: "cpSpaceContainsConstraint", dynlib: Lib.}
|
||||
#/ Schedule a post-step callback to be called when cpSpaceStep() finishes.
|
||||
#/ @c obj is used a key, you can only register one callback per unique value for @c obj
|
||||
proc addPostStepCallback*(space: PSpace; fun: TPostStepFunc;
|
||||
proc addPostStepCallback*(space: PSpace; fun: TPostStepFunc;
|
||||
obj: pointer; data: pointer){.
|
||||
cdecl, importc: "cpSpaceAddPostStepCallback", dynlib: Lib.}
|
||||
|
||||
|
||||
#/ Query the space at a point and call @c func for each shape found.
|
||||
proc pointQuery*(space: PSpace; point: TVector; layers: TLayers;
|
||||
proc pointQuery*(space: PSpace; point: TVector; layers: TLayers;
|
||||
group: TGroup; fun: TSpacePointQueryFunc; data: pointer){.
|
||||
cdecl, importc: "cpSpacePointQuery", dynlib: Lib.}
|
||||
|
||||
#/ Query the space at a point and return the first shape found. Returns NULL if no shapes were found.
|
||||
proc pointQueryFirst*(space: PSpace; point: TVector; layers: TLayers;
|
||||
proc pointQueryFirst*(space: PSpace; point: TVector; layers: TLayers;
|
||||
group: TGroup): PShape{.
|
||||
cdecl, importc: "cpSpacePointQueryFirst", dynlib: Lib.}
|
||||
|
||||
#/ Perform a directed line segment query (like a raycast) against the space calling @c func for each shape intersected.
|
||||
proc segmentQuery*(space: PSpace; start: TVector; to: TVector;
|
||||
layers: TLayers; group: TGroup;
|
||||
proc segmentQuery*(space: PSpace; start: TVector; to: TVector;
|
||||
layers: TLayers; group: TGroup;
|
||||
fun: TSpaceSegmentQueryFunc; data: pointer){.
|
||||
cdecl, importc: "cpSpaceSegmentQuery", dynlib: Lib.}
|
||||
#/ Perform a directed line segment query (like a raycast) against the space and return the first shape hit. Returns NULL if no shapes were hit.
|
||||
proc segmentQueryFirst*(space: PSpace; start: TVector; to: TVector;
|
||||
layers: TLayers; group: TGroup;
|
||||
proc segmentQueryFirst*(space: PSpace; start: TVector; to: TVector;
|
||||
layers: TLayers; group: TGroup;
|
||||
res: PSegmentQueryInfo): PShape{.
|
||||
cdecl, importc: "cpSpaceSegmentQueryFirst", dynlib: Lib.}
|
||||
|
||||
#/ Perform a fast rectangle query on the space calling @c func for each shape found.
|
||||
#/ Only the shape's bounding boxes are checked for overlap, not their full shape.
|
||||
proc BBQuery*(space: PSpace; bb: TBB; layers: TLayers; group: TGroup;
|
||||
proc BBQuery*(space: PSpace; bb: TBB; layers: TLayers; group: TGroup;
|
||||
fun: TSpaceBBQueryFunc; data: pointer){.
|
||||
cdecl, importc: "cpSpaceBBQuery", dynlib: Lib.}
|
||||
|
||||
|
|
@ -532,11 +532,11 @@ proc eachBody*(space: PSpace; fun: TSpaceBodyIteratorFunc; data: pointer){.
|
|||
cdecl, importc: "cpSpaceEachBody", dynlib: Lib.}
|
||||
|
||||
#/ Call @c func for each shape in the space.
|
||||
proc eachShape*(space: PSpace; fun: TSpaceShapeIteratorFunc;
|
||||
proc eachShape*(space: PSpace; fun: TSpaceShapeIteratorFunc;
|
||||
data: pointer){.
|
||||
cdecl, importc: "cpSpaceEachShape", dynlib: Lib.}
|
||||
#/ Call @c func for each shape in the space.
|
||||
proc eachConstraint*(space: PSpace; fun: TSpaceConstraintIteratorFunc;
|
||||
proc eachConstraint*(space: PSpace; fun: TSpaceConstraintIteratorFunc;
|
||||
data: pointer){.
|
||||
cdecl, importc: "cpSpaceEachConstraint", dynlib: Lib.}
|
||||
#/ Update the collision detection info for the static shapes in the space.
|
||||
|
|
@ -566,7 +566,7 @@ proc newVector*(x, y: CpFloat): TVector {.inline.} =
|
|||
var VectorZero* = newVector(0.0, 0.0)
|
||||
|
||||
#/ Vector dot product.
|
||||
proc dot*(v1, v2: TVector): CpFloat {.inline.} =
|
||||
proc dot*(v1, v2: TVector): CpFloat {.inline.} =
|
||||
result = v1.x * v2.x + v1.y * v2.y
|
||||
|
||||
#/ Returns the length of v.
|
||||
|
|
@ -613,7 +613,7 @@ proc `-=`*(v1: var TVector; v2: TVector) =
|
|||
v1.y = v1.y - v2.y
|
||||
|
||||
#/ Negate a vector.
|
||||
proc `-`*(v: TVector): TVector {.inline.} =
|
||||
proc `-`*(v: TVector): TVector {.inline.} =
|
||||
result = newVector(- v.x, - v.y)
|
||||
|
||||
#/ Scalar multiplication.
|
||||
|
|
@ -627,54 +627,54 @@ proc `*=`*(v: var TVector; s: CpFloat) =
|
|||
#/ 2D vector cross product analog.
|
||||
#/ The cross product of 2D vectors results in a 3D vector with only a z component.
|
||||
#/ This function returns the magnitude of the z value.
|
||||
proc cross*(v1, v2: TVector): CpFloat {.inline.} =
|
||||
proc cross*(v1, v2: TVector): CpFloat {.inline.} =
|
||||
result = v1.x * v2.y - v1.y * v2.x
|
||||
|
||||
#/ Returns a perpendicular vector. (90 degree rotation)
|
||||
proc perp*(v: TVector): TVector {.inline.} =
|
||||
proc perp*(v: TVector): TVector {.inline.} =
|
||||
result = newVector(- v.y, v.x)
|
||||
|
||||
#/ Returns a perpendicular vector. (-90 degree rotation)
|
||||
proc rperp*(v: TVector): TVector {.inline.} =
|
||||
proc rperp*(v: TVector): TVector {.inline.} =
|
||||
result = newVector(v.y, - v.x)
|
||||
|
||||
#/ Returns the vector projection of v1 onto v2.
|
||||
proc project*(v1,v2: TVector): TVector {.inline.} =
|
||||
proc project*(v1,v2: TVector): TVector {.inline.} =
|
||||
result = v2 * (v1.dot(v2) / v2.dot(v2))
|
||||
|
||||
#/ Uses complex number multiplication to rotate v1 by v2. Scaling will occur if v1 is not a unit vector.
|
||||
|
||||
proc rotate*(v1, v2: TVector): TVector {.inline.} =
|
||||
proc rotate*(v1, v2: TVector): TVector {.inline.} =
|
||||
result = newVector(v1.x * v2.x - v1.y * v2.y, v1.x * v2.y + v1.y * v2.x)
|
||||
#/ Inverse of cpvrotate().
|
||||
proc unrotate*(v1, v2: TVector): TVector {.inline.} =
|
||||
proc unrotate*(v1, v2: TVector): TVector {.inline.} =
|
||||
result = newVector(v1.x * v2.x + v1.y * v2.y, v1.y * v2.x - v1.x * v2.y)
|
||||
#/ Returns the squared length of v. Faster than cpvlength() when you only need to compare lengths.
|
||||
proc lenSq*(v: TVector): CpFloat {.inline.} =
|
||||
proc lenSq*(v: TVector): CpFloat {.inline.} =
|
||||
result = v.dot(v)
|
||||
#/ Linearly interpolate between v1 and v2.
|
||||
proc lerp*(v1, v2: TVector; t: CpFloat): TVector {.inline.} =
|
||||
proc lerp*(v1, v2: TVector; t: CpFloat): TVector {.inline.} =
|
||||
result = (v1 * (1.0 - t)) + (v2 * t)
|
||||
#/ Returns a normalized copy of v.
|
||||
proc normalize*(v: TVector): TVector {.inline.} =
|
||||
proc normalize*(v: TVector): TVector {.inline.} =
|
||||
result = v * (1.0 / v.len)
|
||||
#/ Returns a normalized copy of v or cpvzero if v was already cpvzero. Protects against divide by zero errors.
|
||||
proc normalizeSafe*(v: TVector): TVector {.inline.} =
|
||||
proc normalizeSafe*(v: TVector): TVector {.inline.} =
|
||||
result = if v.x == 0.0 and v.y == 0.0: VectorZero else: v.normalize
|
||||
#/ Clamp v to length len.
|
||||
proc clamp*(v: TVector; len: CpFloat): TVector {.inline.} =
|
||||
proc clamp*(v: TVector; len: CpFloat): TVector {.inline.} =
|
||||
result = if v.dot(v) > len * len: v.normalize * len else: v
|
||||
#/ Linearly interpolate between v1 towards v2 by distance d.
|
||||
proc lerpconst*(v1, v2: TVector; d: CpFloat): TVector {.inline.} =
|
||||
proc lerpconst*(v1, v2: TVector; d: CpFloat): TVector {.inline.} =
|
||||
result = v1 + clamp(v2 - v1, d) #vadd(v1 + vclamp(vsub(v2, v1), d))
|
||||
#/ Returns the distance between v1 and v2.
|
||||
proc dist*(v1, v2: TVector): CpFloat {.inline.} =
|
||||
proc dist*(v1, v2: TVector): CpFloat {.inline.} =
|
||||
result = (v1 - v2).len #vlength(vsub(v1, v2))
|
||||
#/ Returns the squared distance between v1 and v2. Faster than cpvdist() when you only need to compare distances.
|
||||
proc distsq*(v1, v2: TVector): CpFloat {.inline.} =
|
||||
proc distsq*(v1, v2: TVector): CpFloat {.inline.} =
|
||||
result = (v1 - v2).lenSq #vlengthsq(vsub(v1, v2))
|
||||
#/ Returns true if the distance between v1 and v2 is less than dist.
|
||||
proc near*(v1, v2: TVector; dist: CpFloat): bool{.inline.} =
|
||||
proc near*(v1, v2: TVector; dist: CpFloat): bool{.inline.} =
|
||||
result = v1.distSq(v2) < dist * dist
|
||||
|
||||
|
||||
|
|
@ -706,13 +706,13 @@ proc Sleep*(body: PBody){.importc: "cpBodySleep", dynlib: Lib.}
|
|||
proc SleepWithGroup*(body: PBody; group: PBody){.
|
||||
importc: "cpBodySleepWithGroup", dynlib: Lib.}
|
||||
#/ Returns true if the body is sleeping.
|
||||
proc isSleeping*(body: PBody): bool {.inline.} =
|
||||
proc isSleeping*(body: PBody): bool {.inline.} =
|
||||
return body.node.root != nil
|
||||
#/ Returns true if the body is static.
|
||||
proc isStatic*(body: PBody): bool {.inline.} =
|
||||
proc isStatic*(body: PBody): bool {.inline.} =
|
||||
return body.node.idleTime == CpInfinity
|
||||
#/ Returns true if the body has not been added to a space.
|
||||
proc isRogue*(body: PBody): bool {.inline.} =
|
||||
proc isRogue*(body: PBody): bool {.inline.} =
|
||||
return body.space == nil
|
||||
|
||||
# #define CP_DefineBodyStructGetter(type, member, name) \
|
||||
|
|
@ -740,7 +740,7 @@ defGetter(PBody, CpFloat, i, Moment)
|
|||
#/ Set the moment of a body.
|
||||
when defined(MoreNim):
|
||||
defSetter(PBody, CpFloat, i, Moment)
|
||||
else:
|
||||
else:
|
||||
proc SetMoment*(body: PBody; i: CpFloat) {.
|
||||
cdecl, importc: "cpBodySetMoment", dynlib: Lib.}
|
||||
|
||||
|
|
@ -775,10 +775,10 @@ proc UpdateVelocity*(body: PBody; gravity: TVector; damping: CpFloat; dt: CpFloa
|
|||
proc UpdatePosition*(body: PBody; dt: CpFloat){.
|
||||
cdecl, importc: "cpBodyUpdatePosition", dynlib: Lib.}
|
||||
#/ Convert body relative/local coordinates to absolute/world coordinates.
|
||||
proc Local2World*(body: PBody; v: TVector): TVector{.inline.} =
|
||||
proc Local2World*(body: PBody; v: TVector): TVector{.inline.} =
|
||||
result = body.p + v.rotate(body.rot) ##return cpvadd(body.p, cpvrotate(v, body.rot))
|
||||
#/ Convert body absolute/world coordinates to relative/local coordinates.
|
||||
proc world2Local*(body: PBody; v: TVector): TVector{.inline.} =
|
||||
proc world2Local*(body: PBody; v: TVector): TVector{.inline.} =
|
||||
result = (v - body.p).unrotate(body.rot)
|
||||
#/ Set the forces and torque or a body to zero.
|
||||
proc resetForces*(body: PBody){.
|
||||
|
|
@ -808,26 +808,26 @@ proc kineticEnergy*(body: PBOdy): CpFloat =
|
|||
result = (body.v.dot(body.v) * body.m) + (body.w * body.w * body.i)
|
||||
|
||||
#/ Call @c func once for each shape attached to @c body and added to the space.
|
||||
proc eachShape*(body: PBody; fun: TBodyShapeIteratorFunc;
|
||||
proc eachShape*(body: PBody; fun: TBodyShapeIteratorFunc;
|
||||
data: pointer){.
|
||||
cdecl, importc: "cpBodyEachShape", dynlib: Lib.}
|
||||
#/ Call @c func once for each constraint attached to @c body and added to the space.
|
||||
proc eachConstraint*(body: PBody; fun: TBodyConstraintIteratorFunc;
|
||||
proc eachConstraint*(body: PBody; fun: TBodyConstraintIteratorFunc;
|
||||
data: pointer) {.
|
||||
cdecl, importc: "cpBodyEachConstraint", dynlib: Lib.}
|
||||
#/ Call @c func once for each arbiter that is currently active on the body.
|
||||
proc eachArbiter*(body: PBody; fun: TBodyArbiterIteratorFunc;
|
||||
proc eachArbiter*(body: PBody; fun: TBodyArbiterIteratorFunc;
|
||||
data: pointer){.
|
||||
cdecl, importc: "cpBodyEachArbiter", dynlib: Lib.}
|
||||
#/ Allocate a spatial hash.
|
||||
proc SpaceHashAlloc*(): PSpaceHash{.
|
||||
cdecl, importc: "cpSpaceHashAlloc", dynlib: Lib.}
|
||||
#/ Initialize a spatial hash.
|
||||
proc SpaceHashInit*(hash: PSpaceHash; celldim: CpFloat; numcells: cint;
|
||||
#/ Initialize a spatial hash.
|
||||
proc SpaceHashInit*(hash: PSpaceHash; celldim: CpFloat; numcells: cint;
|
||||
bbfun: TSpatialIndexBBFunc; staticIndex: PSpatialIndex): PSpatialIndex{.
|
||||
cdecl, importc: "cpSpaceHashInit", dynlib: Lib.}
|
||||
#/ Allocate and initialize a spatial hash.
|
||||
proc SpaceHashNew*(celldim: CpFloat; cells: cint; bbfun: TSpatialIndexBBFunc;
|
||||
proc SpaceHashNew*(celldim: CpFloat; cells: cint; bbfun: TSpatialIndexBBFunc;
|
||||
staticIndex: PSpatialIndex): PSpatialIndex{.
|
||||
cdecl, importc: "cpSpaceHashNew", dynlib: Lib.}
|
||||
#/ Change the cell dimensions and table size of the spatial hash to tune it.
|
||||
|
|
@ -842,8 +842,8 @@ proc SpaceHashResize*(hash: PSpaceHash; celldim: CpFloat; numcells: cint){.
|
|||
#/ Allocate a bounding box tree.
|
||||
proc BBTreeAlloc*(): PBBTree{.cdecl, importc: "cpBBTreeAlloc", dynlib: Lib.}
|
||||
#/ Initialize a bounding box tree.
|
||||
proc BBTreeInit*(tree: PBBTree; bbfun: TSpatialIndexBBFunc;
|
||||
staticIndex: ptr TSpatialIndex): ptr TSpatialIndex{.cdecl,
|
||||
proc BBTreeInit*(tree: PBBTree; bbfun: TSpatialIndexBBFunc;
|
||||
staticIndex: ptr TSpatialIndex): ptr TSpatialIndex{.cdecl,
|
||||
importc: "cpBBTreeInit", dynlib: Lib.}
|
||||
#/ Allocate and initialize a bounding box tree.
|
||||
proc BBTreeNew*(bbfun: TSpatialIndexBBFunc; staticIndex: PSpatialIndex): PSpatialIndex{.
|
||||
|
|
@ -860,12 +860,12 @@ proc BBTreeSetVelocityFunc*(index: PSpatialIndex; fun: TBBTreeVelocityFunc){.
|
|||
|
||||
#/ Allocate a 1D sort and sweep broadphase.
|
||||
|
||||
proc Sweep1DAlloc*(): ptr TSweep1D{.cdecl, importc: "cpSweep1DAlloc",
|
||||
proc Sweep1DAlloc*(): ptr TSweep1D{.cdecl, importc: "cpSweep1DAlloc",
|
||||
dynlib: Lib.}
|
||||
#/ Initialize a 1D sort and sweep broadphase.
|
||||
|
||||
proc Sweep1DInit*(sweep: ptr TSweep1D; bbfun: TSpatialIndexBBFunc;
|
||||
staticIndex: ptr TSpatialIndex): ptr TSpatialIndex{.cdecl,
|
||||
proc Sweep1DInit*(sweep: ptr TSweep1D; bbfun: TSpatialIndexBBFunc;
|
||||
staticIndex: ptr TSpatialIndex): ptr TSpatialIndex{.cdecl,
|
||||
importc: "cpSweep1DInit", dynlib: Lib.}
|
||||
#/ Allocate and initialize a 1D sort and sweep broadphase.
|
||||
|
||||
|
|
@ -878,7 +878,7 @@ defProp(PArbiter, CpFloat, e, Elasticity)
|
|||
defProp(PArbiter, CpFloat, u, Friction)
|
||||
defProp(PArbiter, TVector, surface_vr, SurfaceVelocity)
|
||||
|
||||
#/ Calculate the total impulse that was applied by this
|
||||
#/ Calculate the total impulse that was applied by this
|
||||
#/ This function should only be called from a post-solve, post-step or cpBodyEachArbiter callback.
|
||||
proc totalImpulse*(obj: PArbiter): TVector {.cdecl, importc: "cpArbiterTotalImpulse", dynlib: Lib.}
|
||||
|
||||
|
|
@ -917,7 +917,7 @@ template getShapes*(arb: PArbiter, name1, name2: expr): stmt {.immediate.} =
|
|||
#/ Return the colliding bodies involved for this arbiter.
|
||||
#/ The order of the cpSpace.collision_type the bodies are associated with values will match
|
||||
#/ the order set when the collision handler was registered.
|
||||
#proc getBodies*(arb: PArbiter, a, b: var PBody) {.inline.} =
|
||||
#proc getBodies*(arb: PArbiter, a, b: var PBody) {.inline.} =
|
||||
# getShapes(arb, shape1, shape2)
|
||||
# a = shape1.body
|
||||
# b = shape2.body
|
||||
|
|
@ -981,7 +981,7 @@ proc segmentQuery*(shape: PShape, a, b: TVector, info: PSegmentQueryInfo): bool
|
|||
cdecl, importc: "cpShapeSegmentQuery", dynlib: Lib.}
|
||||
|
||||
#/ Get the hit point for a segment query.
|
||||
## Possibly change; info to PSegmentQueryInfo
|
||||
## Possibly change; info to PSegmentQueryInfo
|
||||
proc queryHitPoint*(start, to: TVector, info: TSegmentQueryInfo): TVector {.inline.} =
|
||||
result = start.lerp(to, info.t)
|
||||
|
||||
|
|
@ -1035,7 +1035,7 @@ proc init*(poly: PPolyShape; body: PBody, numVerts: cint;
|
|||
cdecl, importc: "cpPolyShapeInit", dynlib: Lib.}
|
||||
#/ Allocate and initialize a polygon shape.
|
||||
#/ A convex hull will be created from the vertexes.
|
||||
proc newPolyShape*(body: PBody; numVerts: cint; verts: ptr TVector;
|
||||
proc newPolyShape*(body: PBody; numVerts: cint; verts: ptr TVector;
|
||||
offset: TVector): PShape {.
|
||||
cdecl, importc: "cpPolyShapeNew", dynlib: Lib.}
|
||||
#/ Initialize a box shaped polygon shape.
|
||||
|
|
@ -1129,11 +1129,11 @@ proc MomentForBox2*(m: CpFloat; box: TBB): CpFloat {.
|
|||
|
||||
|
||||
##constraints
|
||||
type
|
||||
type
|
||||
#TODO: all these are private
|
||||
#TODO: defConstraintProp()
|
||||
PPinJoint = ptr TPinJoint
|
||||
TPinJoint{.pf.} = object
|
||||
TPinJoint{.pf.} = object
|
||||
constraint: PConstraint
|
||||
anchr1: TVector
|
||||
anchr2: TVector
|
||||
|
|
@ -1146,7 +1146,7 @@ type
|
|||
jnMax: CpFloat
|
||||
bias: CpFloat
|
||||
PSlideJoint = ptr TSlideJoint
|
||||
TSlideJoint{.pf.} = object
|
||||
TSlideJoint{.pf.} = object
|
||||
constraint: PConstraint
|
||||
anchr1: TVector
|
||||
anchr2: TVector
|
||||
|
|
@ -1160,7 +1160,7 @@ type
|
|||
jnMax: CpFloat
|
||||
bias: CpFloat
|
||||
PPivotJoint = ptr TPivotJoint
|
||||
TPivotJoint{.pf.} = object
|
||||
TPivotJoint{.pf.} = object
|
||||
constraint: PConstraint
|
||||
anchr1: TVector
|
||||
anchr2: TVector
|
||||
|
|
@ -1172,7 +1172,7 @@ type
|
|||
jMaxLen: CpFloat
|
||||
bias: TVector
|
||||
PGrooveJoint = ptr TGrooveJoint
|
||||
TGrooveJoint{.pf.} = object
|
||||
TGrooveJoint{.pf.} = object
|
||||
constraint: PConstraint
|
||||
grv_n: TVector
|
||||
grv_a: TVector
|
||||
|
|
@ -1188,7 +1188,7 @@ type
|
|||
jMaxLen: CpFloat
|
||||
bias: TVector
|
||||
PDampedSpring = ptr TDampedSpring
|
||||
TDampedSpring{.pf.} = object
|
||||
TDampedSpring{.pf.} = object
|
||||
constraint: PConstraint
|
||||
anchr1: TVector
|
||||
anchr2: TVector
|
||||
|
|
@ -1203,7 +1203,7 @@ type
|
|||
nMass: CpFloat
|
||||
n: TVector
|
||||
PDampedRotarySpring = ptr TDampedRotarySpring
|
||||
TDampedRotarySpring{.pf.} = object
|
||||
TDampedRotarySpring{.pf.} = object
|
||||
constraint: PConstraint
|
||||
restAngle: CpFloat
|
||||
stiffness: CpFloat
|
||||
|
|
@ -1213,7 +1213,7 @@ type
|
|||
w_coef: CpFloat
|
||||
iSum: CpFloat
|
||||
PRotaryLimitJoint = ptr TRotaryLimitJoint
|
||||
TRotaryLimitJoint{.pf.} = object
|
||||
TRotaryLimitJoint{.pf.} = object
|
||||
constraint: PConstraint
|
||||
min: CpFloat
|
||||
max: CpFloat
|
||||
|
|
@ -1222,7 +1222,7 @@ type
|
|||
jAcc: CpFloat
|
||||
jMax: CpFloat
|
||||
PRatchetJoint = ptr TRatchetJoint
|
||||
TRatchetJoint{.pf.} = object
|
||||
TRatchetJoint{.pf.} = object
|
||||
constraint: PConstraint
|
||||
angle: CpFloat
|
||||
phase: CpFloat
|
||||
|
|
@ -1232,7 +1232,7 @@ type
|
|||
jAcc: CpFloat
|
||||
jMax: CpFloat
|
||||
PGearJoint = ptr TGearJoint
|
||||
TGearJoint{.pf.} = object
|
||||
TGearJoint{.pf.} = object
|
||||
constraint: PConstraint
|
||||
phase: CpFloat
|
||||
ratio: CpFloat
|
||||
|
|
@ -1242,7 +1242,7 @@ type
|
|||
jAcc: CpFloat
|
||||
jMax: CpFloat
|
||||
PSimpleMotor = ptr TSimpleMotor
|
||||
TSimpleMotor{.pf.} = object
|
||||
TSimpleMotor{.pf.} = object
|
||||
constraint: PConstraint
|
||||
rate: CpFloat
|
||||
iSum: CpFloat
|
||||
|
|
@ -1250,7 +1250,7 @@ type
|
|||
jMax: CpFloat
|
||||
TDampedSpringForceFunc* = proc (spring: PConstraint; dist: CpFloat): CpFloat{.
|
||||
cdecl.}
|
||||
TDampedRotarySpringTorqueFunc* = proc (spring: PConstraint;
|
||||
TDampedRotarySpringTorqueFunc* = proc (spring: PConstraint;
|
||||
relativeAngle: CpFloat): CpFloat {.cdecl.}
|
||||
#/ Destroy a constraint.
|
||||
proc destroy*(constraint: PConstraint){.
|
||||
|
|
@ -1260,7 +1260,7 @@ proc free*(constraint: PConstraint){.
|
|||
cdecl, importc: "cpConstraintFree", dynlib: Lib.}
|
||||
|
||||
#/ @private
|
||||
proc activateBodies(constraint: PConstraint) {.inline.} =
|
||||
proc activateBodies(constraint: PConstraint) {.inline.} =
|
||||
if not constraint.a.isNil: constraint.a.activate()
|
||||
if not constraint.b.isNil: constraint.b.activate()
|
||||
|
||||
|
|
@ -1291,7 +1291,7 @@ defGetter(PConstraint, TConstraintPreSolveFunc, preSolve, PreSolveFunc)
|
|||
defGetter(PConstraint, TConstraintPostSolveFunc, postSolve, PostSolveFunc)
|
||||
defGetter(PConstraint, CpDataPointer, data, UserData)
|
||||
# Get the last impulse applied by this constraint.
|
||||
proc getImpulse*(constraint: PConstraint): CpFloat {.inline.} =
|
||||
proc getImpulse*(constraint: PConstraint): CpFloat {.inline.} =
|
||||
return constraint.klass.getImpulse(constraint)
|
||||
|
||||
# #define cpConstraintCheckCast(constraint, struct) \
|
||||
|
|
@ -1309,7 +1309,7 @@ proc getImpulse*(constraint: PConstraint): CpFloat {.inline.} =
|
|||
# }
|
||||
template constraintCheckCast(constraint: PConstraint, ctype: expr): stmt {.immediate.} =
|
||||
assert(constraint.klass == `ctype getClass`(), "Constraint is the wrong class")
|
||||
template defCGetter(ctype: expr, memberType: typedesc, member: expr, name: expr): stmt {.immediate.} =
|
||||
template defCGetter(ctype: expr, memberType: typedesc, member: expr, name: expr): stmt {.immediate.} =
|
||||
proc `get ctype name`*(constraint: PConstraint): memberType {.cdecl.} =
|
||||
constraintCheckCast(constraint, ctype)
|
||||
result = cast[`P ctype`](constraint).member
|
||||
|
|
@ -1330,7 +1330,7 @@ proc PinJointGetClass*(): PConstraintClass{.
|
|||
proc AllocPinJoint*(): PPinJoint{.
|
||||
cdecl, importc: "cpPinJointAlloc", dynlib: Lib.}
|
||||
#/ Initialize a pin joint.
|
||||
proc PinJointInit*(joint: PPinJoint; a: PBody; b: PBody; anchr1: TVector;
|
||||
proc PinJointInit*(joint: PPinJoint; a: PBody; b: PBody; anchr1: TVector;
|
||||
anchr2: TVector): PPinJoint{.
|
||||
cdecl, importc: "cpPinJointInit", dynlib: Lib.}
|
||||
#/ Allocate and initialize a pin joint.
|
||||
|
|
@ -1411,7 +1411,7 @@ proc init*(joint: PDampedSpring; a, b: PBody; anchr1, anchr2: TVector;
|
|||
restLength, stiffness, damping: CpFloat): PDampedSpring{.
|
||||
cdecl, importc: "cpDampedSpringInit", dynlib: Lib.}
|
||||
#/ Allocate and initialize a damped spring.
|
||||
proc newDampedSpring*(a, b: PBody; anchr1, anchr2: TVector;
|
||||
proc newDampedSpring*(a, b: PBody; anchr1, anchr2: TVector;
|
||||
restLength, stiffness, damping: CpFloat): PConstraint{.
|
||||
cdecl, importc: "cpDampedSpringNew", dynlib: Lib.}
|
||||
|
||||
|
|
@ -1431,7 +1431,7 @@ proc DampedRotarySpringGetClass*(): PConstraintClass{.
|
|||
proc DampedRotarySpringAlloc*(): PDampedRotarySpring{.
|
||||
cdecl, importc: "cpDampedRotarySpringAlloc", dynlib: Lib.}
|
||||
#/ Initialize a damped rotary spring.
|
||||
proc init*(joint: PDampedRotarySpring; a, b: PBody;
|
||||
proc init*(joint: PDampedRotarySpring; a, b: PBody;
|
||||
restAngle, stiffness, damping: CpFloat): PDampedRotarySpring{.
|
||||
cdecl, importc: "cpDampedRotarySpringInit", dynlib: Lib.}
|
||||
#/ Allocate and initialize a damped rotary spring.
|
||||
|
|
@ -1477,7 +1477,7 @@ defCProp(RatchetJoint, CpFloat, phase, Phase)
|
|||
defCProp(RatchetJoint, CpFloat, ratchet, Ratchet)
|
||||
|
||||
|
||||
proc GearJointGetClass*(): PConstraintClass{.cdecl,
|
||||
proc GearJointGetClass*(): PConstraintClass{.cdecl,
|
||||
importc: "cpGearJointGetClass", dynlib: Lib.}
|
||||
#/ Allocate a gear joint.
|
||||
proc AllocGearJoint*(): PGearJoint{.
|
||||
|
|
@ -1502,7 +1502,7 @@ proc SimpleMotorGetClass*(): PConstraintClass{.
|
|||
proc AllocSimpleMotor*(): PSimpleMotor{.
|
||||
cdecl, importc: "cpSimpleMotorAlloc", dynlib: Lib.}
|
||||
#/ initialize a simple motor.
|
||||
proc init*(joint: PSimpleMotor; a, b: PBody;
|
||||
proc init*(joint: PSimpleMotor; a, b: PBody;
|
||||
rate: CpFloat): PSimpleMotor{.
|
||||
cdecl, importc: "cpSimpleMotorInit", dynlib: Lib.}
|
||||
#/ Allocate and initialize a simple motor.
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue