They are now using cstringArray as glShaderSource since they are semantic compatible with it. |
||
|---|---|---|
| .. | ||
| gl.nim | ||
| glext.nim | ||
| glu.nim | ||
| glut.nim | ||
| glx.nim | ||
| opengl.nim | ||
| wingl.nim | ||
They are now using cstringArray as glShaderSource since they are semantic compatible with it. |
||
|---|---|---|
| .. | ||
| gl.nim | ||
| glext.nim | ||
| glu.nim | ||
| glut.nim | ||
| glx.nim | ||
| opengl.nim | ||
| wingl.nim | ||