Nim/lib/pure/concurrency/threadpool.nim
2014-06-02 09:13:16 +02:00

347 lines
11 KiB
Nim

#
#
# Nimrod's Runtime Library
# (c) Copyright 2014 Andreas Rumpf
#
# See the file "copying.txt", included in this
# distribution, for details about the copyright.
#
## Implements Nimrod's 'spawn'.
import cpuinfo, cpuload, locks
{.push stackTrace:off.}
type
CondVar = object
c: TCond
L: TLock
counter: int
proc createCondVar(): CondVar =
initCond(result.c)
initLock(result.L)
proc destroyCondVar(cv: var CondVar) {.inline.} =
deinitCond(cv.c)
deinitLock(cv.L)
proc await(cv: var CondVar) =
acquire(cv.L)
while cv.counter <= 0:
wait(cv.c, cv.L)
dec cv.counter
release(cv.L)
proc signal(cv: var CondVar) =
acquire(cv.L)
inc cv.counter
release(cv.L)
signal(cv.c)
type
Barrier* {.compilerProc.} = object
counter: int
cv: CondVar
proc barrierEnter*(b: ptr Barrier) {.compilerProc.} =
atomicInc b.counter
proc barrierLeave*(b: ptr Barrier) {.compilerProc.} =
atomicDec b.counter
if b.counter <= 0: signal(b.cv)
proc openBarrier*(b: ptr Barrier) {.compilerProc.} =
b.counter = 0
b.cv = createCondVar()
proc closeBarrier*(b: ptr Barrier) {.compilerProc.} =
while b.counter > 0: await(b.cv)
destroyCondVar(b.cv)
{.pop.}
# ----------------------------------------------------------------------------
type
foreign* = object ## a region that indicates the pointer comes from a
## foreign thread heap.
AwaitInfo = object
cv: CondVar
idx: int
RawPromise* = ptr RawPromiseObj ## untyped base class for 'Promise[T]'
RawPromiseObj {.inheritable.} = object # \
# we allocate this with the thread local allocator; this
# is possible since we already need to do the GC_unref
# on the owning thread
ready, usesCondVar: bool
cv: CondVar #\
# for 'awaitAny' support
ai: ptr AwaitInfo
idx: int
data: PObject # we incRef and unref it to keep it alive
owner: ptr Worker
next: RawPromise
align: float64 # a float for proper alignment
Promise* {.compilerProc.} [T] = ptr object of RawPromiseObj
blob: T ## the underlying value, if available. Note that usually
## you should not access this field directly! However it can
## sometimes be more efficient than getting the value via ``^``.
WorkerProc = proc (thread, args: pointer) {.nimcall, gcsafe.}
Worker = object
taskArrived: CondVar
taskStarted: CondVar #\
# task data:
f: WorkerProc
data: pointer
ready: bool # put it here for correct alignment!
initialized: bool # whether it has even been initialized
shutdown: bool # the pool requests to shut down this worker thread
promiseLock: TLock
head: RawPromise
proc finished*(prom: RawPromise) =
## This MUST be called for every created promise to free its associated
## resources. Note that the default reading operation ``^`` is destructive
## and calls ``finished``.
doAssert prom.ai.isNil, "promise is still attached to an 'awaitAny'"
assert prom.next == nil
let w = prom.owner
acquire(w.promiseLock)
prom.next = w.head
w.head = prom
release(w.promiseLock)
proc cleanPromises(w: ptr Worker) =
var it = w.head
acquire(w.promiseLock)
while it != nil:
let nxt = it.next
if it.usesCondVar: destroyCondVar(it.cv)
if it.data != nil: GC_unref(it.data)
dealloc(it)
it = nxt
w.head = nil
release(w.promiseLock)
proc nimCreatePromise(owner: pointer; blobSize: int): RawPromise {.
compilerProc.} =
result = cast[RawPromise](alloc0(RawPromiseObj.sizeof + blobSize))
result.owner = cast[ptr Worker](owner)
proc nimPromiseCreateCondVar(prom: RawPromise) {.compilerProc.} =
prom.cv = createCondVar()
prom.usesCondVar = true
proc nimPromiseSignal(prom: RawPromise) {.compilerProc.} =
if prom.ai != nil:
acquire(prom.ai.cv.L)
prom.ai.idx = prom.idx
inc prom.ai.cv.counter
release(prom.ai.cv.L)
signal(prom.ai.cv.c)
if prom.usesCondVar: signal(prom.cv)
proc await*[T](prom: Promise[T]) =
## waits until the value for the promise arrives.
if prom.usesCondVar: await(prom.cv)
proc awaitAndThen*[T](prom: Promise[T]; action: proc (x: T) {.closure.}) =
## blocks until the ``prom`` is available and then passes its value
## to ``action``. Note that due to Nimrod's parameter passing semantics this
## means that ``T`` doesn't need to be copied and so ``awaitAndThen`` can
## sometimes be more efficient than ``^``.
if prom.usesCondVar: await(prom)
when T is string or T is seq:
action(cast[T](prom.data))
elif T is ref:
{.error: "'awaitAndThen' not available for Promise[ref]".}
else:
action(prom.blob)
finished(prom)
proc `^`*[T](prom: Promise[ref T]): foreign ptr T =
## blocks until the value is available and then returns this value. Note
## this reading is destructive for reasons of efficiency and convenience.
## This calls ``finished(prom)``.
if prom.usesCondVar: await(prom)
result = cast[foreign ptr T](prom.data)
finished(prom)
proc `^`*[T](prom: Promise[T]): T =
## blocks until the value is available and then returns this value. Note
## this reading is destructive for reasons of efficiency and convenience.
## This calls ``finished(prom)``.
if prom.usesCondVar: await(prom)
when T is string or T is seq:
result = cast[T](prom.data)
else:
result = prom.blob
finished(prom)
proc awaitAny*(promises: openArray[RawPromise]): int =
# awaits any of the given promises. Returns the index of one promise for which
## a value arrived. A promise only supports one call to 'awaitAny' at the
## same time. That means if you await([a,b]) and await([b,c]) the second
## call will only await 'c'. If there is no promise left to be able to wait
## on, -1 is returned.
## **Note**: This results in non-deterministic behaviour and so should be
## avoided.
var ai: AwaitInfo
ai.cv = createCondVar()
var conflicts = 0
for i in 0 .. promises.high:
if cas(addr promises[i].ai, nil, addr ai):
promises[i].idx = i
else:
inc conflicts
if conflicts < promises.len:
await(ai.cv)
result = ai.idx
for i in 0 .. promises.high:
discard cas(addr promises[i].ai, addr ai, nil)
else:
result = -1
destroyCondVar(ai.cv)
proc nimArgsPassingDone(p: pointer) {.compilerProc.} =
let w = cast[ptr Worker](p)
signal(w.taskStarted)
const
MaxThreadPoolSize* = 256 ## maximal size of the thread pool. 256 threads
## should be good enough for anybody ;-)
var
currentPoolSize: int
maxPoolSize = MaxThreadPoolSize
minPoolSize = 4
gSomeReady = createCondVar()
readyWorker: ptr Worker
proc slave(w: ptr Worker) {.thread.} =
while true:
w.ready = true
readyWorker = w
signal(gSomeReady)
await(w.taskArrived)
assert(not w.ready)
w.f(w, w.data)
if w.head != nil: w.cleanPromises
if w.shutdown:
w.shutdown = false
atomicDec currentPoolSize
proc setMinPoolSize*(size: range[1..MaxThreadPoolSize]) =
## sets the minimal thread pool size. The default value of this is 4.
minPoolSize = size
proc setMaxPoolSize*(size: range[1..MaxThreadPoolSize]) =
## sets the minimal thread pool size. The default value of this
## is ``MaxThreadPoolSize``.
maxPoolSize = size
var
workers: array[MaxThreadPoolSize, TThread[ptr Worker]]
workersData: array[MaxThreadPoolSize, Worker]
proc activateThread(i: int) {.noinline.} =
workersData[i].taskArrived = createCondVar()
workersData[i].taskStarted = createCondVar()
initLock workersData[i].promiseLock
workersData[i].initialized = true
createThread(workers[i], slave, addr(workersData[i]))
proc setup() =
currentPoolSize = min(countProcessors(), MaxThreadPoolSize)
readyWorker = addr(workersData[0])
for i in 0.. <currentPoolSize: activateThread(i)
proc preferSpawn*(): bool =
## Use this proc to determine quickly if a 'spawn' or a direct call is
## preferable. If it returns 'true' a 'spawn' may make sense. In general
## it is not necessary to call this directly; use 'spawnX' instead.
result = gSomeReady.counter > 0
proc spawn*(call: expr): expr {.magic: "Spawn".}
## always spawns a new task, so that the 'call' is never executed on
## the calling thread. 'call' has to be proc call 'p(...)' where 'p'
## is gcsafe and has 'void' as the return type.
template spawnX*(call: expr): expr =
## spawns a new task if a CPU core is ready, otherwise executes the
## call in the calling thread. Usually it is advised to
## use 'spawn' in order to not block the producer for an unknown
## amount of time. 'call' has to be proc call 'p(...)' where 'p'
## is gcsafe and has 'void' as the return type.
(if preferSpawn(): spawn call else: call)
proc parallel*(body: stmt) {.magic: "Parallel".}
## a parallel section can be used to execute a block in parallel. ``body``
## has to be in a DSL that is a particular subset of the language. Please
## refer to the manual for further information.
var
state: ThreadPoolState
stateLock: TLock
initLock stateLock
proc selectWorker(w: ptr Worker; fn: WorkerProc; data: pointer): bool =
if cas(addr w.ready, true, false):
w.data = data
w.f = fn
signal(w.taskArrived)
await(w.taskStarted)
result = true
proc nimSpawn(fn: WorkerProc; data: pointer) {.compilerProc.} =
# implementation of 'spawn' that is used by the code generator.
while true:
if selectWorker(readyWorker, fn, data): return
for i in 0.. <currentPoolSize:
if selectWorker(addr(workersData[i]), fn, data): return
# determine what to do, but keep in mind this is expensive too:
# state.calls < maxPoolSize: warmup phase
# (state.calls and 127) == 0: periodic check
if state.calls < maxPoolSize or (state.calls and 127) == 0:
# ensure the call to 'advice' is atomic:
if tryAcquire(stateLock):
case advice(state)
of doNothing: discard
of doCreateThread:
if currentPoolSize < maxPoolSize:
if not workersData[currentPoolSize].initialized:
activateThread(currentPoolSize)
let w = addr(workersData[currentPoolSize])
atomicInc currentPoolSize
if selectWorker(w, fn, data):
release(stateLock)
return
# else we didn't succeed but some other thread, so do nothing.
of doShutdownThread:
if currentPoolSize > minPoolSize:
let w = addr(workersData[currentPoolSize-1])
w.shutdown = true
# we don't free anything here. Too dangerous.
release(stateLock)
# else the acquire failed, but this means some
# other thread succeeded, so we don't need to do anything here.
await(gSomeReady)
proc sync*() =
## a simple barrier to wait for all spawn'ed tasks. If you need more elaborate
## waiting, you have to use an explicit barrier.
while true:
var allReady = true
for i in 0 .. <currentPoolSize:
if not allReady: break
allReady = allReady and workersData[i].ready
if allReady: break
await(gSomeReady)
setup()