* Cleanup, remove lib/system/allocators.nim. seqs_v2 and strs_v2 now use allocShared0 by default. * Fixed -d:useMalloc allocShared / reallocShared / deallocShared. These now use the alloc/dealloc/realloc implementation that also takes care of zeroing memory at realloc. * Removed debug printfs * Removed unpairedEnvAllocs() from tests/destructor/tnewruntime_misc * More mmdisp cleanups. The shared allocators do not need to zero memory or throw since the regular ones already do that * Introduced realloc0 and reallocShared0, these procs are now used by strs_v2 and seqs_v2. This also allowed the -d:useMalloc allocator to drop the extra header with allocation length. * Moved strs_v2/seqs_v2 'allocated' flag into 'cap' field * Added 'getAllocStats()' to get low level alloc/dealloc counters. Enable with -d:allocStats * *allocShared implementations for boehm and go allocators now depend on the proper *allocImpl procs
57 lines
1.2 KiB
Nim
57 lines
1.2 KiB
Nim
discard """
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cmd: '''nim c --newruntime $file'''
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errormsg: "'=' is not available for type <owned Button>; requires a copy because it's not the last read of ':envAlt.b1'; another read is done here: tuse_ownedref_after_move.nim(52, 4)"
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line: 48
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"""
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import system / ansi_c
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type
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Widget* = ref object of RootObj
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drawImpl: owned(proc (self: Widget))
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Button* = ref object of Widget
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caption: string
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onclick: owned(proc())
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Window* = ref object of Widget
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elements: seq[owned Widget]
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proc newButton(caption: string; onclick: owned(proc())): owned Button =
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proc draw(self: Widget) =
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let b = Button(self)
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echo b.caption
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result = Button(drawImpl: draw, caption: caption, onclick: onclick)
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proc newWindow(): owned Window =
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proc draw(self: Widget) =
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let w = Window(self)
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for e in w.elements:
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if not e.drawImpl.isNil: e.drawImpl(e)
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result = Window(drawImpl: draw, elements: @[])
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proc draw(w: Widget) =
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if not w.drawImpl.isNil: w.drawImpl(w)
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proc add*(w: Window; elem: owned Widget) =
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w.elements.add elem
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proc main =
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var w = newWindow()
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var b = newButton("button", nil)
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b.onclick = proc () =
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b.caption = "clicked!"
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w.add b
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w.draw()
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# simulate button click:
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b.onclick()
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w.draw()
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main()
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