Implement HDR support for Linux KMS capture backend (#1994)

Co-authored-by: ReenigneArcher <42013603+ReenigneArcher@users.noreply.github.com>
This commit is contained in:
Cameron Gutman 2024-01-11 22:41:58 -06:00 committed by GitHub
commit 056281b745
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
5 changed files with 177 additions and 26 deletions

View file

@ -586,15 +586,29 @@ Considerations
HDR Support
-----------
Streaming HDR content is supported for Windows hosts with NVIDIA, AMD, or Intel GPUs that support encoding HEVC Main 10.
You must have an HDR-capable display or EDID emulator dongle connected to your host PC to activate HDR in Windows.
Streaming HDR content is officially supported on Windows hosts and experimentally supported for Linux hosts.
- Ensure you enable the HDR option in your Moonlight client settings, otherwise the stream will be SDR.
- A good HDR experience relies on proper HDR display calibration both in Windows and in game. HDR calibration can differ significantly between client and host displays.
- We recommend calibrating the display by streaming the Windows HDR Calibration app to your client device and saving an HDR calibration profile to use while streaming.
- You may also need to tune the brightness slider or HDR calibration options in game to the different HDR brightness capabilities of your client's display.
- Older games that use NVIDIA-specific NVAPI HDR rather than native Windows 10 OS HDR support may not display in HDR.
- Some GPUs can produce lower image quality or encoding performance when streaming in HDR compared to SDR.
- General HDR support information and requirements:
- HDR must be activated in the host OS, which may require an HDR-capable display or EDID emulator dongle connected to your host PC.
- You must also enable the HDR option in your Moonlight client settings, otherwise the stream will be SDR (and probably overexposed if your host is HDR).
- A good HDR experience relies on proper HDR display calibration both in the OS and in game. HDR calibration can differ significantly between client and host displays.
- You may also need to tune the brightness slider or HDR calibration options in game to the different HDR brightness capabilities of your client's display.
- Some GPUs video encoders can produce lower image quality or encoding performance when streaming in HDR compared to SDR.
- Additional information:
.. tab:: Windows
- HDR streaming is supported for Intel, AMD, and NVIDIA GPUs that support encoding HEVC Main 10 or AV1 10-bit profiles.
- We recommend calibrating the display by streaming the Windows HDR Calibration app to your client device and saving an HDR calibration profile to use while streaming.
- Older games that use NVIDIA-specific NVAPI HDR rather than native Windows HDR support may not display properly in HDR.
.. tab:: Linux
- HDR streaming is supported for Intel and AMD GPUs that support encoding HEVC Main 10 or AV1 10-bit profiles using VAAPI.
- The KMS capture backend is required for HDR capture. Other capture methods, like NvFBC or X11, do not support HDR.
- You will need a desktop environment with a compositor that supports HDR rendering, such as Gamescope or KDE Plasma 6.
.. seealso::
`Arch wiki on HDR Support for Linux <https://wiki.archlinux.org/title/HDR_monitor_support>`__ and