tests: Trim .nim files trailing whitespace
via OSX: find . -name '*.nim' -exec sed -i '' -E 's/[[:space:]]+$//' {} +
This commit is contained in:
parent
ac9c1cd6b9
commit
e80465dacf
372 changed files with 4486 additions and 4486 deletions
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@ -5,24 +5,24 @@
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# These units are free to use
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#
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#******************************************************************************
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# Converted to Delphi by Tom Nuydens (tom@delphi3d.net)
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# For the latest updates, visit Delphi3D: http://www.delphi3d.net
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# Converted to Delphi by Tom Nuydens (tom@delphi3d.net)
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# For the latest updates, visit Delphi3D: http://www.delphi3d.net
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#******************************************************************************
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when defined(windows):
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when defined(windows):
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{.push, callconv: stdcall.}
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else:
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else:
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{.push, callconv: cdecl.}
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when defined(windows):
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const
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when defined(windows):
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const
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dllname* = "opengl32.dll"
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elif defined(macosx):
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const
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elif defined(macosx):
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const
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dllname* = "/System/Library/Frameworks/OpenGL.framework/Libraries/libGL.dylib"
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else:
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const
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else:
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const
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dllname* = "libGL.so.1"
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type
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type
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PGLenum* = ptr TGLenum
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PGLboolean* = ptr TGLboolean
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PGLbitfield* = ptr TGLbitfield
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@ -983,128 +983,128 @@ const # Version
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GL_TEXTURE_COMPONENTS* = GL_TEXTURE_INTERNAL_FORMAT
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proc glAccum*(op: TGLenum, value: TGLfloat){.dynlib: dllname, importc: "glAccum".}
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proc glAlphaFunc*(fun: TGLenum, theref: TGLclampf){.dynlib: dllname,
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proc glAlphaFunc*(fun: TGLenum, theref: TGLclampf){.dynlib: dllname,
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importc: "glAlphaFunc".}
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proc glAreTexturesResident*(n: TGLsizei, textures: PGLuint,
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proc glAreTexturesResident*(n: TGLsizei, textures: PGLuint,
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residences: PGLboolean): TGLboolean{.
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dynlib: dllname, importc: "glAreTexturesResident".}
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proc glArrayElement*(i: TGLint){.dynlib: dllname, importc: "glArrayElement".}
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proc glBegin*(mode: TGLenum){.dynlib: dllname, importc: "glBegin".}
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proc glBindTexture*(target: TGLenum, texture: TGLuint){.dynlib: dllname,
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proc glBindTexture*(target: TGLenum, texture: TGLuint){.dynlib: dllname,
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importc: "glBindTexture".}
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proc glBitmap*(width, height: TGLsizei, xorig, yorig: TGLfloat,
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xmove, ymove: TGLfloat, bitmap: PGLubyte){.dynlib: dllname,
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proc glBitmap*(width, height: TGLsizei, xorig, yorig: TGLfloat,
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xmove, ymove: TGLfloat, bitmap: PGLubyte){.dynlib: dllname,
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importc: "glBitmap".}
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proc glBlendFunc*(sfactor, dfactor: TGLenum){.dynlib: dllname,
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proc glBlendFunc*(sfactor, dfactor: TGLenum){.dynlib: dllname,
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importc: "glBlendFunc".}
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proc glCallList*(list: TGLuint){.dynlib: dllname, importc: "glCallList".}
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proc glCallLists*(n: TGLsizei, atype: TGLenum, lists: pointer){.dynlib: dllname,
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proc glCallLists*(n: TGLsizei, atype: TGLenum, lists: pointer){.dynlib: dllname,
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importc: "glCallLists".}
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proc glClear*(mask: TGLbitfield){.dynlib: dllname, importc: "glClear".}
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proc glClearAccum*(red, green, blue, alpha: TGLfloat){.dynlib: dllname,
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proc glClearAccum*(red, green, blue, alpha: TGLfloat){.dynlib: dllname,
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importc: "glClearAccum".}
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proc glClearColor*(red, green, blue, alpha: TGLclampf){.dynlib: dllname,
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proc glClearColor*(red, green, blue, alpha: TGLclampf){.dynlib: dllname,
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importc: "glClearColor".}
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proc glClearDepth*(depth: TGLclampd){.dynlib: dllname, importc: "glClearDepth".}
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proc glClearIndex*(c: TGLfloat){.dynlib: dllname, importc: "glClearIndex".}
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proc glClearStencil*(s: TGLint){.dynlib: dllname, importc: "glClearStencil".}
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proc glClipPlane*(plane: TGLenum, equation: PGLdouble){.dynlib: dllname,
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proc glClipPlane*(plane: TGLenum, equation: PGLdouble){.dynlib: dllname,
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importc: "glClipPlane".}
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proc glColor3b*(red, green, blue: TGlbyte){.dynlib: dllname,
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proc glColor3b*(red, green, blue: TGlbyte){.dynlib: dllname,
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importc: "glColor3b".}
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proc glColor3bv*(v: PGLbyte){.dynlib: dllname, importc: "glColor3bv".}
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proc glColor3d*(red, green, blue: TGLdouble){.dynlib: dllname,
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proc glColor3d*(red, green, blue: TGLdouble){.dynlib: dllname,
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importc: "glColor3d".}
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proc glColor3dv*(v: PGLdouble){.dynlib: dllname, importc: "glColor3dv".}
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proc glColor3f*(red, green, blue: TGLfloat){.dynlib: dllname,
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proc glColor3f*(red, green, blue: TGLfloat){.dynlib: dllname,
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importc: "glColor3f".}
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proc glColor3fv*(v: PGLfloat){.dynlib: dllname, importc: "glColor3fv".}
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proc glColor3i*(red, green, blue: TGLint){.dynlib: dllname, importc: "glColor3i".}
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proc glColor3iv*(v: PGLint){.dynlib: dllname, importc: "glColor3iv".}
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proc glColor3s*(red, green, blue: TGLshort){.dynlib: dllname,
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proc glColor3s*(red, green, blue: TGLshort){.dynlib: dllname,
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importc: "glColor3s".}
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proc glColor3sv*(v: PGLshort){.dynlib: dllname, importc: "glColor3sv".}
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proc glColor3ub*(red, green, blue: TGLubyte){.dynlib: dllname,
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proc glColor3ub*(red, green, blue: TGLubyte){.dynlib: dllname,
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importc: "glColor3ub".}
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proc glColor3ubv*(v: PGLubyte){.dynlib: dllname, importc: "glColor3ubv".}
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proc glColor3ui*(red, green, blue: TGLuint){.dynlib: dllname,
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proc glColor3ui*(red, green, blue: TGLuint){.dynlib: dllname,
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importc: "glColor3ui".}
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proc glColor3uiv*(v: PGLuint){.dynlib: dllname, importc: "glColor3uiv".}
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proc glColor3us*(red, green, blue: TGLushort){.dynlib: dllname,
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proc glColor3us*(red, green, blue: TGLushort){.dynlib: dllname,
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importc: "glColor3us".}
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proc glColor3usv*(v: PGLushort){.dynlib: dllname, importc: "glColor3usv".}
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proc glColor4b*(red, green, blue, alpha: TGlbyte){.dynlib: dllname,
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proc glColor4b*(red, green, blue, alpha: TGlbyte){.dynlib: dllname,
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importc: "glColor4b".}
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proc glColor4bv*(v: PGLbyte){.dynlib: dllname, importc: "glColor4bv".}
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proc glColor4d*(red, green, blue, alpha: TGLdouble){.dynlib: dllname,
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proc glColor4d*(red, green, blue, alpha: TGLdouble){.dynlib: dllname,
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importc: "glColor4d".}
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proc glColor4dv*(v: PGLdouble){.dynlib: dllname, importc: "glColor4dv".}
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proc glColor4f*(red, green, blue, alpha: TGLfloat){.dynlib: dllname,
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proc glColor4f*(red, green, blue, alpha: TGLfloat){.dynlib: dllname,
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importc: "glColor4f".}
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proc glColor4fv*(v: PGLfloat){.dynlib: dllname, importc: "glColor4fv".}
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proc glColor4i*(red, green, blue, alpha: TGLint){.dynlib: dllname,
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proc glColor4i*(red, green, blue, alpha: TGLint){.dynlib: dllname,
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importc: "glColor4i".}
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proc glColor4iv*(v: PGLint){.dynlib: dllname, importc: "glColor4iv".}
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proc glColor4s*(red, green, blue, alpha: TGLshort){.dynlib: dllname,
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proc glColor4s*(red, green, blue, alpha: TGLshort){.dynlib: dllname,
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importc: "glColor4s".}
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proc glColor4sv*(v: PGLshort){.dynlib: dllname, importc: "glColor4sv".}
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proc glColor4ub*(red, green, blue, alpha: TGLubyte){.dynlib: dllname,
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proc glColor4ub*(red, green, blue, alpha: TGLubyte){.dynlib: dllname,
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importc: "glColor4ub".}
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proc glColor4ubv*(v: PGLubyte){.dynlib: dllname, importc: "glColor4ubv".}
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proc glColor4ui*(red, green, blue, alpha: TGLuint){.dynlib: dllname,
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proc glColor4ui*(red, green, blue, alpha: TGLuint){.dynlib: dllname,
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importc: "glColor4ui".}
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proc glColor4uiv*(v: PGLuint){.dynlib: dllname, importc: "glColor4uiv".}
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proc glColor4us*(red, green, blue, alpha: TGLushort){.dynlib: dllname,
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proc glColor4us*(red, green, blue, alpha: TGLushort){.dynlib: dllname,
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importc: "glColor4us".}
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proc glColor4usv*(v: PGLushort){.dynlib: dllname, importc: "glColor4usv".}
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proc glColorMask*(red, green, blue, alpha: TGLboolean){.dynlib: dllname,
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proc glColorMask*(red, green, blue, alpha: TGLboolean){.dynlib: dllname,
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importc: "glColorMask".}
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proc glColorMaterial*(face, mode: TGLenum){.dynlib: dllname,
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proc glColorMaterial*(face, mode: TGLenum){.dynlib: dllname,
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importc: "glColorMaterial".}
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proc glColorPointer*(size: TGLint, atype: TGLenum, stride: TGLsizei,
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p: pointer){.dynlib: dllname,
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proc glColorPointer*(size: TGLint, atype: TGLenum, stride: TGLsizei,
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p: pointer){.dynlib: dllname,
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importc: "glColorPointer".}
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proc glCopyPixels*(x, y: TGLint, width, height: TGLsizei, atype: TGLenum){.
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dynlib: dllname, importc: "glCopyPixels".}
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proc glCopyTexImage1D*(target: TGLenum, level: TGLint, internalFormat: TGLenum,
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proc glCopyTexImage1D*(target: TGLenum, level: TGLint, internalFormat: TGLenum,
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x, y: TGLint, width: TGLsizei, border: TGLint){.
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dynlib: dllname, importc: "glCopyTexImage1D".}
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proc glCopyTexImage2D*(target: TGLenum, level: TGLint, internalFormat: TGLenum,
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proc glCopyTexImage2D*(target: TGLenum, level: TGLint, internalFormat: TGLenum,
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x, y: TGLint, width, height: TGLsizei, border: TGLint){.
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dynlib: dllname, importc: "glCopyTexImage2D".}
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proc glCopyTexSubImage1D*(target: TGLenum, level, xoffset, x, y: TGLint,
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width: TGLsizei){.dynlib: dllname,
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proc glCopyTexSubImage1D*(target: TGLenum, level, xoffset, x, y: TGLint,
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width: TGLsizei){.dynlib: dllname,
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importc: "glCopyTexSubImage1D".}
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proc glCopyTexSubImage2D*(target: TGLenum,
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level, xoffset, yoffset, x, y: TGLint,
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width, height: TGLsizei){.dynlib: dllname,
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proc glCopyTexSubImage2D*(target: TGLenum,
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level, xoffset, yoffset, x, y: TGLint,
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width, height: TGLsizei){.dynlib: dllname,
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importc: "glCopyTexSubImage2D".}
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proc glCullFace*(mode: TGLenum){.dynlib: dllname, importc: "glCullFace".}
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proc glDeleteLists*(list: TGLuint, range: TGLsizei){.dynlib: dllname,
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proc glDeleteLists*(list: TGLuint, range: TGLsizei){.dynlib: dllname,
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importc: "glDeleteLists".}
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proc glDeleteTextures*(n: TGLsizei, textures: PGLuint){.dynlib: dllname,
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proc glDeleteTextures*(n: TGLsizei, textures: PGLuint){.dynlib: dllname,
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importc: "glDeleteTextures".}
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proc glDepthFunc*(fun: TGLenum){.dynlib: dllname, importc: "glDepthFunc".}
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proc glDepthMask*(flag: TGLboolean){.dynlib: dllname, importc: "glDepthMask".}
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proc glDepthRange*(zNear, zFar: TGLclampd){.dynlib: dllname,
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proc glDepthRange*(zNear, zFar: TGLclampd){.dynlib: dllname,
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importc: "glDepthRange".}
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proc glDisable*(cap: TGLenum){.dynlib: dllname, importc: "glDisable".}
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proc glDisableClientState*(aarray: TGLenum){.dynlib: dllname,
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proc glDisableClientState*(aarray: TGLenum){.dynlib: dllname,
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importc: "glDisableClientState".}
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proc glDrawArrays*(mode: TGLenum, first: TGLint, count: TGLsizei){.
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dynlib: dllname, importc: "glDrawArrays".}
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proc glDrawBuffer*(mode: TGLenum){.dynlib: dllname, importc: "glDrawBuffer".}
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proc glDrawElements*(mode: TGLenum, count: TGLsizei, atype: TGLenum,
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indices: pointer){.dynlib: dllname,
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proc glDrawElements*(mode: TGLenum, count: TGLsizei, atype: TGLenum,
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indices: pointer){.dynlib: dllname,
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importc: "glDrawElements".}
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proc glDrawPixels*(width, height: TGLsizei, format, atype: TGLenum,
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proc glDrawPixels*(width, height: TGLsizei, format, atype: TGLenum,
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pixels: pointer){.dynlib: dllname, importc: "glDrawPixels".}
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proc glEdgeFlag*(flag: TGLboolean){.dynlib: dllname, importc: "glEdgeFlag".}
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proc glEdgeFlagPointer*(stride: TGLsizei, p: pointer){.dynlib: dllname,
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proc glEdgeFlagPointer*(stride: TGLsizei, p: pointer){.dynlib: dllname,
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importc: "glEdgeFlagPointer".}
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proc glEdgeFlagv*(flag: PGLboolean){.dynlib: dllname, importc: "glEdgeFlagv".}
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proc glEnable*(cap: TGLenum){.dynlib: dllname, importc: "glEnable".}
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proc glEnableClientState*(aarray: TGLenum){.dynlib: dllname,
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proc glEnableClientState*(aarray: TGLenum){.dynlib: dllname,
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importc: "glEnableClientState".}
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proc glEnd*(){.dynlib: dllname, importc: "glEnd".}
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proc glEndList*(){.dynlib: dllname, importc: "glEndList".}
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@ -1116,9 +1116,9 @@ proc glEvalCoord2d*(u, v: TGLdouble){.dynlib: dllname, importc: "glEvalCoord2d".
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proc glEvalCoord2dv*(u: PGLdouble){.dynlib: dllname, importc: "glEvalCoord2dv".}
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proc glEvalCoord2f*(u, v: TGLfloat){.dynlib: dllname, importc: "glEvalCoord2f".}
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proc glEvalCoord2fv*(u: PGLfloat){.dynlib: dllname, importc: "glEvalCoord2fv".}
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proc glEvalMesh1*(mode: TGLenum, i1, i2: TGLint){.dynlib: dllname,
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proc glEvalMesh1*(mode: TGLenum, i1, i2: TGLint){.dynlib: dllname,
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importc: "glEvalMesh1".}
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proc glEvalMesh2*(mode: TGLenum, i1, i2, j1, j2: TGLint){.dynlib: dllname,
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proc glEvalMesh2*(mode: TGLenum, i1, i2, j1, j2: TGLint){.dynlib: dllname,
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importc: "glEvalMesh2".}
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proc glEvalPoint1*(i: TGLint){.dynlib: dllname, importc: "glEvalPoint1".}
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proc glEvalPoint2*(i, j: TGLint){.dynlib: dllname, importc: "glEvalPoint2".}
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@ -1126,75 +1126,75 @@ proc glFeedbackBuffer*(size: TGLsizei, atype: TGLenum, buffer: PGLfloat){.
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dynlib: dllname, importc: "glFeedbackBuffer".}
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proc glFinish*(){.dynlib: dllname, importc: "glFinish".}
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proc glFlush*(){.dynlib: dllname, importc: "glFlush".}
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proc glFogf*(pname: TGLenum, param: TGLfloat){.dynlib: dllname,
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proc glFogf*(pname: TGLenum, param: TGLfloat){.dynlib: dllname,
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importc: "glFogf".}
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proc glFogfv*(pname: TGLenum, params: PGLfloat){.dynlib: dllname,
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proc glFogfv*(pname: TGLenum, params: PGLfloat){.dynlib: dllname,
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importc: "glFogfv".}
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proc glFogi*(pname: TGLenum, param: TGLint){.dynlib: dllname, importc: "glFogi".}
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proc glFogiv*(pname: TGLenum, params: PGLint){.dynlib: dllname,
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proc glFogiv*(pname: TGLenum, params: PGLint){.dynlib: dllname,
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importc: "glFogiv".}
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proc glFrontFace*(mode: TGLenum){.dynlib: dllname, importc: "glFrontFace".}
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proc glFrustum*(left, right, bottom, top, zNear, zFar: TGLdouble){.
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dynlib: dllname, importc: "glFrustum".}
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proc glGenLists*(range: TGLsizei): TGLuint{.dynlib: dllname,
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proc glGenLists*(range: TGLsizei): TGLuint{.dynlib: dllname,
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importc: "glGenLists".}
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proc glGenTextures*(n: TGLsizei, textures: PGLuint){.dynlib: dllname,
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proc glGenTextures*(n: TGLsizei, textures: PGLuint){.dynlib: dllname,
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importc: "glGenTextures".}
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proc glGetBooleanv*(pname: TGLenum, params: PGLboolean){.dynlib: dllname,
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proc glGetBooleanv*(pname: TGLenum, params: PGLboolean){.dynlib: dllname,
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importc: "glGetBooleanv".}
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proc glGetClipPlane*(plane: TGLenum, equation: PGLdouble){.dynlib: dllname,
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proc glGetClipPlane*(plane: TGLenum, equation: PGLdouble){.dynlib: dllname,
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importc: "glGetClipPlane".}
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proc glGetDoublev*(pname: TGLenum, params: PGLdouble){.dynlib: dllname,
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proc glGetDoublev*(pname: TGLenum, params: PGLdouble){.dynlib: dllname,
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importc: "glGetDoublev".}
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proc glGetError*(): TGLenum{.dynlib: dllname, importc: "glGetError".}
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proc glGetFloatv*(pname: TGLenum, params: PGLfloat){.dynlib: dllname,
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proc glGetFloatv*(pname: TGLenum, params: PGLfloat){.dynlib: dllname,
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importc: "glGetFloatv".}
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proc glGetIntegerv*(pname: TGLenum, params: PGLint){.dynlib: dllname,
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proc glGetIntegerv*(pname: TGLenum, params: PGLint){.dynlib: dllname,
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importc: "glGetIntegerv".}
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proc glGetLightfv*(light, pname: TGLenum, params: PGLfloat){.dynlib: dllname,
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proc glGetLightfv*(light, pname: TGLenum, params: PGLfloat){.dynlib: dllname,
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importc: "glGetLightfv".}
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proc glGetLightiv*(light, pname: TGLenum, params: PGLint){.dynlib: dllname,
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proc glGetLightiv*(light, pname: TGLenum, params: PGLint){.dynlib: dllname,
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importc: "glGetLightiv".}
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proc glGetMapdv*(target, query: TGLenum, v: PGLdouble){.dynlib: dllname,
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proc glGetMapdv*(target, query: TGLenum, v: PGLdouble){.dynlib: dllname,
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importc: "glGetMapdv".}
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proc glGetMapfv*(target, query: TGLenum, v: PGLfloat){.dynlib: dllname,
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proc glGetMapfv*(target, query: TGLenum, v: PGLfloat){.dynlib: dllname,
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importc: "glGetMapfv".}
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proc glGetMapiv*(target, query: TGLenum, v: PGLint){.dynlib: dllname,
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proc glGetMapiv*(target, query: TGLenum, v: PGLint){.dynlib: dllname,
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importc: "glGetMapiv".}
|
||||
proc glGetMaterialfv*(face, pname: TGLenum, params: PGLfloat){.dynlib: dllname,
|
||||
proc glGetMaterialfv*(face, pname: TGLenum, params: PGLfloat){.dynlib: dllname,
|
||||
importc: "glGetMaterialfv".}
|
||||
proc glGetMaterialiv*(face, pname: TGLenum, params: PGLint){.dynlib: dllname,
|
||||
proc glGetMaterialiv*(face, pname: TGLenum, params: PGLint){.dynlib: dllname,
|
||||
importc: "glGetMaterialiv".}
|
||||
proc glGetPixelMapfv*(map: TGLenum, values: PGLfloat){.dynlib: dllname,
|
||||
proc glGetPixelMapfv*(map: TGLenum, values: PGLfloat){.dynlib: dllname,
|
||||
importc: "glGetPixelMapfv".}
|
||||
proc glGetPixelMapuiv*(map: TGLenum, values: PGLuint){.dynlib: dllname,
|
||||
proc glGetPixelMapuiv*(map: TGLenum, values: PGLuint){.dynlib: dllname,
|
||||
importc: "glGetPixelMapuiv".}
|
||||
proc glGetPixelMapusv*(map: TGLenum, values: PGLushort){.dynlib: dllname,
|
||||
proc glGetPixelMapusv*(map: TGLenum, values: PGLushort){.dynlib: dllname,
|
||||
importc: "glGetPixelMapusv".}
|
||||
proc glGetPointerv*(pname: TGLenum, params: pointer){.dynlib: dllname,
|
||||
proc glGetPointerv*(pname: TGLenum, params: pointer){.dynlib: dllname,
|
||||
importc: "glGetPointerv".}
|
||||
proc glGetPolygonStipple*(mask: PGLubyte){.dynlib: dllname,
|
||||
proc glGetPolygonStipple*(mask: PGLubyte){.dynlib: dllname,
|
||||
importc: "glGetPolygonStipple".}
|
||||
proc glGetString*(name: TGLenum): cstring{.dynlib: dllname,
|
||||
proc glGetString*(name: TGLenum): cstring{.dynlib: dllname,
|
||||
importc: "glGetString".}
|
||||
proc glGetTexEnvfv*(target, pname: TGLenum, params: PGLfloat){.dynlib: dllname,
|
||||
proc glGetTexEnvfv*(target, pname: TGLenum, params: PGLfloat){.dynlib: dllname,
|
||||
importc: "glGetTexEnvfv".}
|
||||
proc glGetTexEnviv*(target, pname: TGLenum, params: PGLint){.dynlib: dllname,
|
||||
proc glGetTexEnviv*(target, pname: TGLenum, params: PGLint){.dynlib: dllname,
|
||||
importc: "glGetTexEnviv".}
|
||||
proc glGetTexGendv*(coord, pname: TGLenum, params: PGLdouble){.dynlib: dllname,
|
||||
proc glGetTexGendv*(coord, pname: TGLenum, params: PGLdouble){.dynlib: dllname,
|
||||
importc: "glGetTexGendv".}
|
||||
proc glGetTexGenfv*(coord, pname: TGLenum, params: PGLfloat){.dynlib: dllname,
|
||||
proc glGetTexGenfv*(coord, pname: TGLenum, params: PGLfloat){.dynlib: dllname,
|
||||
importc: "glGetTexGenfv".}
|
||||
proc glGetTexGeniv*(coord, pname: TGLenum, params: PGLint){.dynlib: dllname,
|
||||
proc glGetTexGeniv*(coord, pname: TGLenum, params: PGLint){.dynlib: dllname,
|
||||
importc: "glGetTexGeniv".}
|
||||
proc glGetTexImage*(target: TGLenum, level: TGLint, format: TGLenum,
|
||||
atype: TGLenum, pixels: pointer){.dynlib: dllname,
|
||||
proc glGetTexImage*(target: TGLenum, level: TGLint, format: TGLenum,
|
||||
atype: TGLenum, pixels: pointer){.dynlib: dllname,
|
||||
importc: "glGetTexImage".}
|
||||
proc glGetTexLevelParameterfv*(target: TGLenum, level: TGLint, pname: TGLenum,
|
||||
params: pointer){.dynlib: dllname,
|
||||
proc glGetTexLevelParameterfv*(target: TGLenum, level: TGLint, pname: TGLenum,
|
||||
params: pointer){.dynlib: dllname,
|
||||
importc: "glGetTexLevelParameterfv".}
|
||||
proc glGetTexLevelParameteriv*(target: TGLenum, level: TGLint, pname: TGLenum,
|
||||
params: PGLint){.dynlib: dllname,
|
||||
proc glGetTexLevelParameteriv*(target: TGLenum, level: TGLint, pname: TGLenum,
|
||||
params: PGLint){.dynlib: dllname,
|
||||
importc: "glGetTexLevelParameteriv".}
|
||||
proc glGetTexParameterfv*(target, pname: TGLenum, params: PGLfloat){.
|
||||
dynlib: dllname, importc: "glGetTexParameterfv".}
|
||||
|
|
@ -1217,28 +1217,28 @@ proc glIndexubv*(c: PGLubyte){.dynlib: dllname, importc: "glIndexubv".}
|
|||
proc glInitNames*(){.dynlib: dllname, importc: "glInitNames".}
|
||||
proc glInterleavedArrays*(format: TGLenum, stride: TGLsizei, p: pointer){.
|
||||
dynlib: dllname, importc: "glInterleavedArrays".}
|
||||
proc glIsEnabled*(cap: TGLenum): TGLboolean{.dynlib: dllname,
|
||||
proc glIsEnabled*(cap: TGLenum): TGLboolean{.dynlib: dllname,
|
||||
importc: "glIsEnabled".}
|
||||
proc glIsList*(list: TGLuint): TGLboolean{.dynlib: dllname, importc: "glIsList".}
|
||||
proc glIsTexture*(texture: TGLuint): TGLboolean{.dynlib: dllname,
|
||||
proc glIsTexture*(texture: TGLuint): TGLboolean{.dynlib: dllname,
|
||||
importc: "glIsTexture".}
|
||||
proc glLightModelf*(pname: TGLenum, param: TGLfloat){.dynlib: dllname,
|
||||
proc glLightModelf*(pname: TGLenum, param: TGLfloat){.dynlib: dllname,
|
||||
importc: "glLightModelf".}
|
||||
proc glLightModelfv*(pname: TGLenum, params: PGLfloat){.dynlib: dllname,
|
||||
proc glLightModelfv*(pname: TGLenum, params: PGLfloat){.dynlib: dllname,
|
||||
importc: "glLightModelfv".}
|
||||
proc glLightModeli*(pname: TGLenum, param: TGLint){.dynlib: dllname,
|
||||
proc glLightModeli*(pname: TGLenum, param: TGLint){.dynlib: dllname,
|
||||
importc: "glLightModeli".}
|
||||
proc glLightModeliv*(pname: TGLenum, params: PGLint){.dynlib: dllname,
|
||||
proc glLightModeliv*(pname: TGLenum, params: PGLint){.dynlib: dllname,
|
||||
importc: "glLightModeliv".}
|
||||
proc glLightf*(light, pname: TGLenum, param: TGLfloat){.dynlib: dllname,
|
||||
proc glLightf*(light, pname: TGLenum, param: TGLfloat){.dynlib: dllname,
|
||||
importc: "glLightf".}
|
||||
proc glLightfv*(light, pname: TGLenum, params: PGLfloat){.dynlib: dllname,
|
||||
proc glLightfv*(light, pname: TGLenum, params: PGLfloat){.dynlib: dllname,
|
||||
importc: "glLightfv".}
|
||||
proc glLighti*(light, pname: TGLenum, param: TGLint){.dynlib: dllname,
|
||||
proc glLighti*(light, pname: TGLenum, param: TGLint){.dynlib: dllname,
|
||||
importc: "glLighti".}
|
||||
proc glLightiv*(light, pname: TGLenum, params: PGLint){.dynlib: dllname,
|
||||
proc glLightiv*(light, pname: TGLenum, params: PGLint){.dynlib: dllname,
|
||||
importc: "glLightiv".}
|
||||
proc glLineStipple*(factor: TGLint, pattern: TGLushort){.dynlib: dllname,
|
||||
proc glLineStipple*(factor: TGLint, pattern: TGLushort){.dynlib: dllname,
|
||||
importc: "glLineStipple".}
|
||||
proc glLineWidth*(width: TGLfloat){.dynlib: dllname, importc: "glLineWidth".}
|
||||
proc glListBase*(base: TGLuint){.dynlib: dllname, importc: "glListBase".}
|
||||
|
|
@ -1247,36 +1247,36 @@ proc glLoadMatrixd*(m: PGLdouble){.dynlib: dllname, importc: "glLoadMatrixd".}
|
|||
proc glLoadMatrixf*(m: PGLfloat){.dynlib: dllname, importc: "glLoadMatrixf".}
|
||||
proc glLoadName*(name: TGLuint){.dynlib: dllname, importc: "glLoadName".}
|
||||
proc glLogicOp*(opcode: TGLenum){.dynlib: dllname, importc: "glLogicOp".}
|
||||
proc glMap1d*(target: TGLenum, u1, u2: TGLdouble, stride, order: TGLint,
|
||||
proc glMap1d*(target: TGLenum, u1, u2: TGLdouble, stride, order: TGLint,
|
||||
points: PGLdouble){.dynlib: dllname, importc: "glMap1d".}
|
||||
proc glMap1f*(target: TGLenum, u1, u2: TGLfloat, stride, order: TGLint,
|
||||
proc glMap1f*(target: TGLenum, u1, u2: TGLfloat, stride, order: TGLint,
|
||||
points: PGLfloat){.dynlib: dllname, importc: "glMap1f".}
|
||||
proc glMap2d*(target: TGLenum, u1, u2: TGLdouble, ustride, uorder: TGLint,
|
||||
proc glMap2d*(target: TGLenum, u1, u2: TGLdouble, ustride, uorder: TGLint,
|
||||
v1, v2: TGLdouble, vstride, vorder: TGLint, points: PGLdouble){.
|
||||
dynlib: dllname, importc: "glMap2d".}
|
||||
proc glMap2f*(target: TGLenum, u1, u2: TGLfloat, ustride, uorder: TGLint,
|
||||
proc glMap2f*(target: TGLenum, u1, u2: TGLfloat, ustride, uorder: TGLint,
|
||||
v1, v2: TGLfloat, vstride, vorder: TGLint, points: PGLfloat){.
|
||||
dynlib: dllname, importc: "glMap2f".}
|
||||
proc glMapGrid1d*(un: TGLint, u1, u2: TGLdouble){.dynlib: dllname,
|
||||
proc glMapGrid1d*(un: TGLint, u1, u2: TGLdouble){.dynlib: dllname,
|
||||
importc: "glMapGrid1d".}
|
||||
proc glMapGrid1f*(un: TGLint, u1, u2: TGLfloat){.dynlib: dllname,
|
||||
proc glMapGrid1f*(un: TGLint, u1, u2: TGLfloat){.dynlib: dllname,
|
||||
importc: "glMapGrid1f".}
|
||||
proc glMapGrid2d*(un: TGLint, u1, u2: TGLdouble, vn: TGLint, v1, v2: TGLdouble){.
|
||||
dynlib: dllname, importc: "glMapGrid2d".}
|
||||
proc glMapGrid2f*(un: TGLint, u1, u2: TGLfloat, vn: TGLint, v1, v2: TGLfloat){.
|
||||
dynlib: dllname, importc: "glMapGrid2f".}
|
||||
proc glMaterialf*(face, pname: TGLenum, param: TGLfloat){.dynlib: dllname,
|
||||
proc glMaterialf*(face, pname: TGLenum, param: TGLfloat){.dynlib: dllname,
|
||||
importc: "glMaterialf".}
|
||||
proc glMaterialfv*(face, pname: TGLenum, params: PGLfloat){.dynlib: dllname,
|
||||
proc glMaterialfv*(face, pname: TGLenum, params: PGLfloat){.dynlib: dllname,
|
||||
importc: "glMaterialfv".}
|
||||
proc glMateriali*(face, pname: TGLenum, param: TGLint){.dynlib: dllname,
|
||||
proc glMateriali*(face, pname: TGLenum, param: TGLint){.dynlib: dllname,
|
||||
importc: "glMateriali".}
|
||||
proc glMaterialiv*(face, pname: TGLenum, params: PGLint){.dynlib: dllname,
|
||||
proc glMaterialiv*(face, pname: TGLenum, params: PGLint){.dynlib: dllname,
|
||||
importc: "glMaterialiv".}
|
||||
proc glMatrixMode*(mode: TGLenum){.dynlib: dllname, importc: "glMatrixMode".}
|
||||
proc glMultMatrixd*(m: PGLdouble){.dynlib: dllname, importc: "glMultMatrixd".}
|
||||
proc glMultMatrixf*(m: PGLfloat){.dynlib: dllname, importc: "glMultMatrixf".}
|
||||
proc glNewList*(list: TGLuint, mode: TGLenum){.dynlib: dllname,
|
||||
proc glNewList*(list: TGLuint, mode: TGLenum){.dynlib: dllname,
|
||||
importc: "glNewList".}
|
||||
proc glNormal3b*(nx, ny, nz: TGlbyte){.dynlib: dllname, importc: "glNormal3b".}
|
||||
proc glNormal3bv*(v: PGLbyte){.dynlib: dllname, importc: "glNormal3bv".}
|
||||
|
|
@ -1299,22 +1299,22 @@ proc glPixelMapuiv*(map: TGLenum, mapsize: TGLsizei, values: PGLuint){.
|
|||
dynlib: dllname, importc: "glPixelMapuiv".}
|
||||
proc glPixelMapusv*(map: TGLenum, mapsize: TGLsizei, values: PGLushort){.
|
||||
dynlib: dllname, importc: "glPixelMapusv".}
|
||||
proc glPixelStoref*(pname: TGLenum, param: TGLfloat){.dynlib: dllname,
|
||||
proc glPixelStoref*(pname: TGLenum, param: TGLfloat){.dynlib: dllname,
|
||||
importc: "glPixelStoref".}
|
||||
proc glPixelStorei*(pname: TGLenum, param: TGLint){.dynlib: dllname,
|
||||
proc glPixelStorei*(pname: TGLenum, param: TGLint){.dynlib: dllname,
|
||||
importc: "glPixelStorei".}
|
||||
proc glPixelTransferf*(pname: TGLenum, param: TGLfloat){.dynlib: dllname,
|
||||
proc glPixelTransferf*(pname: TGLenum, param: TGLfloat){.dynlib: dllname,
|
||||
importc: "glPixelTransferf".}
|
||||
proc glPixelTransferi*(pname: TGLenum, param: TGLint){.dynlib: dllname,
|
||||
proc glPixelTransferi*(pname: TGLenum, param: TGLint){.dynlib: dllname,
|
||||
importc: "glPixelTransferi".}
|
||||
proc glPixelZoom*(xfactor, yfactor: TGLfloat){.dynlib: dllname,
|
||||
proc glPixelZoom*(xfactor, yfactor: TGLfloat){.dynlib: dllname,
|
||||
importc: "glPixelZoom".}
|
||||
proc glPointSize*(size: TGLfloat){.dynlib: dllname, importc: "glPointSize".}
|
||||
proc glPolygonMode*(face, mode: TGLenum){.dynlib: dllname,
|
||||
proc glPolygonMode*(face, mode: TGLenum){.dynlib: dllname,
|
||||
importc: "glPolygonMode".}
|
||||
proc glPolygonOffset*(factor, units: TGLfloat){.dynlib: dllname,
|
||||
proc glPolygonOffset*(factor, units: TGLfloat){.dynlib: dllname,
|
||||
importc: "glPolygonOffset".}
|
||||
proc glPolygonStipple*(mask: PGLubyte){.dynlib: dllname,
|
||||
proc glPolygonStipple*(mask: PGLubyte){.dynlib: dllname,
|
||||
importc: "glPolygonStipple".}
|
||||
proc glPopAttrib*(){.dynlib: dllname, importc: "glPopAttrib".}
|
||||
proc glPopClientAttrib*(){.dynlib: dllname, importc: "glPopClientAttrib".}
|
||||
|
|
@ -1323,7 +1323,7 @@ proc glPopName*(){.dynlib: dllname, importc: "glPopName".}
|
|||
proc glPrioritizeTextures*(n: TGLsizei, textures: PGLuint, priorities: PGLclampf){.
|
||||
dynlib: dllname, importc: "glPrioritizeTextures".}
|
||||
proc glPushAttrib*(mask: TGLbitfield){.dynlib: dllname, importc: "glPushAttrib".}
|
||||
proc glPushClientAttrib*(mask: TGLbitfield){.dynlib: dllname,
|
||||
proc glPushClientAttrib*(mask: TGLbitfield){.dynlib: dllname,
|
||||
importc: "glPushClientAttrib".}
|
||||
proc glPushMatrix*(){.dynlib: dllname, importc: "glPushMatrix".}
|
||||
proc glPushName*(name: TGLuint){.dynlib: dllname, importc: "glPushName".}
|
||||
|
|
@ -1335,35 +1335,35 @@ proc glRasterPos2i*(x, y: TGLint){.dynlib: dllname, importc: "glRasterPos2i".}
|
|||
proc glRasterPos2iv*(v: PGLint){.dynlib: dllname, importc: "glRasterPos2iv".}
|
||||
proc glRasterPos2s*(x, y: TGLshort){.dynlib: dllname, importc: "glRasterPos2s".}
|
||||
proc glRasterPos2sv*(v: PGLshort){.dynlib: dllname, importc: "glRasterPos2sv".}
|
||||
proc glRasterPos3d*(x, y, z: TGLdouble){.dynlib: dllname,
|
||||
proc glRasterPos3d*(x, y, z: TGLdouble){.dynlib: dllname,
|
||||
importc: "glRasterPos3d".}
|
||||
proc glRasterPos3dv*(v: PGLdouble){.dynlib: dllname, importc: "glRasterPos3dv".}
|
||||
proc glRasterPos3f*(x, y, z: TGLfloat){.dynlib: dllname,
|
||||
proc glRasterPos3f*(x, y, z: TGLfloat){.dynlib: dllname,
|
||||
importc: "glRasterPos3f".}
|
||||
proc glRasterPos3fv*(v: PGLfloat){.dynlib: dllname, importc: "glRasterPos3fv".}
|
||||
proc glRasterPos3i*(x, y, z: TGLint){.dynlib: dllname, importc: "glRasterPos3i".}
|
||||
proc glRasterPos3iv*(v: PGLint){.dynlib: dllname, importc: "glRasterPos3iv".}
|
||||
proc glRasterPos3s*(x, y, z: TGLshort){.dynlib: dllname,
|
||||
proc glRasterPos3s*(x, y, z: TGLshort){.dynlib: dllname,
|
||||
importc: "glRasterPos3s".}
|
||||
proc glRasterPos3sv*(v: PGLshort){.dynlib: dllname, importc: "glRasterPos3sv".}
|
||||
proc glRasterPos4d*(x, y, z, w: TGLdouble){.dynlib: dllname,
|
||||
proc glRasterPos4d*(x, y, z, w: TGLdouble){.dynlib: dllname,
|
||||
importc: "glRasterPos4d".}
|
||||
proc glRasterPos4dv*(v: PGLdouble){.dynlib: dllname, importc: "glRasterPos4dv".}
|
||||
proc glRasterPos4f*(x, y, z, w: TGLfloat){.dynlib: dllname,
|
||||
proc glRasterPos4f*(x, y, z, w: TGLfloat){.dynlib: dllname,
|
||||
importc: "glRasterPos4f".}
|
||||
proc glRasterPos4fv*(v: PGLfloat){.dynlib: dllname, importc: "glRasterPos4fv".}
|
||||
proc glRasterPos4i*(x, y, z, w: TGLint){.dynlib: dllname,
|
||||
proc glRasterPos4i*(x, y, z, w: TGLint){.dynlib: dllname,
|
||||
importc: "glRasterPos4i".}
|
||||
proc glRasterPos4iv*(v: PGLint){.dynlib: dllname, importc: "glRasterPos4iv".}
|
||||
proc glRasterPos4s*(x, y, z, w: TGLshort){.dynlib: dllname,
|
||||
proc glRasterPos4s*(x, y, z, w: TGLshort){.dynlib: dllname,
|
||||
importc: "glRasterPos4s".}
|
||||
proc glRasterPos4sv*(v: PGLshort){.dynlib: dllname, importc: "glRasterPos4sv".}
|
||||
proc glReadBuffer*(mode: TGLenum){.dynlib: dllname, importc: "glReadBuffer".}
|
||||
proc glReadPixels*(x, y: TGLint, width, height: TGLsizei,
|
||||
format, atype: TGLenum, pixels: pointer){.dynlib: dllname,
|
||||
proc glReadPixels*(x, y: TGLint, width, height: TGLsizei,
|
||||
format, atype: TGLenum, pixels: pointer){.dynlib: dllname,
|
||||
importc: "glReadPixels".}
|
||||
proc glRectd*(x1, y1, x2, y2: TGLdouble){.dynlib: dllname, importc: "glRectd".}
|
||||
proc glRectdv*(v1: PGLdouble, v2: PGLdouble){.dynlib: dllname,
|
||||
proc glRectdv*(v1: PGLdouble, v2: PGLdouble){.dynlib: dllname,
|
||||
importc: "glRectdv".}
|
||||
proc glRectf*(x1, y1, x2, y2: TGLfloat){.dynlib: dllname, importc: "glRectf".}
|
||||
proc glRectfv*(v1: PGLfloat, v2: PGLfloat){.dynlib: dllname, importc: "glRectfv".}
|
||||
|
|
@ -1371,22 +1371,22 @@ proc glRecti*(x1, y1, x2, y2: TGLint){.dynlib: dllname, importc: "glRecti".}
|
|||
proc glRectiv*(v1: PGLint, v2: PGLint){.dynlib: dllname, importc: "glRectiv".}
|
||||
proc glRects*(x1, y1, x2, y2: TGLshort){.dynlib: dllname, importc: "glRects".}
|
||||
proc glRectsv*(v1: PGLshort, v2: PGLshort){.dynlib: dllname, importc: "glRectsv".}
|
||||
proc glRenderMode*(mode: TGLint): TGLint{.dynlib: dllname,
|
||||
proc glRenderMode*(mode: TGLint): TGLint{.dynlib: dllname,
|
||||
importc: "glRenderMode".}
|
||||
proc glRotated*(angle, x, y, z: TGLdouble){.dynlib: dllname,
|
||||
proc glRotated*(angle, x, y, z: TGLdouble){.dynlib: dllname,
|
||||
importc: "glRotated".}
|
||||
proc glRotatef*(angle, x, y, z: TGLfloat){.dynlib: dllname, importc: "glRotatef".}
|
||||
proc glScaled*(x, y, z: TGLdouble){.dynlib: dllname, importc: "glScaled".}
|
||||
proc glScalef*(x, y, z: TGLfloat){.dynlib: dllname, importc: "glScalef".}
|
||||
proc glScissor*(x, y: TGLint, width, height: TGLsizei){.dynlib: dllname,
|
||||
proc glScissor*(x, y: TGLint, width, height: TGLsizei){.dynlib: dllname,
|
||||
importc: "glScissor".}
|
||||
proc glSelectBuffer*(size: TGLsizei, buffer: PGLuint){.dynlib: dllname,
|
||||
proc glSelectBuffer*(size: TGLsizei, buffer: PGLuint){.dynlib: dllname,
|
||||
importc: "glSelectBuffer".}
|
||||
proc glShadeModel*(mode: TGLenum){.dynlib: dllname, importc: "glShadeModel".}
|
||||
proc glStencilFunc*(fun: TGLenum, theref: TGLint, mask: TGLuint){.
|
||||
dynlib: dllname, importc: "glStencilFunc".}
|
||||
proc glStencilMask*(mask: TGLuint){.dynlib: dllname, importc: "glStencilMask".}
|
||||
proc glStencilOp*(fail, zfail, zpass: TGLenum){.dynlib: dllname,
|
||||
proc glStencilOp*(fail, zfail, zpass: TGLenum){.dynlib: dllname,
|
||||
importc: "glStencilOp".}
|
||||
proc glTexCoord1d*(s: TGLdouble){.dynlib: dllname, importc: "glTexCoord1d".}
|
||||
proc glTexCoord1dv*(v: PGLdouble){.dynlib: dllname, importc: "glTexCoord1dv".}
|
||||
|
|
@ -1412,19 +1412,19 @@ proc glTexCoord3i*(s, t, r: TGLint){.dynlib: dllname, importc: "glTexCoord3i".}
|
|||
proc glTexCoord3iv*(v: PGLint){.dynlib: dllname, importc: "glTexCoord3iv".}
|
||||
proc glTexCoord3s*(s, t, r: TGLshort){.dynlib: dllname, importc: "glTexCoord3s".}
|
||||
proc glTexCoord3sv*(v: PGLshort){.dynlib: dllname, importc: "glTexCoord3sv".}
|
||||
proc glTexCoord4d*(s, t, r, q: TGLdouble){.dynlib: dllname,
|
||||
proc glTexCoord4d*(s, t, r, q: TGLdouble){.dynlib: dllname,
|
||||
importc: "glTexCoord4d".}
|
||||
proc glTexCoord4dv*(v: PGLdouble){.dynlib: dllname, importc: "glTexCoord4dv".}
|
||||
proc glTexCoord4f*(s, t, r, q: TGLfloat){.dynlib: dllname,
|
||||
proc glTexCoord4f*(s, t, r, q: TGLfloat){.dynlib: dllname,
|
||||
importc: "glTexCoord4f".}
|
||||
proc glTexCoord4fv*(v: PGLfloat){.dynlib: dllname, importc: "glTexCoord4fv".}
|
||||
proc glTexCoord4i*(s, t, r, q: TGLint){.dynlib: dllname, importc: "glTexCoord4i".}
|
||||
proc glTexCoord4iv*(v: PGLint){.dynlib: dllname, importc: "glTexCoord4iv".}
|
||||
proc glTexCoord4s*(s, t, r, q: TGLshort){.dynlib: dllname,
|
||||
proc glTexCoord4s*(s, t, r, q: TGLshort){.dynlib: dllname,
|
||||
importc: "glTexCoord4s".}
|
||||
proc glTexCoord4sv*(v: PGLshort){.dynlib: dllname, importc: "glTexCoord4sv".}
|
||||
proc glTexCoordPointer*(size: TGLint, atype: TGLenum, stride: TGLsizei,
|
||||
p: pointer){.dynlib: dllname,
|
||||
proc glTexCoordPointer*(size: TGLint, atype: TGLenum, stride: TGLsizei,
|
||||
p: pointer){.dynlib: dllname,
|
||||
importc: "glTexCoordPointer".}
|
||||
proc glTexEnvf*(target: TGLenum, pname: TGLenum, param: TGLfloat){.
|
||||
dynlib: dllname, importc: "glTexEnvf".}
|
||||
|
|
@ -1442,16 +1442,16 @@ proc glTexGenf*(coord: TGLenum, pname: TGLenum, param: TGLfloat){.
|
|||
dynlib: dllname, importc: "glTexGenf".}
|
||||
proc glTexGenfv*(coord: TGLenum, pname: TGLenum, params: PGLfloat){.
|
||||
dynlib: dllname, importc: "glTexGenfv".}
|
||||
proc glTexGeni*(coord: TGLenum, pname: TGLenum, param: TGLint){.dynlib: dllname,
|
||||
proc glTexGeni*(coord: TGLenum, pname: TGLenum, param: TGLint){.dynlib: dllname,
|
||||
importc: "glTexGeni".}
|
||||
proc glTexGeniv*(coord: TGLenum, pname: TGLenum, params: PGLint){.
|
||||
dynlib: dllname, importc: "glTexGeniv".}
|
||||
proc glTexImage1D*(target: TGLenum, level, internalformat: TGLint,
|
||||
width: TGLsizei, border: TGLint, format, atype: TGLenum,
|
||||
proc glTexImage1D*(target: TGLenum, level, internalformat: TGLint,
|
||||
width: TGLsizei, border: TGLint, format, atype: TGLenum,
|
||||
pixels: pointer){.dynlib: dllname, importc: "glTexImage1D".}
|
||||
proc glTexImage2D*(target: TGLenum, level, internalformat: TGLint,
|
||||
width, height: TGLsizei, border: TGLint,
|
||||
format, atype: TGLenum, pixels: pointer){.dynlib: dllname,
|
||||
proc glTexImage2D*(target: TGLenum, level, internalformat: TGLint,
|
||||
width, height: TGLsizei, border: TGLint,
|
||||
format, atype: TGLenum, pixels: pointer){.dynlib: dllname,
|
||||
importc: "glTexImage2D".}
|
||||
proc glTexParameterf*(target: TGLenum, pname: TGLenum, param: TGLfloat){.
|
||||
dynlib: dllname, importc: "glTexParameterf".}
|
||||
|
|
@ -1461,12 +1461,12 @@ proc glTexParameteri*(target: TGLenum, pname: TGLenum, param: TGLint){.
|
|||
dynlib: dllname, importc: "glTexParameteri".}
|
||||
proc glTexParameteriv*(target: TGLenum, pname: TGLenum, params: PGLint){.
|
||||
dynlib: dllname, importc: "glTexParameteriv".}
|
||||
proc glTexSubImage1D*(target: TGLenum, level, xoffset: TGLint, width: TGLsizei,
|
||||
format, atype: TGLenum, pixels: pointer){.dynlib: dllname,
|
||||
proc glTexSubImage1D*(target: TGLenum, level, xoffset: TGLint, width: TGLsizei,
|
||||
format, atype: TGLenum, pixels: pointer){.dynlib: dllname,
|
||||
importc: "glTexSubImage1D".}
|
||||
proc glTexSubImage2D*(target: TGLenum, level, xoffset, yoffset: TGLint,
|
||||
width, height: TGLsizei, format, atype: TGLenum,
|
||||
pixels: pointer){.dynlib: dllname,
|
||||
proc glTexSubImage2D*(target: TGLenum, level, xoffset, yoffset: TGLint,
|
||||
width, height: TGLsizei, format, atype: TGLenum,
|
||||
pixels: pointer){.dynlib: dllname,
|
||||
importc: "glTexSubImage2D".}
|
||||
proc glTranslated*(x, y, z: TGLdouble){.dynlib: dllname, importc: "glTranslated".}
|
||||
proc glTranslatef*(x, y, z: TGLfloat){.dynlib: dllname, importc: "glTranslatef".}
|
||||
|
|
@ -1494,42 +1494,42 @@ proc glVertex4i*(x, y, z, w: TGLint){.dynlib: dllname, importc: "glVertex4i".}
|
|||
proc glVertex4iv*(v: PGLint){.dynlib: dllname, importc: "glVertex4iv".}
|
||||
proc glVertex4s*(x, y, z, w: TGLshort){.dynlib: dllname, importc: "glVertex4s".}
|
||||
proc glVertex4sv*(v: PGLshort){.dynlib: dllname, importc: "glVertex4sv".}
|
||||
proc glVertexPointer*(size: TGLint, atype: TGLenum, stride: TGLsizei,
|
||||
p: pointer){.dynlib: dllname,
|
||||
proc glVertexPointer*(size: TGLint, atype: TGLenum, stride: TGLsizei,
|
||||
p: pointer){.dynlib: dllname,
|
||||
importc: "glVertexPointer".}
|
||||
proc glViewport*(x, y: TGLint, width, height: TGLsizei){.dynlib: dllname,
|
||||
proc glViewport*(x, y: TGLint, width, height: TGLsizei){.dynlib: dllname,
|
||||
importc: "glViewport".}
|
||||
type
|
||||
type
|
||||
PFN_GLARRAY_ELEMENT_EXTPROC* = proc (i: TGLint)
|
||||
PFN_GLDRAW_ARRAYS_EXTPROC* = proc (mode: TGLenum, first: TGLint,
|
||||
PFN_GLDRAW_ARRAYS_EXTPROC* = proc (mode: TGLenum, first: TGLint,
|
||||
count: TGLsizei)
|
||||
PFN_GLVERTEX_POINTER_EXTPROC* = proc (size: TGLint, atype: TGLenum,
|
||||
stride, count: TGLsizei,
|
||||
PFN_GLVERTEX_POINTER_EXTPROC* = proc (size: TGLint, atype: TGLenum,
|
||||
stride, count: TGLsizei,
|
||||
p: pointer)
|
||||
PFN_GLNORMAL_POINTER_EXTPROC* = proc (atype: TGLenum, stride, count: TGLsizei,
|
||||
PFN_GLNORMAL_POINTER_EXTPROC* = proc (atype: TGLenum, stride, count: TGLsizei,
|
||||
p: pointer)
|
||||
PFN_GLCOLOR_POINTER_EXTPROC* = proc (size: TGLint, atype: TGLenum,
|
||||
PFN_GLCOLOR_POINTER_EXTPROC* = proc (size: TGLint, atype: TGLenum,
|
||||
stride, count: TGLsizei, p: pointer)
|
||||
PFN_GLINDEX_POINTER_EXTPROC* = proc (atype: TGLenum, stride, count: TGLsizei,
|
||||
PFN_GLINDEX_POINTER_EXTPROC* = proc (atype: TGLenum, stride, count: TGLsizei,
|
||||
p: pointer)
|
||||
PFN_GLTEXCOORD_POINTER_EXTPROC* = proc (size: TGLint, atype: TGLenum,
|
||||
PFN_GLTEXCOORD_POINTER_EXTPROC* = proc (size: TGLint, atype: TGLenum,
|
||||
stride, count: TGLsizei, p: pointer)
|
||||
PFN_GLEDGEFLAG_POINTER_EXTPROC* = proc (stride, count: TGLsizei,
|
||||
PFN_GLEDGEFLAG_POINTER_EXTPROC* = proc (stride, count: TGLsizei,
|
||||
pointer: PGLboolean)
|
||||
PFN_GLGET_POINTER_VEXT_PROC* = proc (pname: TGLenum, params: pointer)
|
||||
PFN_GLARRAY_ELEMENT_ARRAY_EXTPROC* = proc (mode: TGLenum, count: TGLsizei,
|
||||
PFN_GLARRAY_ELEMENT_ARRAY_EXTPROC* = proc (mode: TGLenum, count: TGLsizei,
|
||||
pi: pointer) # WIN_swap_hint
|
||||
PFN_GLADDSWAPHINT_RECT_WINPROC* = proc (x, y: TGLint, width, height: TGLsizei)
|
||||
PFN_GLCOLOR_TABLE_EXTPROC* = proc (target, internalFormat: TGLenum,
|
||||
width: TGLsizei, format, atype: TGLenum,
|
||||
PFN_GLCOLOR_TABLE_EXTPROC* = proc (target, internalFormat: TGLenum,
|
||||
width: TGLsizei, format, atype: TGLenum,
|
||||
data: pointer)
|
||||
PFN_GLCOLOR_SUBTABLE_EXTPROC* = proc (target: TGLenum, start, count: TGLsizei,
|
||||
PFN_GLCOLOR_SUBTABLE_EXTPROC* = proc (target: TGLenum, start, count: TGLsizei,
|
||||
format, atype: TGLenum, data: pointer)
|
||||
PFN_GLGETCOLOR_TABLE_EXTPROC* = proc (target, format, atype: TGLenum,
|
||||
PFN_GLGETCOLOR_TABLE_EXTPROC* = proc (target, format, atype: TGLenum,
|
||||
data: pointer)
|
||||
PFN_GLGETCOLOR_TABLE_PARAMETER_IVEXTPROC* = proc (target, pname: TGLenum,
|
||||
PFN_GLGETCOLOR_TABLE_PARAMETER_IVEXTPROC* = proc (target, pname: TGLenum,
|
||||
params: PGLint)
|
||||
PFN_GLGETCOLOR_TABLE_PARAMETER_FVEXTPROC* = proc (target, pname: TGLenum,
|
||||
PFN_GLGETCOLOR_TABLE_PARAMETER_FVEXTPROC* = proc (target, pname: TGLenum,
|
||||
params: PGLfloat)
|
||||
|
||||
{.pop.}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue