Nim/tests/destructor/tuse_ownedref_after_move.nim
Ico Doornekamp b68eb1cad0 Removed lib/system/allocators.nim. seqs_v2 and strs_v2 now uses allocShared0. (#13190)
* Cleanup, remove lib/system/allocators.nim. seqs_v2 and strs_v2 now use
allocShared0 by default.

* Fixed -d:useMalloc allocShared / reallocShared / deallocShared. These now use the alloc/dealloc/realloc implementation that also takes care of zeroing memory at realloc.

* Removed debug printfs

* Removed unpairedEnvAllocs() from tests/destructor/tnewruntime_misc

* More mmdisp cleanups. The shared allocators do not need to zero memory or throw since the regular ones already do that

* Introduced realloc0 and reallocShared0, these procs are now used by
strs_v2 and seqs_v2. This also allowed the -d:useMalloc allocator to
drop the extra header with allocation length.

* Moved strs_v2/seqs_v2 'allocated' flag into 'cap' field

* Added 'getAllocStats()' to get low level alloc/dealloc counters. Enable with -d:allocStats

* *allocShared implementations for boehm and go allocators now depend on the proper *allocImpl procs
2020-01-23 14:25:22 +01:00

57 lines
1.2 KiB
Nim

discard """
cmd: '''nim c --newruntime $file'''
errormsg: "'=' is not available for type <owned Button>; requires a copy because it's not the last read of ':envAlt.b1'; another read is done here: tuse_ownedref_after_move.nim(52, 4)"
line: 48
"""
import system / ansi_c
type
Widget* = ref object of RootObj
drawImpl: owned(proc (self: Widget))
Button* = ref object of Widget
caption: string
onclick: owned(proc())
Window* = ref object of Widget
elements: seq[owned Widget]
proc newButton(caption: string; onclick: owned(proc())): owned Button =
proc draw(self: Widget) =
let b = Button(self)
echo b.caption
result = Button(drawImpl: draw, caption: caption, onclick: onclick)
proc newWindow(): owned Window =
proc draw(self: Widget) =
let w = Window(self)
for e in w.elements:
if not e.drawImpl.isNil: e.drawImpl(e)
result = Window(drawImpl: draw, elements: @[])
proc draw(w: Widget) =
if not w.drawImpl.isNil: w.drawImpl(w)
proc add*(w: Window; elem: owned Widget) =
w.elements.add elem
proc main =
var w = newWindow()
var b = newButton("button", nil)
b.onclick = proc () =
b.caption = "clicked!"
w.add b
w.draw()
# simulate button click:
b.onclick()
w.draw()
main()