Nim/lib/wrappers/sdl/sdl_ttf.nim
2014-12-03 15:15:58 -08:00

337 lines
18 KiB
Nim

#
# $Id: sdl_ttf.pas,v 1.18 2007/06/01 11:16:33 savage Exp $
#
#
#******************************************************************************
#
# JEDI-SDL : Pascal units for SDL - Simple DirectMedia Layer
# Conversion of the Simple DirectMedia Layer Headers
#
# Portions created by Sam Lantinga <slouken@devolution.com> are
# Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga
# 5635-34 Springhouse Dr.
# Pleasanton, CA 94588 (USA)
#
# All Rights Reserved.
#
# The original files are : SDL_ttf.h
#
# The initial developer of this Pascal code was :
# Dominqiue Louis <Dominique@SavageSoftware.com.au>
#
# Portions created by Dominqiue Louis are
# Copyright (C) 2000 - 2001 Dominqiue Louis.
#
#
# Contributor(s)
# --------------
# Tom Jones <tigertomjones@gmx.de> His Project inspired this conversion
#
# Obtained through:
# Joint Endeavour of Delphi Innovators ( Project JEDI )
#
# You may retrieve the latest version of this file at the Project
# JEDI home page, located at http://delphi-jedi.org
#
# The contents of this file are used with permission, subject to
# the Mozilla Public License Version 1.1 (the "License"); you may
# not use this file except in compliance with the License. You may
# obtain a copy of the License at
# http://www.mozilla.org/MPL/MPL-1.1.html
#
# Software distributed under the License is distributed on an
# "AS IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or
# implied. See the License for the specific language governing
# rights and limitations under the License.
#
# Description
# -----------
#
#
#
#
#
#
#
# Requires
# --------
# The SDL Runtime libraris on Win32 : SDL.dll on Linux : libSDL.so
# They are available from...
# http://www.libsdl.org .
#
# Programming Notes
# -----------------
#
#
#
#
# Revision History
# ----------------
# December 08 2002 - DL : Fixed definition of TTF_RenderUnicode_Solid
#
# April 03 2003 - DL : Added jedi-sdl.inc include file to support more
# Pascal compilers. Initial support is now included
# for GnuPascal, VirtualPascal, TMT and obviously
# continue support for Delphi Kylix and FreePascal.
#
# April 24 2003 - DL : under instruction from Alexey Barkovoy, I have added
# better TMT Pascal support and under instruction
# from Prof. Abimbola Olowofoyeku (The African Chief),
# I have added better Gnu Pascal support
#
# April 30 2003 - DL : under instruction from David Mears AKA
# Jason Siletto, I have added FPC Linux support.
# This was compiled with fpc 1.1, so remember to set
# include file path. ie. -Fi/usr/share/fpcsrc/rtl/*
#
#
# $Log: sdl_ttf.pas,v $
# Revision 1.18 2007/06/01 11:16:33 savage
# Added IFDEF UNIX for Workaround.
#
# Revision 1.17 2007/06/01 08:38:21 savage
# Added TTF_RenderText_Solid workaround as suggested by Michalis Kamburelis
#
# Revision 1.16 2007/05/29 21:32:14 savage
# Changes as suggested by Almindor for 64bit compatibility.
#
# Revision 1.15 2007/05/20 20:32:45 savage
# Initial Changes to Handle 64 Bits
#
# Revision 1.14 2006/12/02 00:19:01 savage
# Updated to latest version
#
# Revision 1.13 2005/04/10 11:48:33 savage
# Changes as suggested by Michalis, thanks.
#
# Revision 1.12 2005/01/05 01:47:14 savage
# Changed LibName to reflect what MacOS X should have. ie libSDL*-1.2.0.dylib respectively.
#
# Revision 1.11 2005/01/04 23:14:57 savage
# Changed LibName to reflect what most Linux distros will have. ie libSDL*-1.2.so.0 respectively.
#
# Revision 1.10 2005/01/02 19:07:32 savage
# Slight bug fix to use LongInt instead of Long ( Thanks Michalis Kamburelis )
#
# Revision 1.9 2005/01/01 02:15:20 savage
# Updated to v2.0.7
#
# Revision 1.8 2004/10/07 21:02:32 savage
# Fix for FPC
#
# Revision 1.7 2004/09/30 22:39:50 savage
# Added a true type font class which contains a wrap text function.
# Changed the sdl_ttf.pas header to reflect the future of jedi-sdl.
#
# Revision 1.6 2004/08/14 22:54:30 savage
# Updated so that Library name defines are correctly defined for MacOS X.
#
# Revision 1.5 2004/05/10 14:10:04 savage
# Initial MacOS X support. Fixed defines for MACOS ( Classic ) and DARWIN ( MacOS X ).
#
# Revision 1.4 2004/04/13 09:32:08 savage
# Changed Shared object names back to just the .so extension to avoid conflicts on various Linux/Unix distros. Therefore developers will need to create Symbolic links to the actual Share Objects if necessary.
#
# Revision 1.3 2004/04/01 20:53:24 savage
# Changed Linux Shared Object names so they reflect the Symbolic Links that are created when installing the RPMs from the SDL site.
#
# Revision 1.2 2004/03/30 20:23:28 savage
# Tidied up use of UNIX compiler directive.
#
# Revision 1.1 2004/02/16 22:16:40 savage
# v1.0 changes
#
#
#
#******************************************************************************
#
# Define this to workaround a known bug in some freetype versions.
# The error manifests as TTF_RenderGlyph_Solid returning nil (error)
# and error message (in SDL_Error) is
# "Failed loading DPMSDisable: /usr/lib/libX11.so.6: undefined symbol: DPMSDisable"
# See [http://lists.libsdl.org/pipermail/sdl-libsdl.org/2007-March/060459.html]
#
import
sdl
when defined(windows):
const
ttfLibName = "SDL_ttf.dll"
elif defined(macosx):
const
ttfLibName = "libSDL_ttf-2.0.0.dylib"
else:
const
ttfLibName = "libSDL_ttf(|-2.0).so(|.1|.0)"
const
MAJOR_VERSION* = 2
MINOR_VERSION* = 0
PATCHLEVEL* = 8 # Backwards compatibility
STYLE_NORMAL* = 0x00000000
STYLE_BOLD* = 0x00000001
STYLE_ITALIC* = 0x00000002
STYLE_UNDERLINE* = 0x00000004 # ZERO WIDTH NO-BREAKSPACE (Unicode byte order mark)
UNICODE_BOM_NATIVE* = 0x0000FEFF
UNICODE_BOM_SWAPPED* = 0x0000FFFE
type
PFont* = ptr TFont
TFont = object
# This macro can be used to fill a version structure with the compile-time
# version of the SDL_ttf library.
proc linkedVersion*(): sdl.Pversion{.cdecl, importc: "TTF_Linked_Version",
dynlib: ttfLibName.}
# This function tells the library whether UNICODE text is generally
# byteswapped. A UNICODE BOM character in a string will override
# this setting for the remainder of that string.
#
proc byteSwappedUNICODE*(swapped: cint){.cdecl,
importc: "TTF_ByteSwappedUNICODE", dynlib: ttfLibName.}
#returns 0 on succes, -1 if error occurs
proc init*(): cint{.cdecl, importc: "TTF_Init", dynlib: ttfLibName.}
#
# Open a font file and create a font of the specified point size.
# Some .fon fonts will have several sizes embedded in the file, so the
# point size becomes the index of choosing which size. If the value
# is too high, the last indexed size will be the default.
#
proc openFont*(filename: cstring, ptsize: cint): PFont{.cdecl,
importc: "TTF_OpenFont", dynlib: ttfLibName.}
proc openFontIndex*(filename: cstring, ptsize: cint, index: int32): PFont{.
cdecl, importc: "TTF_OpenFontIndex", dynlib: ttfLibName.}
proc openFontRW*(src: PRWops, freesrc: cint, ptsize: cint): PFont{.cdecl,
importc: "TTF_OpenFontRW", dynlib: ttfLibName.}
proc openFontIndexRW*(src: PRWops, freesrc: cint, ptsize: cint, index: int32): PFont{.
cdecl, importc: "TTF_OpenFontIndexRW", dynlib: ttfLibName.}
proc getFontStyle*(font: PFont): cint{.cdecl,
importc: "TTF_GetFontStyle", dynlib: ttfLibName.}
proc setFontStyle*(font: PFont, style: cint){.cdecl,
importc: "TTF_SetFontStyle", dynlib: ttfLibName.}
# Get the total height of the font - usually equal to point size
proc fontHeight*(font: PFont): cint{.cdecl, importc: "TTF_FontHeight",
dynlib: ttfLibName.}
# Get the offset from the baseline to the top of the font
# This is a positive value, relative to the baseline.
#
proc fontAscent*(font: PFont): cint{.cdecl, importc: "TTF_FontAscent",
dynlib: ttfLibName.}
# Get the offset from the baseline to the bottom of the font
# This is a negative value, relative to the baseline.
#
proc fontDescent*(font: PFont): cint{.cdecl, importc: "TTF_FontDescent",
dynlib: ttfLibName.}
# Get the recommended spacing between lines of text for this font
proc fontLineSkip*(font: PFont): cint{.cdecl,
importc: "TTF_FontLineSkip", dynlib: ttfLibName.}
# Get the number of faces of the font
proc fontFaces*(font: PFont): int32{.cdecl, importc: "TTF_FontFaces",
dynlib: ttfLibName.}
# Get the font face attributes, if any
proc fontFaceIsFixedWidth*(font: PFont): cint{.cdecl,
importc: "TTF_FontFaceIsFixedWidth", dynlib: ttfLibName.}
proc fontFaceFamilyName*(font: PFont): cstring{.cdecl,
importc: "TTF_FontFaceFamilyName", dynlib: ttfLibName.}
proc fontFaceStyleName*(font: PFont): cstring{.cdecl,
importc: "TTF_FontFaceStyleName", dynlib: ttfLibName.}
# Get the metrics (dimensions) of a glyph
proc glyphMetrics*(font: PFont, ch: uint16, minx: var cint,
maxx: var cint, miny: var cint, maxy: var cint,
advance: var cint): cint{.cdecl,
importc: "TTF_GlyphMetrics", dynlib: ttfLibName.}
# Get the dimensions of a rendered string of text
proc sizeText*(font: PFont, text: cstring, w: var cint, y: var cint): cint{.
cdecl, importc: "TTF_SizeText", dynlib: ttfLibName.}
proc sizeUTF8*(font: PFont, text: cstring, w: var cint, y: var cint): cint{.
cdecl, importc: "TTF_SizeUTF8", dynlib: ttfLibName.}
proc sizeUNICODE*(font: PFont, text: PUInt16, w: var cint, y: var cint): cint{.
cdecl, importc: "TTF_SizeUNICODE", dynlib: ttfLibName.}
# Create an 8-bit palettized surface and render the given text at
# fast quality with the given font and color. The 0 pixel is the
# colorkey, giving a transparent background, and the 1 pixel is set
# to the text color.
# This function returns the new surface, or NULL if there was an error.
#
proc renderUTF8Solid*(font: PFont, text: cstring, fg: TColor): PSurface{.
cdecl, importc: "TTF_RenderUTF8_Solid", dynlib: ttfLibName.}
proc renderUNICODE_Solid*(font: PFont, text: PUInt16, fg: TColor): PSurface{.
cdecl, importc: "TTF_RenderUNICODE_Solid", dynlib: ttfLibName.}
#
#Create an 8-bit palettized surface and render the given glyph at
# fast quality with the given font and color. The 0 pixel is the
# colorkey, giving a transparent background, and the 1 pixel is set
# to the text color. The glyph is rendered without any padding or
# centering in the X direction, and aligned normally in the Y direction.
# This function returns the new surface, or NULL if there was an error.
#
proc renderGlyphSolid*(font: PFont, ch: uint16, fg: TColor): PSurface{.
cdecl, importc: "TTF_RenderGlyph_Solid", dynlib: ttfLibName.}
# Create an 8-bit palettized surface and render the given text at
# high quality with the given font and colors. The 0 pixel is background,
# while other pixels have varying degrees of the foreground color.
# This function returns the new surface, or NULL if there was an error.
#
proc renderTextShaded*(font: PFont, text: cstring, fg: TColor,
bg: TColor): PSurface{.cdecl,
importc: "TTF_RenderText_Shaded", dynlib: ttfLibName.}
proc renderUTF8Shaded*(font: PFont, text: cstring, fg: TColor,
bg: TColor): PSurface{.cdecl,
importc: "TTF_RenderUTF8_Shaded", dynlib: ttfLibName.}
proc renderUNICODE_Shaded*(font: PFont, text: PUInt16, fg: TColor,
bg: TColor): PSurface{.cdecl,
importc: "TTF_RenderUNICODE_Shaded", dynlib: ttfLibName.}
# Create an 8-bit palettized surface and render the given glyph at
# high quality with the given font and colors. The 0 pixel is background,
# while other pixels have varying degrees of the foreground color.
# The glyph is rendered without any padding or centering in the X
# direction, and aligned normally in the Y direction.
# This function returns the new surface, or NULL if there was an error.
#
proc renderGlyphShaded*(font: PFont, ch: uint16, fg: TColor, bg: TColor): PSurface{.
cdecl, importc: "TTF_RenderGlyph_Shaded", dynlib: ttfLibName.}
# Create a 32-bit ARGB surface and render the given text at high quality,
# using alpha blending to dither the font with the given color.
# This function returns the new surface, or NULL if there was an error.
#
proc renderTextBlended*(font: PFont, text: cstring, fg: TColor): PSurface{.
cdecl, importc: "TTF_RenderText_Blended", dynlib: ttfLibName.}
proc renderUTF8Blended*(font: PFont, text: cstring, fg: TColor): PSurface{.
cdecl, importc: "TTF_RenderUTF8_Blended", dynlib: ttfLibName.}
proc RenderUNICODE_Blended*(font: PFont, text: PUInt16, fg: TColor): PSurface{.
cdecl, importc: "TTF_RenderUNICODE_Blended", dynlib: ttfLibName.}
# Create a 32-bit ARGB surface and render the given glyph at high quality,
# using alpha blending to dither the font with the given color.
# The glyph is rendered without any padding or centering in the X
# direction, and aligned normally in the Y direction.
# This function returns the new surface, or NULL if there was an error.
#
proc renderGlyphBlended*(font: PFont, ch: uint16, fg: TColor): PSurface{.
cdecl, importc: "TTF_RenderGlyph_Blended", dynlib: ttfLibName.}
# For compatibility with previous versions, here are the old functions
# #define TTF_RenderText(font, text, fg, bg)
# TTF_RenderText_Shaded(font, text, fg, bg)
# #define TTF_RenderUTF8(font, text, fg, bg)
# TTF_RenderUTF8_Shaded(font, text, fg, bg)
# #define TTF_RenderUNICODE(font, text, fg, bg)
# TTF_RenderUNICODE_Shaded(font, text, fg, bg)
# Close an opened font file
proc closeFont*(font: PFont){.cdecl, importc: "TTF_CloseFont",
dynlib: ttfLibName.}
# De-initialize TTF engine
proc quit*(){.cdecl, importc: "TTF_Quit", dynlib: ttfLibName.}
# Check if the TTF engine is initialized
proc wasInit*(): cint{.cdecl, importc: "TTF_WasInit", dynlib: ttfLibName.}
proc version*(x: var sdl.Tversion) =
x.major = MAJOR_VERSION
x.minor = MINOR_VERSION
x.patch = PATCHLEVEL
proc renderTextSolid*(font: PFont, text: cstring, fg: TColor): PSurface{.
cdecl, importc: "TTF_RenderText_Solid", dynlib: ttfLibName.}