210 lines
6.1 KiB
Nim
210 lines
6.1 KiB
Nim
#
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#
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# Nimrod's Runtime Library
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# (c) Copyright 2014 Andreas Rumpf
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#
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# See the file "copying.txt", included in this
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# distribution, for details about the copyright.
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#
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## Implements Nimrod's 'spawn'.
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import cpuinfo, cpuload, locks
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{.push stackTrace:off.}
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type
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CondVar = object
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c: TCond
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L: TLock
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counter: int
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proc createCondVar(): CondVar =
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initCond(result.c)
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initLock(result.L)
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proc destroyCondVar(cv: var CondVar) {.inline.} =
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deinitCond(cv.c)
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deinitLock(cv.L)
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proc await(cv: var CondVar) =
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acquire(cv.L)
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while cv.counter <= 0:
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wait(cv.c, cv.L)
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dec cv.counter
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release(cv.L)
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proc signal(cv: var CondVar) =
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acquire(cv.L)
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inc cv.counter
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release(cv.L)
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signal(cv.c)
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type
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Barrier* {.compilerProc.} = object
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counter: int
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cv: CondVar
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proc barrierEnter*(b: ptr Barrier) {.compilerProc.} =
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atomicInc b.counter
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proc barrierLeave*(b: ptr Barrier) {.compilerProc.} =
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atomicDec b.counter
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if b.counter <= 0: signal(b.cv)
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proc openBarrier*(b: ptr Barrier) {.compilerProc.} =
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b.counter = 0
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b.cv = createCondVar()
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proc closeBarrier*(b: ptr Barrier) {.compilerProc.} =
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await(b.cv)
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destroyCondVar(b.cv)
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{.pop.}
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# ----------------------------------------------------------------------------
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type
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WorkerProc = proc (thread, args: pointer) {.nimcall, gcsafe.}
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Worker = object
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taskArrived: CondVar
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taskStarted: CondVar #\
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# task data:
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f: WorkerProc
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data: pointer
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ready: bool # put it here for correct alignment!
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initialized: bool # whether it has even been initialized
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proc nimArgsPassingDone(p: pointer) {.compilerProc.} =
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let w = cast[ptr Worker](p)
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signal(w.taskStarted)
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var
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gSomeReady = createCondVar()
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readyWorker: ptr Worker
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proc slave(w: ptr Worker) {.thread.} =
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while true:
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w.ready = true
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readyWorker = w
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signal(gSomeReady)
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await(w.taskArrived)
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assert(not w.ready)
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w.f(w, w.data)
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const
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MaxThreadPoolSize* = 256 ## maximal size of the thread pool. 256 threads
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## should be good enough for anybody ;-)
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var
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currentPoolSize: int
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maxPoolSize = MaxThreadPoolSize
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minPoolSize = 4
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proc setMinPoolSize*(size: range[1..MaxThreadPoolSize]) =
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## sets the minimal thread pool size. The default value of this is 4.
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minPoolSize = size
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proc setMaxPoolSize*(size: range[1..MaxThreadPoolSize]) =
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## sets the minimal thread pool size. The default value of this
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## is ``MaxThreadPoolSize``.
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maxPoolSize = size
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var
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workers: array[MaxThreadPoolSize, TThread[ptr Worker]]
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workersData: array[MaxThreadPoolSize, Worker]
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proc activateThread(i: int) {.noinline.} =
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workersData[i].taskArrived = createCondVar()
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workersData[i].taskStarted = createCondVar()
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workersData[i].initialized = true
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createThread(workers[i], slave, addr(workersData[i]))
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proc setup() =
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currentPoolSize = min(countProcessors(), MaxThreadPoolSize)
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readyWorker = addr(workersData[0])
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for i in 0.. <currentPoolSize: activateThread(i)
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proc preferSpawn*(): bool =
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## Use this proc to determine quickly if a 'spawn' or a direct call is
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## preferable. If it returns 'true' a 'spawn' may make sense. In general
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## it is not necessary to call this directly; use 'spawnX' instead.
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result = gSomeReady.counter > 0
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proc spawn*(call: stmt) {.magic: "Spawn".}
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## always spawns a new task, so that the 'call' is never executed on
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## the calling thread. 'call' has to be proc call 'p(...)' where 'p'
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## is gcsafe and has 'void' as the return type.
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template spawnX*(call: stmt) =
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## spawns a new task if a CPU core is ready, otherwise executes the
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## call in the calling thread. Usually it is advised to
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## use 'spawn' in order to not block the producer for an unknown
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## amount of time. 'call' has to be proc call 'p(...)' where 'p'
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## is gcsafe and has 'void' as the return type.
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if preferSpawn(): spawn call
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else: call
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proc parallel*(body: stmt) {.magic: "Parallel".}
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## a parallel section can be used to execute a block in parallel. ``body``
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## has to be in a DSL that is a particular subset of the language. Please
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## refer to the manual for further information.
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var
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state: ThreadPoolState
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stateLock: TLock
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initLock stateLock
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proc selectWorker(w: ptr Worker; fn: WorkerProc; data: pointer): bool =
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if cas(addr w.ready, true, false):
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w.data = data
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w.f = fn
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signal(w.taskArrived)
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await(w.taskStarted)
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result = true
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proc nimSpawn(fn: WorkerProc; data: pointer) {.compilerProc.} =
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# implementation of 'spawn' that is used by the code generator.
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while true:
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if selectWorker(readyWorker, fn, data): return
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for i in 0.. <currentPoolSize:
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if selectWorker(addr(workersData[i]), fn, data): return
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# determine what to do, but keep in mind this is expensive too:
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# state.calls < maxPoolSize: warmup phase
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# (state.calls and 127) == 0: periodic check
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if state.calls < maxPoolSize or (state.calls and 127) == 0:
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# ensure the call to 'advice' is atomic:
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if tryAcquire(stateLock):
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case advice(state)
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of doNothing: discard
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of doCreateThread:
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if currentPoolSize < maxPoolSize:
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if not workersData[currentPoolSize].initialized:
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activateThread(currentPoolSize)
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let w = addr(workersData[currentPoolSize])
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inc currentPoolSize
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if selectWorker(w, fn, data):
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release(stateLock)
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return
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# else we didn't succeed but some other thread, so do nothing.
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of doShutdownThread:
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if currentPoolSize > minPoolSize: dec currentPoolSize
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# we don't free anything here. Too dangerous.
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release(stateLock)
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# else the acquire failed, but this means some
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# other thread succeeded, so we don't need to do anything here.
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await(gSomeReady)
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proc sync*() =
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## a simple barrier to wait for all spawn'ed tasks. If you need more elaborate
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## waiting, you have to use an explicit barrier.
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while true:
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var allReady = true
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for i in 0 .. <currentPoolSize:
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if not allReady: break
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allReady = allReady and workersData[i].ready
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if allReady: break
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await(gSomeReady)
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setup()
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